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Christian365

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  1. if we are going to have these, i'm sure squad will make some sort of way to make it's implementation awesome. And as for stars, I'm actually looking forward to seeing & visiting them. But it seems that it is way to early to discuss about it.
  2. I think this would better be distributed if it was integrated with the Mission Controller Extended mod.
  3. In Mission Controller Extended, the fuel usually costs more than the rocket itself. Correct me if I'm wrong but I believe in reality the opposite is true. I remember Elon Musk (CEO of SpaceX) stating that the fuel is only worth 0.3% of the entire rocket.
  4. Glad you liked it I highly recommend that you use dtobi's Space Shuttle Engines mod. It might solve your problem. It's gimbal range is outstanding and it matches with the SSME's in real life. Here's the link for your convenience.
  5. After two days of trial and error. I have finally come up with a design that is both aesthetically pleasing and functional! This is my first functional Space Shuttle design and it works like a dream (it also works exactly like the space shuttle itself) Although, unlike the space shuttle I removed the cargo bay doors and replaced it with fuel modules (primarily because I'm going to be using this to refuel my space stations). It can carry 1440+ units into low kerbin orbit. But the fuel modules can be replaced with cargo bay doors if I wished. It would only be a matter of balancing. I used KerbPaint on the stock wing parts on the bottom to make a "heat shield" I also used it on StretchyTanks to make the ET. It's ascent is much like the real Space Shuttle. At the launchpad, the SSME's would be activated at zero throttle and moved into 100% throttle. Once at max, the SRB's would be activated and the launch clamps released. Upon clearing the launchpad, the SSME's would throttle down to about 80% to maintain efficiency & balance. At about 10-12,000m the force of the SRB's would push the Orbiter Vehicle and External Tank unto an angle until it runs out of fuel. The SRB's would detach leaving the OV and ET at an angle. The OV would continue ascending until the apoapsis reaches 70,000m (above the Karman line). Once the apoapsis reaches 70,000m the ET would have run out of fuel and it would be jettisoned. Upon reaching 70,000m the orbital maneuvering engines would take over and complete the orbit. The shuttle would dock to the space station and deliver it's payload. De-orbiting proceedure would take place. The shuttle would glide back into KSC and land on the runway.
  6. I have a question, does the X2 Space Shuttle Engine also rotate much like the new 2m engine does?
  7. This is pretty nice. I'll try this out later and I might just make my first FUNCTIONAL space shuttle style rocket
  8. it's the mission control building. i remember somebody crashing a plane into it and the mission log said "collided with Mission Control" or something like that. I'm not entirely sure though. But if it was the observatory building, wouldn't it have a telescope?
  9. yes but will this construction method still work with the new shocks?
  10. SSA Mission #3 Program: Eagle Program Mission: Eagle I Details: This is the first manned orbital flight to be conducted by the Streamline Space Agency. And to much disappointment, it has failed to obtain a complete orbit. The only accomplishment done was a suborbital flight, which has already been accomplished before. Launch Authorization No: SSA-03 Payload: Eagle I Launcher: Beagle I Total Costs: N/A Objective: Achieve a 70x70km circular orbit around Kerbin. Outcome: Failure - Not enough fuel to attain complete orbit. Capsule was safely retrieved, along with it's pilot Jebedaiah Kerman. The Beagle I Launcher: SSA Mission #4 Program: Eagle Program Mission: Eagle II Details: After the failure of the Eagle I mission, The Agency tries it's luck again. This time with a better launcher, the Beagle II. Launch Authorization No: SSA-04 Payload: Eagle II Launcher: Beagle II Total Costs: N/A Objective: Achieve a 70x70km circular orbit around Kerbin. Outcome: Success The Eagle II in orbit: Objective accomplished: SSA Mission #5 Program: Eagle Program Mission: Eagle III Details: The Agency is going to try something a bit more ambitious than a low-kerbin orbit. Yep, that's right. A high-kerbin orbit. More experimentation on the goo will be done. They plan on achieving this with the new version of the Beagle II launcher. The Beagle II - LR. Although the current iteration of the Beagle II - LR is not the best when it comes to a factor called "aerodynamics". Launch Authorization No: SSA-05 Payload: Eagle II Launcher: Beagle II - Long Range Total Costs: N/A Objective: Acheive a circular orbit around 1,000,000m ~ 3,000,000m above kerbin. And to create an EVA report wherever the capsule lands. Outcome: Success The Beagle II - LR: Complete Science Report from the Eagle III Mission:
  11. how is this going to work with the new landing legs with suspensions/pistons? wouldn't it go out of alignment?
  12. The Streamline Space Agency Welcome to the universe of The Streamline Space Agency. The kerbals will finally be considered a space-faring civilization because of the research and innovation provided by The Streamline Space Agency. Currently, it is the only existing space agency on the planet. It is privately owned and it's missions are funded by the United Kerbal Nations Space Initiative. It's goal is to explore space by sending both manned and unmanned missions to select celestial bodies within the Kerbol System, to seek the truth behind the mysteries of the universe, and to generally advance the Kerbal Race into the final frontier of space. The Agency's current innovative advancements in technology: Mods used: None at the moment (due to 0.22 update) Current Programs: Destiny Program - To explore the Kerbin System with the use of unmanned scientific exploration probes Previous Programs: Eagle Program - To conduct manned research and experiments in low-kerbin orbit. X-perimental Rockets Program - To test and design experimental/suborbital rockets in order to advance rocket propulsion technology. SSA Mission #1 Program: X-perimental Rockets Program Mission: X-perimental Flight 1 Details: This is the first flight conducted by the Streamline Space Agency, and the first time in Kerbal history that rocket propulsion technology would be used. Jebedaiah Kerman will be risking his life by being inside a capsule creating crew reports for science while a 250kN solid fuel booster is underneath him, propelling him up into the sky. Launch Authorization No: SSA-01 Payload: Command Pod Mk1 Launcher: X-1 Total Costs: N/A Objective: Create crew reports within the upper layer of Kerbin's atmosphere and to test new rocket propulsion technology. Outcome: Success The X-1: Crew reports from the mission: SSA Mission #2 Program: X-perimental Rockets Program Mission: X-permiental Flight 2 Details: We have learned just enough for us to advance into the next level. We have developed a goo-ish substance which we can use in experimentation in order for us to know more about the universe. The Agency has designed another rocket capable of sub-orbital flight, it is time for The Agency to test weather or not the substance can be scientifically useful. Launch Authorization No: SSA-02 Payload: X-2 upper stage w/ scientific modules Launcher: X-1 Total Costs: N/A Objective: To send a spacecraft into space. And to try out the new substance developed by The Agency's R&D team in space. Outcome: Success The X-2 during ascent: In space:
  13. Welcome to the forums Dennis! And I agree, the game has potential written all over it. Good luck with your latest endeavors in-game.
  14. also, Always cancel your lateral velocity before executing your final decent. I remember my landers keep tipping over because I was still moving sideways while landing, oh the first days xD
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