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TriggerAu

KSP Team
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Everything posted by TriggerAu

  1. 2.5 - Updated for 1.0.x + PDFs I struggled a bit to start with playing KSP getting all the right keystrokes and stuff, and recalled some old games that had "Maps" for what keys to worry about. Knocked most of this together learning vector drawing for my plugin, but realised it might be useful for others (so I added some fancy headings ). Lost the old thread, but I think I have everything back in here. Below are the images of the Two layouts for Build and flight [table=width: 1000, align: left] [tr] [td]Build Controls[/td] [td]Flight Controls[/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td]Hires Build Image (printable)[/td] [td]Hires Flight Image (printable)[/td] [/tr] [tr] [td] Hires Build Image (PDF)[/td] [td] Hires Flight Image (PDF)[/td] [/tr] [tr] [td]Dark Versions[/td] [/tr] [tr] [td]Build Controls[/td] [td]Flight Controls[/td] [/tr] [tr] [td][/td] [td][/td] [/tr] [tr] [td]Hires Build Image - Dark (printable)[/td] [td]Hires Flight Image - Dark (printable)[/td] [/tr] [tr] [td] Hires Build Image - Dark (PDF)[/td] [td] Hires Flight Image - Dark (PDF)[/td] [/tr] [/table] Older Version: Many thanks to Dweller_Benthos who helped with converting v1.5 into a handy pdf reference file - Get the PDF here This work is licensed under an Creative Commons Attribution-NonCommercial-ShareAlike license as outlined at the CreativeCommons site
  2. If the one your thinking of is Kerbal Space Program Mod Manager, then you can find it here - http://forum.kerbalspaceprogram.com/showthread.php/13155-Win-With-Auto-Updater!-Kerbal-Space-Program-Mod-Manager-1-4-2-0 - is from Jun so it survived, minus the posts from Oct of course
  3. I've got a bad feeling about April 2013 for some reason, can't explain it totally, but I just feel like I'm gonna get "recreated" somehow. Weird
  4. I've been thinking of trying to consistantly use the subassembly saver/loader to get my designs right and saved piecemeal, then I can (reasonably quickly) relaunch entire setups on each version change if my save file doesn't survive. What do people think if that idea?
  5. Kerbal Alarm Clock - v3.14.0.0 Built this plugin to prevent those moments where Jeb looks at you in the little window and thinks "There goes that manuever node, Looks like you didn't press ',' enough Boss" The Kerbal Alarm Clock is a plugin that allows you to create reminder alarms at future periods to help you manage your flights and not warp past important times. With the Kerbal Alarm Clock you can create alarms for the following situations: Raw Time Alarm Created for either a specific date/time or a specific period in the future Maneuver Node Create an alarm based on the next maneuver node on the current ships flight path. This node will be stored and can be restored when you come back to the ship Apoapsis / Periapsis create an alarm for nearest and furthest part of the orbit from the planet Ascending Node / Descending Node Ascending/Descending Node for the targeted object, or equatorial Ascending/Descending Node Closest Approach Create an alarm based on the closest Approach of this Vessel to the targetted Vessel. Select how many orbits into the future to look for the closest approach Target Distance Create an alarm based on distance to a target vessel or altitude from the orbited (or next patch) planet Launch Rendezvous Alarm that can be set to fire as your landed craft passes under the orbit of your target Sphere of Influence Create an alarm manually based on when the next SOI point is on the flight path, or set the alarm clock to continually monitor the active flight path and add alarms as it detects SOI changes Planetary Transfer Create an alarm based on Interplanetary Transfer Phase Angles ie. When should I launch to planet X Based on Kosmo Not's post and used in Olex's Calculator Earth Time Create an alarm based on the time in the "Earth" alternative Universe (aka the Real World) Contracts Create an alarm based on the Expiry or deadline of contracts in career modes For all alarms you can give them : A short name to show in the list; Some more detailed message information; An action to take when the alarm is reached - message only, cancel time warp or pause the game; Play distinct sounds for each type of alarm; For Event alarms, eg Maneuever's, SOI events, etc. you can also set a margin - ie. How long before the event should the alarm fire;Set the alarms to kill the warp rate in the game so you don't go flying past them, or to pause the game so you can be AFK; Other useful features/notes are: Some Alarms can be repeated; Edit the details of the alarm up until the point when it fires; Jump back to the ship that the alarm is related to when it fires; In map view you can "Warp To" nodes on the flight path; Save and Restore Maneuver Node Lists and Targets associated with Alarms; No need to add a part to any vessel; Time will slow and Halt in Space Center and Tracking Station Screens; Add subset of alarms in Space Center and Tracking Station Screens; Ability to jump to ship from Space Center and Tracking Station Screens; Ability to Archive Saves on Ship Jumping; Notes on Jumping to Ships - In all modes From v2.6.2.0 I have added a feature that will by default make a copy of the current games peristent and quicksave file before switching vessels using the KAC - it does not do this when you switch via the standard KSP controls, only the KAC "Jump to Ship" buttons. This function will keep up to 50 old files and is configured in the settings. The files are stored alongside the current saves and called KACBACKUPyyyyMMddHHmmss-persistent.sfs. Jumping to Ships - from Space center and Tracking Station In Space Center and Tracking Station modes the "Jump to Ship" buttons function by making a new temporary save (Called KACJumpToShip.sfs) at the current time and then setting the active vessel when loading it. This is using inbuilt KSP assembly functions to do this (not written by myself), but if you are at all unsure or concerned about this save/load functionality then you can disable the jump functionality for the SP and TS on the global settings tab. Video Information and Tutorial by Geneborg Thanks Links and further Information Download from GitHub or Download from Curse or Download from SpaceDock Documentation/Manual Source Code on GitHub Version History Network Connectivity Details This Mod contains a version checker which can be managed and triggered from the About tab of the settings. It is configured to check once a day by default, and this check also can be disabled. The technical details of it are as follows: It will once a day download this page http://triggerau.github.io/KerbalAlarmClock/versioncheck.txt to read the current up to date version number. It issues an HTTP GET - and sends no data It parses the response for the version tag and then notifies you if there is a more recent version is available This work is licensed under an MIT license as outlined at the OSI site
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