brusura

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About brusura

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    Sr. Spacecraft Engineer

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  1. Always look forward....I would drop support for 1.3.x
  2. @Angel-125 The gui is still broken, the snack processor process at 21600.00 Snacks/day on load, you have to go in the broken gui ( snack settings, processor section ) wich say 100%, touch it and it revert to 1% then the Snackprocessor works correctly: Snacks 1.9.0 KSP x64 1.4.1 Fresh new sandbox game, vessel is made of Capsule > MPL > Ore tank logs: https://drive.google.com/open?id=1fQRAvKdFt3Z6RRwkbp4s_Y1G6l5VLS6Y savegame: https://drive.google.com/open?id=1DFRIdn-naRvDjcVVawZzmBIHTUz1UN46 I hope it is enough context, you if you need a video on the whole issue I am happy to make it
  3. Dumb question...retrograde and progrande descent profile, refer to the navball markers in orbit or surface mode?
  4. Now that you say that, I remember long time ago some dev saying that under a specific altitude things are not accurate, ie if you point your nose at a specific direction after some orbits the vessel accumulate drifting here: and here:
  5. if you have time to take a look at those bugs I found before new release is out: 1. Activating waypoint from target window, give a wrong longitude value ( waypoint is added with scansat gui ) 2. Targeting value with lat and lon as input drift over time ( only lon observed ), need to force them from time to time, the drifting stop when entrying in atmosphere 3. Prevent clickthrough 4. Remember window position when restarting ksp I have made a video to better explain it: https://youtu.be/VyxhHvIK8Hk Kerbal version 1.3.1 output_log https://drive.google.com/open?id=0B4kd548FeSEpTnRSSWtLVHVsNzA Mod list:
  6. More deeper I go and more I find strange things...I managed to silence sound_vent_large.wav ( not a very elegant solution ) and I discovered something without that sound ( before you say that was me messing with the file, what follow is stock Kerbal with cache veryfied by steam ): Engine with old cfg configuration like LV-T45 "Swivel" , even if specified inside .cfg, only has sound effect for when the engine disengange and not engaging, from LV-T45 .cfg sound_vent_medium = engage <---- THIS ONE NOT WORKING sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout While engine with new .cfg like Rhino only has sound effect when engaging and not disengaging .... I am sure this must a be a known bug or something that I dont get
  7. Nope that is not what I am saying, check the link in my signature or go here: I think have found the .wav files but I do not know how to override them from the assets files
  8. After some research I found and extracted from the sharedassets files in the KSP data folder what I was looking for, there are two files named the same: sound_vent_large-sharedassets0.assets-1375.wav sound_vent_large-sharedassets6.assets-212.wav Those are indentic, and it is the same sound you hear when staging , I am trying to figure out if I can edit the .assets files , or just drop a different .wav file in a specific folder in the hope to override the ones from the .assets files , any hints?
  9. Thanks for the reply but it is not the engine, indeed if you have a craft without engine it will always sound like that, it's the staging...that is kind ridicouls because there is no mechanic part involved...I'll show you in a minute what I am sayin with a video:
  10. Or at least change it, that clang when hit spacebar has no reason to exist
  11. And lowering all other sound effects? What bother me is the fact that there is nothing , in game speaking, that should cause that sound effect, it's some kind of legacy stuff I bet