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Lando

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Everything posted by Lando

  1. There won't be a new version becouse of: 1. Problems I could not fix (edge smoothing for example) 2. not enough interested users Maybe I will make a new one in the future! It would be very nice, if someone could post the canges required in the cfg files fo get the parts running in newer versions, to help other users. SORRY
  2. Yes, I have seen this... It will be very cool when it's finished.
  3. It does work, but there is no balancing or special design for it. You can add an engine module (see first post for how to add modules) same for SRBs
  4. Well, for most of the parts I use V = h* pi * r² * k for cones and adapters V = 1/3 * h* pi * r² * k Edit: k is a factor to get the same Volume as stock tanks
  5. Well, that's what I said... And I am pretty sure about this
  6. Well, getting the position of the Planets or know that they exist does not require a lot. So it would be unrealistic not having this info at the begining. But since Kerbals are not humans you could add better observatory variants to the tech tree. In addition to a better range an advanced observatory shuld also show info like phase angle, gravity and atmosphere. So if the range of your observatory is to low, you won't see all planets on the map view. But you could discover them by just flying by and seeing them, but this would be unlikely. It would be cool if you could actualy get visuals of your probes and landers!
  7. Am I the only one who didn't get this is about the movie "Gravity" when reading the title? .... and the spoiler warning never mind
  8. Thank you every one! hmm. an IVA with this map on a screen or as a stickynote can be made, but adding them to all existing IVAs would be a lot of work. But that would be realy cool!
  9. oh, ok... Well I will continue to add usefull infos to my guide, havent seen this one jet :-(
  10. I was talking about Real cars, not ingame. I think any car with Ion engines would have a TWR to low to drive on normal streets
  11. In you want to use Ion Engines you need electricity. If you have electricity it is Way more efficient to power an electro motor. So unles you are in space you will not use ionengines. You Need them in Space, becourse the only Way to move there is throwing something in the other direction (fuel, ions, tools, books...) so that makes Ion Engines in Cars unplausible and unefficient.
  12. cool a starwas deathstar screen! So in the game the center would be the sun, the red dot kerbin and the blue your target? Or what did you think? PS: are you from Chicago Land :-) ?
  13. I know about the Interactive guide, but as KroShan said, I hate to switch to my webbrowser to look these things up. I made this for my personal use in firstplace and i pinned a printout next to my screen. Also I want to add more infos other than dv and angle, basicly everything that seams usefull to me 100% true. This is one reason why I didn't just put an exact number like "12.34°" on there. This way it is easy to compare to the screen. You won't get the exact angle in game anyway.
  14. Ok, Just added a Return to Kerbin map to the PDF. If you are missing something else or want to add something, just post it here!
  15. Hi everyone, I am glad you find this usefull! I am courently working on one! You have to adjust the transfer path, but this is easy. I calculated the phase angles and the delta v values, but you wont make a perfect burn, so an exact delta v value won't help you much. And in stock you can't see your delta V values, so I just made this to visulise the energetic distence between the planets. So a Dres Rocket will likely make it to Jool, since this does not require a lot more delta v and you can aerobreak at jool.
  16. I am currently playing KSP without Mods, so I decided to make one sheet with all the info I need to make my trips. My "Interplanetary Map of the Kerbol System" was born. If you are missing some Informations or Graphics you find usefull, just post it here and I will add them Here is the easy to print PDF full Version: http://www./view/attfr52m3s754jg/KSPmap.pdf This is just one of the graphics: I made this for my own use but I hope you like it and find it usefull!
  17. Well, it looks ok (nothing overlapping ect.), but to large... so it scales with your 200%. There has to be a vay to disable the scaling for that program. But I have no experience with this. Hmm... "System.FormatException: Input string was not in a correct format." Where are you from, or what language is your pc running? That is the only thing comming to my mind atm. 64 bit is no problem. well, can you make a list? I will fix them! PS: I just "finished" the "career mode" :-)
  18. so you can see them in the list, but you cant move them to the list of installed modules? strange, it seams to load them right... what does the error say? Well, we had this issue before. What OS do you use? I gues windows. I wil do some tests... EDIT: Ok everything worked on win 8 with 150% can you make a screenshot? OT: What graphics card do you use, I have to buy a new one soon...
  19. ok, I could not reproduce that, so the volume was ok before adding the fuel and oxidizer? how much monoprop was in that tank?
  20. ok, I did know that, I am quite good at blender. I was wondering if I could get my program to export in .mu
  21. Oh, I wrote a short Batch Skript to change this in all files and I mixed things up Sorry uploaded a fixer Version! I am glad you were that fast, so only 4 downloads were made (4 - you = 3 )
  22. Ok, UPLOADED VERSION 3.1 : http://www./download/txaa6wco9hlx2l1/PartGen3.1.zip NEW: gui changes diffuse values fixed kethane TODO: fix cones still some lightning issues I will take a look at the .mu export script for blender, maybe I can use it? but I dont know how these blender addons work atm.
  23. so that change in the dae file does the trick? cool, thanks! I will fix the cones! But I am still very busy... :-(
  24. oh, that would be cool, so cheaper parts get damaged easy, expensive parts are more "high quality", and parts can be fixed by Kerbals on eva. so you would have to do service for your stations. And use the more expansive parts for your unmanned probes! oh and I started playing KSP short after they added the other planets. Well I knew about it before, but that was when I started playing. I used mods in these days more than now, since they added a lot of stuf since then.
  25. Yes, i am too. Oh and: better aerodynamics
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