Jump to content

GagaX

Members
  • Posts

    116
  • Joined

  • Last visited

Everything posted by GagaX

  1. Hi, I have been planing on updating RSR for months now, but I'm so very busy so i guess it's not gonna happen. There fore I'm letting linuxgurugamer adopt all my mods. I'm changing licenses to which ever lets him modify and redistribute them. I hope one day I'll have time do some more KSP modding. Until then: Happy Launchings!
  2. So,let me explain: got a new job few months ago, often working overtime, so much less time for KSP and RSR. Still, I managed to do some work on this mod and this is the product: The Pride of Kerbin. I decided that the textures are too similar and repetitive, so i painted a lot of parts. And i don't mean just retextured them, but painted them in different colors! Of course the paint is worn and scratched. I was dissatisfied with wings, so i remodeled and retextured most of them, they are much RSRier now, i think. Probably added a few new parts, can't remember. That's it for now, as always screens and feedback are much appreciated! P.S. my new job is in the factory, it is physically demanding, but i have access to a lot of heavy machinery, so it is a great inspiration for RSR. Let me tell you, the textures on those things are awesome
  3. Specially liked the footage of 2nd stage separation and 1st stage flipping back!
  4. Thanks, got it now, and it is fixed. If you don't want to wait for the update, you can fix it yourself: open .cfg file of the problematic part ( e.g. GameData ->RustyStarRockets ->Command ->RSR_SubCP), find ModuleScienceContainer, and change line storageRange = 1.3 to storageRange = 3
  5. I hope it's nothing serious, mate. Anyway, I'll upload it when i'm done with few other things, so you'll have to put up with those nasty effects for few more days. I'm thinking about remaking all wings actually, was never satisfied with them. Of course, i'll make sure that it doesn't break existing vessels, they will be almost the same, just better
  6. Thanks for feedback and bug reports. About "Take Data" problem, not sure I understand what is going on, I'll try to reproduce it and see what is the problem. Lights are fixed, They were not too bright, I just had to set them in Unity to ignore scaled scenery. They work fine now. Flaring effects... they were caused by winglets, have no idea why. Looked into unity setup and cfg. files, everything seemed fine. I was even thinking of calling it a feature, not a bug, e.g. rust flakes falling off. Anyway, I built all winglets from scratch, now they work fine. In the process i made one new type of winglet.
  7. I did retexture the claw, didn't I? As for procedural parts, all i made is texture pack, so if Procedural parts mod is working, my textures should work too. I do not use that mod so I really don't know.
  8. Upload just finished, you can download it now.
  9. Well, it's not completely finished yet, ladders refuse to work for some reason, but i'll upload it now, just for you Also no custom interior, using interior of one of my pods for now. There is a little surprise in the landing section too I had fun making this building, so i'll probably make couple more, one for Duna, and one for Jool system. Also, I changed Mk2 command pod model a bit, so you may have to adjust your sharks.
  10. I don't know of any way to do that... BUT! I made this little thing, it's a command pod part, you can select it in VAB and even attach other things to it and than place it anywhere with Hyperedit mod.
  11. Yeah, I never understood why they decided that little green man on the planet far far away must make rocket parts that look like NASA rockets...
  12. LOL, those sharks are crazy. Fortunately I have Shark Eliminator : Btw, watched your stream, most of the parts you used are the ones i did least work on, eg. mk2 parts and spherical tanks. I am working on them now, will upload 1.7.1 in couple of days.
  13. Better put some wings on it if you want to launch it from SPH
  14. You're welcome! Hey, if you're gonna stream live i'd love to check it out. Just say when.
  15. And it's finally done! Soooo, whats new? Obviously, RSR is now fully compatible with current version of KSP. Command pods now have short range antennas inside, just like stock CPs. added some new antennas. I have redone all engine effects, I think they are much better now. Done a lot of retexturing and various tweaks in .cfg files (prices, weight, descriptions etc.). New parts... let's see... new lvl0 parachute, old one is now drogue. Also the other old parachute has completely new model and texture. New command pod shaped like kerbal skull, as seen in OP. New science experiment, 'Piece of rusty metal'. I made some interesting radial parts, fuel tanks and crew module. If you attach them with x4 symmetry the create ring, making your rocket wider than size3 parts. Landing gears/legs are retextured stock parts, to difficult to make for me, maybe i'll give it a shot in the future. Size 2 air intake, huge size 3 crew module. Also, i had an issue with my heat shields, they were not creating any drag. Could not solve it, so I just retextured stock shields. Mine were almost the same anyway. That's about it. With mod of this size there will probably be some minor issues, so please report it here. Any other kind of feedback is very welcome, as always. Have fun with your new rusty parts!
  16. This was the original plan: In the meantime i got full scale 'rusty fewer', and started adding even moar rusty parts. I've been working hard these past few weeks, but now it's is really almost finished. I just have to test some things and I think the update is going to be ready in about 4-5 days, maybe sooner. Thanks for your patience!
  17. I'll put that on my 'to do list', but at the back of it. Wheels are difficult to make, don't wanna get into that for the moment, and stock mining parts are not so 'white' as other stock parts, so they work pretty good with rusty parts. Guess i can do some kind of rover base and roverlike command pod.
  18. Hey guys, glad to see someone still remembers this mod. Work on the update is going well, I'm doing changes to make it compatible with all the new features since the last update, primarily relays and command pods. Here is a little preview of a new antenna. I'm also doing some texture improving and various little tweaks. Basically, this update will just make RSR compatible with current version of KSP, and then the next one is going to be real update, hopefully with lots of cool new rusty parts. I would very much like to hear some feedback, what changes would you like to see in RSR, and also what new parts should i make first. Thank you for following me and happy launchings!
  19. Due to popular demand (almost 2 people) i started working on a update. I'll review ALL the parts (100+), and add few new ones, so it'll take some time.
  20. Hi, can someone point me to the tutorial on how to to use telemachus on an android device? Thanks.
  21. I understand that color map and normal map are used for scaled version of a planet. Although, normal map seems to do nothing, planet always looks the same. I tried .png, .dds, with and without normal map filter. Even if I get it to work, how can i get close up geography to align with the scaled version? If someone could explain how to make flat planet with one mountain, that would clear up a lot of confusion, at least for me.
×
×
  • Create New...