smunisto

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About smunisto

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  1. Now if only @linuxgurugamer was feeling like adopting this one too
  2. [1.1.1] Kerbal Engineer Redux 1.1.1.0 (2016-04-29) This is the thread's title. How do you think? This is just an advice - read the thread first. Then, if no answers are given, ask. There is a dev version which works for 1.2. Find it some posts back.
  3. I am wondering - both RealPlume and SmokeScreen are included in the install and required for RPS to work. Okay. But when I open the SmokeScreen settings, no matter to what value I set the Maximum particles - it shows "active particles" 0, even though I check it in the middle of an engine firing. The smoketrails for all of my engines past 100 m/s seem to go to those annoying spaced out smoke puffs. I remember, almost ages ago HotRockets looked like that by default, but when I switched to RPS, I was astonished by the density and quality of the smoke effect. Now, it seems like I have reverted back to HotRockets I will reinstall the latest version of RPS tonight, I have a doubt that I may have screwed something up, because I got smokescreen separately currently and may have deleted something that I was not supposed to. But until then, any advice, based on my vague description of the "issue" I am having? Mind you, maybe that is the normal behaviour of the mod and just my memories of 1.1 are getting all fuzzy and wrong already.
  4. I know that usually with the way KSP works, when a mod offers the option of "replace stock button in applauncher", it should be seen as an experimental feature. Nevertheless I decided to try it out in the latest version of CW....aaaand it's gone. Scene changes seem to revert the button to the stock Contract app and my CW mod button is gone from the app launcher (which in itself was the desired result). I will reinstall, but...can something be done about that or it is better for me to just stick with the CW app button, without overwriting?
  5. First docking took me about 19 mins(have it on clip in Youtube). Now I find no difficulty at all with docking, in any shape or form. I'd say 2/10. It's all muscle memory for the RCS controls, gentle touches, knowing the limits of the craft you are using (you can't propel a 10 ton craft towards a docking port at 15 m/s, 300 m away and expect to be able to stop in time with 0.01 TWR). Actually I struggle to wrap around my mind around what I found so hard about docking the first time.
  6. It seems just the new implementation of the Alert function does this. xScience used to support DMagic experiments. No idea what happened, but would be nice if we get back the click functionality for them.
  7. Yes, Davon and Routine mission manager's real successor(or competition). The most useful thing to have if you are a long-term player is bringing things into at least LKO automatically. Do you support mission time? As in - Will the vessel only be spawned in orbit when the recorded mission elapsed TTO expires or is it instant?
  8. I think after this post you can skip the . in any sentence you write from now until eternity.
  9. Toadicus, your mod was the first time I felt inspired to do something even remotely modding-like. I think the best you can do is redo the stock system. I don't know if this will be done via a cfg or a dll implementation, but there are some quality of life options some of us would like to keep using from AntennaRange. I have not downloaded the pre-release 1.2 version, but this is what I would like to see in 1.2: 1. No "fuzzy-ness". Below the horizon means below the horizon. 2. Limit probe control of any kind without connection to the KSC. 3. More antennas. I still want my +Origami config That being said, at least decoding how the now "stock" system works and giving the tools to mod it, would be amazing. I wouldn't be surprised if they used the exact same values and formulas. It has actually been confirmed that the "complex" ranging uses the formula AR uses - square root of the ranges of the two antennas. I would be happy if you maintain some sort of "collaboration" with stock, even if it just by "adding" to its options. Thank you for your work.
  10. I came here to confirm that the problem seems to be exactly DRE. I am providing 2 output logs - one without it and other one with it. Without DRE With DRE
  11. I noticed that too, but didn't attribute it to the Revamp. Is it the reason?
  12. I was wondering the same thing, since I bought it on March 24, 2013....but I guess the answer is no as well.
  13. Are we talking only issues or lost functionality as well? Because if it's the latter, you could add the missing subscriptions, since there is an astonishing silence, which has taken hold over the admins over it and any possible read-only backup version of the old forums, where people can go to salvage their subscriptions. Having more than 130 subscribed threads, it is kind of hard to remember all of them.
  14. Now we are diplomatically left to fend for ourselves with regard to the multitudes of users who lost hours of browsing time compiling their subscription thread collection.