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Discordic

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    Bottle Rocketeer
  1. Since updating to .23.5, the mechjeb UI is... Gone. I put the part (pod or box) onto a ship in the vab, and I don't get the little menu on the right. Same for if I launch that ship. Also applies to ships I already had in orbit with a mechjeb module on them before the update. (If it matters, I transfered my save file to .23.5 from .23 instead of starting over).
  2. I'm talking about the ones the pack comes with, the CaptMorgan and Odin-thor heavy launchers. The ones I've made on my own are working fine, but I just cannot get these two to fly, even straight up.
  3. Any tips for getting the example rockets from the pack into orbit? No matter what I do, even up to massive changes that involve absurd numbers of struts, they always flex and wobble all over the place and eventually go badly off course. Or just break horribly. They tend to end up upside-down even before 10 km. Aside from this, though, I'm loving the pack. I've made some pretty good things of my own, and I especially adore the emergency abort nose-cones.
  4. For some reason B9 Compressed Air seems to not be refilling at all on any plane. After I use up the 0.10 that each nozzle starts with, they just stay empty. This happens on all planes I've made with them, and the Vance that came with the pack.
  5. I'm pretty sure I've phrased the title horribly. Anyway. I've accidentally saved over the craft file for a ship I quite like. However, a copy of that ship (less its lifter stage, which is the same one that I always use) is currently in orbit of kerbin in that same game. I'm wondering- is there some way to retrieve the data for this ship from the game's persistent file, and copy it into a craft file? Or should I just get on with rebuilding it from scratch?
  6. This makes me really wish you could deploy parachutes while driving across the ground (well, without the chutes instantly vanishing without having any impact on your speed). Driving that sort of thing at its top speed down the runway then blowing chutes to quickly brake before you go into the ocean would be AWESOME. ... Is there a mod that lets chutes work when deployed from a vehicle moving across the ground? Anyone?
  7. The main DL link is 404'ing, but the mediafire one works fine.
  8. The Kraken appears to have some sort of grudge on the sea-plane bits. Whenever I put them into orbit (I was trying to make an electric seaplane for futzing around on eve), they very promptly spaz out, and start flailing all over the place and 'bending' (well, the parts on screen look like they've separated and started moving around with a gap between them, but then they come back together and it repeats) nonstop, which sends the ship tumbling out of control. The parts of the carrying vehicle tear off before they sea-plane bits break up, though. Additionally, any vehicle that is based on the sea-plane pontoon wheels (I was trying to roll a rocket-powered catamaran thing into the ocean at the end of the runway) also seems to have a decent chance of just instantly spazzing out and flailing around as soon as it finishes loading when launched... Is there any way to fix this, aside from just not using those parts? Smaller things work well, but as I've mentioned, larger ones cause kraken-related issues.
  9. I seem to be having trouble getting it to work. I've landed a massive refinery with all the parts on a spot on Mun that has the stuff (found with a satellite, and a detector onboard confirms this). If I deploy the drills, I get the jets of gas, etc- but I can't seem to check the tanks for how full they are (don't show up on the resource bar, right clicking them does nothing- the design uses a medium tank, if it matters), and telling the converter to convert doesn't do anything. Even if I run it for ages and timewarp quite fast, the detectors don't show the amount available in the source dropping. I've seen mentioned a few times that there is supposed to be a brain / control part for the pack, but it doesn't seem to exist in the version I got from the nabaal.net dl link, either, so I'm assuming it must not exist anymore.
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