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llamatoes

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Posts posted by llamatoes

  1. Earlier updates may have seemed faster and better, but it's always easier to pick the low-hanging fruit. Once they started getting into the more complicated features, it takes longer to do and more can go wrong. As for 64-bit, that's the Unity engine, not Squad. Squad only put out a 64bit version because some modders found a way to force it to run in 64bit, but forcing something to happen is always asking for trouble.

    Squad put it in their game. If the game is released and it crashes when a reasonable number of mods, then it's their responsibility to fix it. When its released, and reviewer is reviewing it and it isn't working, they'll tear it a new one. Either wait for Unity 5 (which I would recommend) or begin fixing it (which i also recommend)

  2. If you know what you're posting is going to cause a lock, don't post it. I'm not saying you can't think what you think, or express what you think, but doing it like this is just bad form.

    If you are getting annoyed about the inb4lock bit, than you have pretty much missed the point of the post. I am criticizing Squad as developers. That largely exists to make any overzealous mods think before silencing any dissent in their echo chamber.

  3. I've been playing since 0.16. In that time I've seen KSP evolve from a brilliant prototype into a bit of a mess. Back then, Squad could churn out a massive update (like 0.17 or 0.18) in a third of the time, and the updates were brilliant. KSP is one of my favorite games but its pretty bad when Squad have more community mangers than developers. The latest updates have taken massively longer than the earlier ones and were pretty much dead on arrival, I appreciate that the newer updates were more complex, but at least bugfix better. And don't get me started on 64-bit version. Instead of shoving a few more buggy and broken features onto the pile and shouting "Done!" take some time out to make the current features better. As it stands what KSP needs is a few good optomization updates and making the 64 bit version playable.

    Leave new features (at the moment) to modders who can accomplish far more in a fraction of the time as a hobby no less, and with far more polish.

    before people shout "Judge the game, not the developers", the game is linked to the developers. Their practices affect the game.

    I love KSP, but it seems the developers don't, and I want this to change.

    inb4lock

  4. I know that Kerbin has no industry that does not directly relate to aerospace development, but there are some technologies that are essentially the same thing, but where they are on the tree is totally arbitrary, as struts are are higher than yhe structural parts.

    Surely if there is access to sort metalwork to make a latticework of struts, and struts are like that, but slightly easier to make. They re just long pieces of metal. if you have access the sort of facilities to make cryogenic fuel tanks, then you build a long piece of aluminum.

    The same with decouplers, which are similar to SRBs, and I'm sure that it is quite easy to make a decoupler.

  5. I was set the task of proving that the earth's orbit is heliocentric in my astronomy homework, (one of the greta things about being on the register of people that are good ats science at my school and living in Greenwich, London, I can attend the Royal observatory's astronomy course through my school, free of charge).

    I have done the whole thing about the parallax of star, and I was tempted to write a basic description of a Hohman transfer, in order to explain.

    Is there anything else I should include?

  6. I think that experienced players will breeze through the tech tree in a couple of hours.

    I'm still really excited for some pretext to do a new space programme, but before I can really get to work doing all the orbitally constructed spacecraft, I have to be quite high in the tree.

    I propose for a second tree.

    It should be procedural, and it offers improvements, like 5% weight reduction on tanks etc, and these have increasingly high costs, so that I still have an excuse for fitting a top of the range craft with all the SCIENCE! Parts and communications parts.

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