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brusura

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About brusura

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    Sr. Spacecraft Engineer

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  1. My workaround is to enable stock craft , I hate the cluttering so I always disable that, renabling it in my current save fixed the issue for all my craft
  2. https://bugs.kerbalspaceprogram.com/issues/25666 Hope for a fix soon
  3. @linuxgurugamer can I disable CTB? I can not control the ship while the mouse is over the window to adjust descent speed ( +1 / -1 )
  4. Always look forward....I would drop support for 1.3.x
  5. @Angel-125 The gui is still broken, the snack processor process at 21600.00 Snacks/day on load, you have to go in the broken gui ( snack settings, processor section ) wich say 100%, touch it and it revert to 1% then the Snackprocessor works correctly: Snacks 1.9.0 KSP x64 1.4.1 Fresh new sandbox game, vessel is made of Capsule > MPL > Ore tank logs: https://drive.google.com/open?id=1fQRAvKdFt3Z6RRwkbp4s_Y1G6l5VLS6Y savegame: https://drive.google.com/open?id=1DFRIdn-naRvDjcVVawZzmBIHTUz1UN46 I hope it is enough context, you if you need a video on the wh
  6. Dumb question...retrograde and progrande descent profile, refer to the navball markers in orbit or surface mode?
  7. Now that you say that, I remember long time ago some dev saying that under a specific altitude things are not accurate, ie if you point your nose at a specific direction after some orbits the vessel accumulate drifting here: and here:
  8. if you have time to take a look at those bugs I found before new release is out: 1. Activating waypoint from target window, give a wrong longitude value ( waypoint is added with scansat gui ) 2. Targeting value with lat and lon as input drift over time ( only lon observed ), need to force them from time to time, the drifting stop when entrying in atmosphere 3. Prevent clickthrough 4. Remember window position when restarting ksp I have made a video to better explain it: https://youtu.be/VyxhHvIK8Hk Kerbal version 1.3.1 output_log https://drive.go
  9. More deeper I go and more I find strange things...I managed to silence sound_vent_large.wav ( not a very elegant solution ) and I discovered something without that sound ( before you say that was me messing with the file, what follow is stock Kerbal with cache veryfied by steam ): Engine with old cfg configuration like LV-T45 "Swivel" , even if specified inside .cfg, only has sound effect for when the engine disengange and not engaging, from LV-T45 .cfg sound_vent_medium = engage <---- THIS ONE NOT WORKING sound_rocket_hard = running sound_vent_soft = di
  10. Nope that is not what I am saying, check the link in my signature or go here: I think have found the .wav files but I do not know how to override them from the assets files
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