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Posts posted by Daze
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To Update: I believe it was mentioned in the Squadcast last night that the fairings would NOT be procedural
But they are...
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I HOPE that we can choose how to detach fairings and that that screen was made just for "fun" to show all the possibility
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WOW that Xenon tank, finally now my Horizon II will fly at maybe at 20fps
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It is a free song with many others inside KSP, not 100% sure but i think the creator is Kevin MacLeod
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So another 10 days right?
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I'm hoping Ferram decides to surprise us all by releasing a new mod... which reverts the aerodynamics to the old system
Squad has said that it would be possibile with setting to revert to souposhere in order to help modders
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Well, the hype is real
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My bet is placed for next Tuesday
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I hope they keep the aero simple-less turbulence and complex formulas. I'm not saying keeping in unrealistic, just similar to NEAR.
I don't want to have to learn aerophysics as well as astro.
NEAR = FAR without mach >1 physics and that useful tool in VAB/SPH (It was a joke by Ferram to all the people screaming at too much realism of FAR)
It's just placebo that NEAR is good and easy and FAR is super difficult
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Like we need more xenon tanks for the ion drives we don't use.....
Talk for yourself please
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I'm start to thinking that Squad will leave the original one and make a copy with all this posts of disappointment..
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Ok, say that is not correct to remove that LF/O Tank (and i'm with you), but please please and please do not say that "is only useful if you enjoy waiting for hour long burns" because if you are in this position you are using it wrong
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Are there plans for a 1.5 meter ion engine too?
This + some very very heavy reactor would made my day
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Nice stuff.... wait what?
Xenon is useless, that tank was awesome how it was! That is a terrible terrible change.
I'd suggest changing the Oscar B then. It's about as useless as Xenon.
Xenon? Useless?
Wow.
(Maybe you didn't discover how to use it. )
Anyway: New SRB sound good, it is a super useful addition with better aero. Aldo hype for that 2 parts!
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Others have posted this, but the various non-cockpit parts should have 2 IVAs, one vertical, one horizontal.
It would be nice even all horizontal... On ISS if im not wrong the modules is "horizontal" settled
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I hope that the advanced aerodynamics don't become a stumbling block to kids wanting to learn about orbital mechanics. I know I didn't buy this game because I wanted an aerodynamics simulator.
Yea, since aerodynamics is useless in space flight just remove the "Launch" button and place a "Go to Orbit" one.
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With FAR, not only do you need to worry about simple drag, but also things like turbulence, etc.
http://en.m.wikipedia.org/wiki/Turbulence
Actually no
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First mod i think it was C7 spaceplane parts or the BF9000 engine
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The fairings construction should be very good if it would be possible to have "snap" after maybe 50cm and locked inclination. Also i would like to see a discret quantity of option for them, like "number" of fairings, the possibility to export them in subassemblies so it is possible to have "standard" fairings and *notveryimportant* to have the possibility to change decal or color
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1-2 weeks
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Instead of bigger diameter parts it would be perfect more variety on engine side
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On the website, never switched to steam
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"Untitled Space Craft"
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Hubble, simply because he made the history, like the first plane of Wright brothers but in is own ambit
V 1.0 Stock fairing seperation.
in KSP1 Discussion
Posted
And it would be better if we could select what specific panel to detach