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PolecatEZ

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Posts posted by PolecatEZ

  1. Late game, I actually do use the Flea as a separatron for some of the more monstrous launch vehicles.  You can cut the cost and weight a bit by fueling it only partially (you only need about 2-3 seconds of thrust at most), and you can mount it directly to the separating stage without any extra separators.

  2. My load screen is getting hard-locked.  Relevant part of the log below:

    Spoiler

    [LOG 13:54:13.833] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-125/sspx-inflatable-hab-125-1-iva/sspx-inflatable-hab-125-1-iva'
    [LOG 13:54:13.845] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-125/sspx-inflatable-hab-125-2-iva/sspx-inflatable-hab-125-2-iva'
    [LOG 13:54:13.851] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-125/sspx-inflatable-hab-125-3-iva/sspx-inflatable-hab-125-3-iva'
    [LOG 13:54:13.857] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-125/sspx-utility-125-1-iva/sspx-utility-125-1-iva'
    [LOG 13:54:13.862] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-airlock-25-1-iva/sspx-airlock-25-1-iva'
    [LOG 13:54:13.866] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-core-25-1-iva/sspx-core-25-1-iva'
    [LOG 13:54:13.890] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-greenhouse-25-1-iva/sspx-greenhouse-25-1-iva'
    [LOG 13:54:13.914] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-habitation-25-1-iva/sspx-habitation-25-1-iva'
    [LOG 13:54:13.926] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-inflatable-centrifuge-25-1-iva/sspx-inflatable-centrifuge-25-1-iva'
    [LOG 13:54:13.951] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-inflatable-hab-25-1-iva/sspx-inflatable-hab-25-1-iva'
    [LOG 13:54:13.992] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-inflatable-hab-25-2-iva/sspx-inflatable-hab-25-2-iva'
    [LOG 13:54:14.013] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-25/sspx-observation-25-1-iva/sspx-observation-25-1-iva'
    [LOG 13:54:14.024] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-aquaculture-375-1-iva/sspx-aquaculture-375-1-iva'
    [LOG 13:54:14.034] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-core-375-1-iva/sspx-core-375-1-iva'
    [LOG 13:54:14.059] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-cupola-375-1-iva/sspx-cupola-375-1-iva'
    [LOG 13:54:14.083] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-expandable-centrifuge-375-1-iva/sspx-expandable-centrifuge-375-1-iva'
    [LOG 13:54:14.129] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-expandable-centrifuge-375-2-iva/sspx-expandable-centrifuge-375-2-iva'
    [LOG 13:54:14.167] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-greenhouse-375-1-iva/sspx-greenhouse-375-1-iva'
    [LOG 13:54:14.177] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-habitation-375-1-iva/sspx-habitation-375-1-iva'
    [LOG 13:54:14.200] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-habitation-375-2-iva/sspx-habitation-375-2-iva'
    [LOG 13:54:14.212] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-habitation-375-3-iva/sspx-habitation-375-3-iva'
    [LOG 13:54:14.219] PartLoader: Compiling Internal Space 'StationPartsExpansionRedux/Internals/station-375/sspx-lab-375-1-iva/sspx-lab-375-1-iva'
    [LOG 13:54:14.231] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/LifeSupport/Spaces/ViewingCupola_Internal/ViewingCupolaInternal'
    [LOG 13:54:14.233] PartLoader: Compiling Internal Space 'UmbraSpaceIndustries/MKS/Spaces/Salamander_IVA/SalamanderInternal'
    [LOG 13:54:14.253] Loaded config for KIS.ModuleKISInventory on part [Part:maleEVA(Clone) (id=C4294726888)]
    [LOG 13:54:14.253] Loaded config for KIS.ModuleKISPickup on part [Part:maleEVA(Clone) (id=C4294726888)]
    [LOG 13:54:14.254] Loaded config for KIS.ModuleKISInventory on part [Part:kerbalEVA_RD_Exp(Clone) (id=C4294722812)]
    [LOG 13:54:14.255] Loaded config for KIS.ModuleKISPickup on part [Part:kerbalEVA_RD_Exp(Clone) (id=C4294722812)]
    [LOG 13:54:14.255] Loaded config for KIS.ModuleKISInventory on part [Part:femaleEVA(Clone) (id=C4294725076)]
    [LOG 13:54:14.256] Loaded config for KIS.ModuleKISPickup on part [Part:femaleEVA(Clone) (id=C4294725076)]
    [LOG 13:54:14.256] Loaded config for KIS.ModuleKISInventory on part [Part:kerbalEVA_female_Exp(Clone) (id=C4294719518)]
    [LOG 13:54:14.257] Loaded config for KIS.ModuleKISPickup on part [Part:kerbalEVA_female_Exp(Clone) (id=C4294719518)]
    [LOG 13:54:14.257] Loading pod inventories...
     

    After it hits that point, the game just locks up loading.  I'll take KIS out entirely and see what happens, though I think it will bork some saves.

     

    Update:  Tried to disable certain parts of KIS with the config file and no dice.  Took out the entire KIS folder and game loaded just fine.

  3. The cargo/command plane from the Avengers TV series is on tap (forward flipping jet engines on the wings and a pair on the rear), as well as the swivel engine cargo ship from a sci-fi series whose name escapes me (lower rotating on front, higher set rotating in the rear).

    Then I'll have the nice challenge of a fully functional Dire Wolf from Battletech lore, because DIRE WOLF!  100 tons of stompy box-like death and destruction.

  4. 1 hour ago, Boamere said:

    I am a fool, shows how far I get with my KSP career installs before I forget and go play something else...

     

    Also another question (sorry for being a pain ): How are you meant to balance the mass of the advanced material bay? Is there something that has the exact mass that I could place on the opposite side? I might just be being a goon

    From what I can tell, the center of mass for the wedges are at the snap point node, so there's not much need to balance them as the COM is mostly center mass anyways when you link it to one of the wedge holder thingamajiggers.

  5. 3 hours ago, zer0Kerbal said:

    @Friznit easy enough to write patch to add science - so something like this: (haven't tried it yet)

      Hide contents
    
    
    @PART[USGuidanceComputer]:NEEDS[UniversalStorage2]:FINAL
    {
    	MODULE:NEEDS[!TarsierSpaceTech]
    	{
    		name = ModuleScienceContainer
    		reviewActionName = Review Stored Data // #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
    		storeActionName = Store Experiments  //#autoLOC_502202 //#autoLOC_502202 = Store Experiments
    		evaOnlyStorage = True
    		storageRange = 1.3
    		canBeTransferredToInVessel = True
    		canTransferInVessel = True
    		showStatus = True
    	}
    	
    	MODULE:NEEDS[TarsierSpaceTech]
    	{
    		name = TSTScienceHardDrive
    		Capacity = 480
    		corruption = 0.1
    		powerUsage = 1.0
    		fillFromEVA = true
    		EVARange = 1.2
    	}
    	
    }
    
    // .--- ..- ... - / .- / ... ..- --. --. . ... - .. --- -. /
    // --.. . .-. ----- -.- . .-. -... .- .-..
    // zer0Kerbal

    might also want to adjust @TechRequired = basicScience

    Just the ModuleScienceContainer would be good enough, yes, that's what I edited onto the wedge.  I guess if you had TarsierSpaceTech you could also add the TSTScienceHardDrive part.

    Its shows up in my game because of MJ, but that's a bit redundant because the new MJ release has a patch to add it to all command modules.  Giving that cool computery part a new (and useful..and sciency) purpose was the idea.
     

     

  6. If you're taking requests, any chance to get a piece (or function added to an existing piece) for science collection and storage?  I currently edited the control pod to do this and I think it works great.  The regular stock science box also wedges nicely into the thing without too much fuss, but the clipping issues can prevent you from changing out other modules.

    Also, can we disable detection of the "blockages" on the covers?  Sometimes it makes sense, but other times it doesn't - such as when I have primary doors locked (and something else stuck to them or nearby) but the secondary doors still refuse to function.

  7. The problem started with the latest B9 plugin version.

    Here's the relevant part of the log:

    Spoiler

    [LOG 23:47:29.924] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-attach-01/truss-octo-attach-01'
    [WRN 23:47:29.934] Warning on PartSubtype Angled on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'COLLISION' found
    [WRN 23:47:29.934] Warning on PartSubtype Angled Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'COLLISION' found
    [WRN 23:47:29.934] Warning on PartSubtype Ortho on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'COLLISIONALT' found
    [WRN 23:47:29.934] Warning on PartSubtype Ortho Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'COLLISIONALT' found
    [LOG 23:47:29.939] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-attach-01/truss-octo-attach-01' has no database record. Creating.
    [LOG 23:47:29.942] DragCubeSystem: Creating drag cubes for part 'truss-octo-attach-01'
    [WRN 23:47:29.954] Warning on PartSubtype Angled on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-attach-01: No transforms named 'COLLISION' found
    [WRN 23:47:29.960] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:29.961] Warning on PartSubtype Angled Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-attach-01: No transforms named 'COLLISION' found
    [WRN 23:47:29.962] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:29.962] Warning on PartSubtype Ortho on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-attach-01: No transforms named 'COLLISIONALT' found
    [WRN 23:47:29.963] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:29.963] Warning on PartSubtype Ortho Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-attach-01: No transforms named 'COLLISIONALT' found
    [WRN 23:47:29.964] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [LOG 23:47:29.968] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-crew-01/truss-octo-crew-01'
    [WRN 23:47:29.980] Warning on PartSubtype Solid on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeLrg' found
    [WRN 23:47:29.980] Warning on PartSubtype Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeLrg' found
    [WRN 23:47:29.980] Warning on PartSubtype Dual on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeLrg' found
    [LOG 23:47:29.985] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-crew-01/truss-octo-crew-01' has no database record. Creating.
    [LOG 23:47:29.989] DragCubeSystem: Creating drag cubes for part 'truss-octo-crew-01'
    [WRN 23:47:30.013] Warning on PartSubtype Solid on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-01: No transforms named 'TubeLrg' found
    [WRN 23:47:30.015] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:30.015] Warning on PartSubtype Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-01: No transforms named 'TubeLrg' found
    [WRN 23:47:30.015] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:30.016] Warning on PartSubtype Dual on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-01: No transforms named 'TubeLrg' found
    [WRN 23:47:30.016] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [LOG 23:47:30.021] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-crew-02/truss-octo-crew-02'
    [WRN 23:47:30.032] Warning on PartSubtype Solid on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeMedium' found
    [WRN 23:47:30.032] Warning on PartSubtype Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeMedium' found
    [WRN 23:47:30.032] Warning on PartSubtype Dual on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeMedium' found
    [LOG 23:47:30.037] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-crew-02/truss-octo-crew-02' has no database record. Creating.
    [LOG 23:47:30.040] DragCubeSystem: Creating drag cubes for part 'truss-octo-crew-02'
    [WRN 23:47:30.065] Warning on PartSubtype Solid on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-02: No transforms named 'TubeMedium' found
    [WRN 23:47:30.067] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:30.067] Warning on PartSubtype Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-02: No transforms named 'TubeMedium' found
    [WRN 23:47:30.068] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:30.068] Warning on PartSubtype Dual on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-02: No transforms named 'TubeMedium' found
    [WRN 23:47:30.069] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [LOG 23:47:30.073] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-crew-03/truss-octo-crew-03'
    [WRN 23:47:30.084] Warning on PartSubtype Solid on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeSmall' found
    [WRN 23:47:30.084] Warning on PartSubtype Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeSmall' found
    [WRN 23:47:30.084] Warning on PartSubtype Dual on module ModuleB9PartSwitch (moduleID='meshSwitch') on part unknownPart: No transforms named 'TubeSmall' found
    [LOG 23:47:30.089] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-crew-03/truss-octo-crew-03' has no database record. Creating.
    [LOG 23:47:30.093] DragCubeSystem: Creating drag cubes for part 'truss-octo-crew-03'
    [WRN 23:47:30.114] Warning on PartSubtype Solid on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-03: No transforms named 'TubeSmall' found
    [ERR 23:47:30.114] [SeriousWarningHandler] Not displaying serious warning because too many warnings have already been added:

    [ERR 23:47:30.115] Initialization errors on ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-03 subtype 'Solid'
      No transforms named 'TubeSmall' found

    [WRN 23:47:30.116] DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
    [WRN 23:47:30.116] Warning on PartSubtype Hollow on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-03: No transforms named 'TubeSmall' found
    [ERR 23:47:30.116] [SeriousWarningHandler] Not displaying serious warning because too many warnings have already been added:

    [ERR 23:47:30.117] Initialization errors on ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-03 subtype 'Hollow'
      No transforms named 'TubeSmall' found

    [WRN 23:47:30.117] Warning on PartSubtype Dual on module ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-03: No transforms named 'TubeSmall' found
    [ERR 23:47:30.117] [SeriousWarningHandler] Not displaying serious warning because too many warnings have already been added:

    [ERR 23:47:30.117] Initialization errors on ModuleB9PartSwitch (moduleID='meshSwitch') on part truss-octo-crew-03 subtype 'Dual'
      No transforms named 'TubeSmall' found

    [LOG 23:47:30.122] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-docking-125/truss-octo-docking-125'
    [LOG 23:47:30.138] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-docking-125/truss-octo-docking-125' has no database record. Creating.
    [LOG 23:47:30.141] DragCubeSystem: Creating drag cubes for part 'truss-octo-docking-125'
    [LOG 23:47:30.166] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-docking-25/truss-octo-docking-25'
    [LOG 23:47:30.183] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-docking-25/truss-octo-docking-25' has no database record. Creating.
    [LOG 23:47:30.185] DragCubeSystem: Creating drag cubes for part 'truss-octo-docking-25'
    [LOG 23:47:30.203] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-docking-octo/truss-octo-docking-octo'
    [LOG 23:47:30.221] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-docking-octo/truss-octo-docking-octo' has no database record. Creating.
    [LOG 23:47:30.225] DragCubeSystem: Creating drag cubes for part 'truss-octo-docking-octo'
    [LOG 23:47:30.242] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-drone-01/truss-octo-drone-01'
    [LOG 23:47:30.387] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-drone-01/truss-octo-drone-01' has no database record. Creating.
    [LOG 23:47:30.392] DragCubeSystem: Creating drag cubes for part 'truss-octo-drone-01'
    [LOG 23:47:30.418] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-hub-01/truss-octo-hub-01'
    [LOG 23:47:30.431] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-hub-01/truss-octo-hub-01' has no database record. Creating.
    [LOG 23:47:30.432] DragCubeSystem: Creating drag cubes for part 'truss-octo-hub-01'
    [LOG 23:47:30.457] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-hub-crew-01/truss-octo-hub-crew-01'
    [LOG 23:47:30.471] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-octo/truss-octo-hub-crew-01/truss-octo-hub-crew-01' has no database record. Creating.
    [LOG 23:47:30.473] DragCubeSystem: Creating drag cubes for part 'truss-octo-hub-crew-01'
    [LOG 23:47:30.506] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-01/truss-spinal-01'
    [LOG 23:47:30.524] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-01/truss-spinal-01' has no database record. Creating.
    [LOG 23:47:30.529] DragCubeSystem: Creating drag cubes for part 'truss-spinal-01'
    [LOG 23:47:30.552] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-02/truss-spinal-02'
    [LOG 23:47:30.571] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-02/truss-spinal-02' has no database record. Creating.
    [LOG 23:47:30.575] DragCubeSystem: Creating drag cubes for part 'truss-spinal-02'
    [LOG 23:47:30.599] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-03/truss-spinal-03'
    [LOG 23:47:30.617] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-03/truss-spinal-03' has no database record. Creating.
    [LOG 23:47:30.622] DragCubeSystem: Creating drag cubes for part 'truss-spinal-03'
    [LOG 23:47:30.643] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-adapter-01/truss-spinal-adapter-01'
    [LOG 23:47:30.656] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-adapter-01/truss-spinal-adapter-01' has no database record. Creating.
    [LOG 23:47:30.659] DragCubeSystem: Creating drag cubes for part 'truss-spinal-adapter-01'
    [LOG 23:47:30.681] PartLoader: Compiling Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-adapter-02/truss-spinal-adapter-02'
    [LOG 23:47:30.695] PartLoader: Part 'NearFutureConstruction/Parts/Truss/truss-spinal/truss-spinal-adapter-02/truss-spinal-adapter-02' has no database record. Creating.

     

  8. 6 hours ago, KSPanier said:

    Well, that check engine light just deleted my space station, caused a excrements ton of null.pointer.exceptions and bricks the game everytime I try to load an Ortho part launched from before the update and an Ortho part launched after the update into the same scene.

    From what I can figure out, in order to dirty patch it you'd need to dig into the unity build of the part to see the exact transform names.  Its throwing those errors for me also, but I started a fresh career with 1.7 so its not effected anything in game (crosses fingers).

    I was getting almost double the crazy warnings on load (5 fatal patch errors from MM) but with the solar panel update today it went from 5 to just 1 - assuming that's NF Construction.

  9. Is there a master list somewhere so we can at least get an idea which mods 1.7 broke?

    I've been wanting to get back in after being gone for nearly a year, but I have no idea what actually works on my standard mod list.  I've experimented some, but what works and what doesn't seems completely random.  There's this culture of "Don't ask, you're pestering the mod makers!" when you're only asking "if" and not "when".

  10. This happened back in 0.9 or so.  I had a pretty busy career save I was working on but never bothered to manually click and cancel/destroy all the various ejected stages and other space debris that was piling up.  I don't think I knew or used the setting to auto-clean it either.

    One of my contracts was to build a space station and I decided to send it all up in one go.  I managed to build a stock launcher that could push nearly 1200 tons and a station that was just aerodynamic enough to make it to orbit.  I hit the apoapsis and was rotating for the circulization burn and then BOOM.  Debris everywhere.  I thought it was the kraken killing my monstrosity, but I caught an oddly named "destroyed" note in the log.  Basically a lottery-winning 1-in-a-billion shot of space junk came out of nowhere and obliterated the station.

  11. 1 hour ago, Eridan said:

    In case anyone is using the MJ dev branch on CKAN, 2.8.3-882 doesn't seem to be stable on 1.6 despite what CKAN says. Both node execution and auto-decoupling will fail to operate optimally, and log spam close to the following message will occur

    
    [ERR 09:37:57.919] MechJeb module MechJebModuleStagingController threw an exception in OnUpdate: System.TypeLoadException: Could not load type 'ModuleDecouplerBase' from assembly 'MechJeb2'.

    It does however work decently on 1.7

    Can confirm that the latest dev build is working well under 1.7, I ran an entire Mun landing and return mission using most of the features today, including a romp around with a rover.

    It did throw an exception error when I did a crash landing and the box got smashed, but it wasn't game breaking.

  12. 10 minutes ago, Jim123 said:

    i'm using this mod for galileo's planet pack and and it doesnt show kerbin as gael and ive seen it work and i got it to show gael instead of kerbin when i did it in 1.3 but in 1.6.1 its not working.

    I dodged that issue entirely by keeping Kerbin as my starting planet and Gael as a different planet.  In the Galileo Planet Pack there's a config for this (Gael as secondary, something like this).  There's a lot of hard-coding going on with both the GPP mod and the base game that makes it not play well with a handful of other mods, including MechJeb.

    As a side note, I just kept going and really tweaked the GPP configs to basically merge the GPP planets with the base game.  The solar system got a little crowded, but there was always plenty to run around and explore.  If you tweak the parameters right, you can make Kerbin and Gael a binary system that revolves around each other in the course of a year.  Hint:  Offset the Gael orbit by a few fractions of a point and they'll glide around each other in a circle as they orbit Kerbol.

  13. Had one of those missions to stay in orbit of the Mun for 118 days.  Decided to do it manned with a full load of scientists to get some benefit from it.  The orbit was taking forever on because I couldn't get to fast forward it...so I switch to my Munar ground base I was about to empty out.  The only kerbals left were a small engineering team that were scheduled to be redeployed after the orbital mission.

    Long story very short, drills, heat, and the max fast forward button don't mix.  The base turned to dust and ash in less than a second, incinerating Bill and 2 whiteshirts.  A reload would have back-tracked me a few months.  RIP Bill.

  14. I take it back.  The bug returned even with KAS out, it just took longer to pop up in a building session.

    I'm doing a full mod strip to see if its a stock problem.

    Updates:

    Fully stripped the game to pure stock, could not get the bug to trigger.

    I have 2 more suspects on my list, Dmagic and B9 Part Switcher, also fresh game vs updated save from 1.4.5 to 1.5.1

     

    Update 2:

    Dmagic eliminated as a cause.  Its safe.  Ditto for KAS and KIS.

    B9 Part Switcher will be fun to test.

     

    Update 3:

    Took out B9 part switcher, but it removed all the fuel from my stock tanks.  In hunting down the cause for that, I found and eliminated the CryoTanks folder that came from various Nertea mods.

    Put B9 switcher back in.

    I can no longer reproduce the bug.  I also can no longer switch fuels on the stock tanks, but that's not something I ever really used anyways.

    I'll keep testing to see if its just that config script or the .dll that's the problem.

     

    Update 4: Conclusion

    CryoTanksFuelTankSwitcher.cfg was the source of my own issues, located in the Cryotanks/Patches folder

    Its not bad per se, but it basically causes B9 Part Switcher to conflict with Squad's Stock color switcher.

    I assume anything that overrides Squad stock parts by messing with their fuel may also cause this kind of issue, even if you're not using Cryotanks or Cryoengines from NFT or FFT packs.

    Since taking out that patch, I've been hitting the VAB pretty hard for about an hour and haven't seen the bug reproduced.  All other mods are in and working just fine.

     

  15. I came here looking for answers to the exact same issue.

    My mods list is about 20% as long as yours, so it may help to narrow things down.

    I got:

    • Near Future Everything
    • B9PartSwitch
    • DeployableEngines
    • Mk4
    • KIS
    • KAS-1.0 Beta10
    • TextureReplacer
    • Kopernicus
    • Galileo Planets
    • Universal Storage II
    • Dmagic Science
    • Scansat
    • EVE
    • Station Parts Redux
    • MKS with USI and Ground Construction
    • ASET
    • MechJeb2
    • Kerbal Atomics
    • Astrogator
    • Final Frontier
    • KSTS

    I can't see anything on my own list that would mess with that find of functionality.  KAS maybe...I'll remove it and see what happens.

    ----

    Removed KAS and everything works peachy now.

    Update 2:

    Did even more testing.  KAS again, for sure, is broken.  However, no issue is reported I could find on his Github or his thread.  It may be an interaction with another mod, but I couldn't figure out which without breaking my game entirely.  The only conflicting mod I know could be MKS that uses the same logic for its strut tubes, but that's not on your list.

    Short term answer is no more KAS.

  16. 1 hour ago, Gibster said:

    I'm having an interesting time experimenting with the different electric engines of NF Propulsion.

    Ya'll probably all know this but from what I am gathering, Gridded Ions need large amounts of battery storage in order to sustain their long burns (greater Energy/Fuel ratio). That or a large amount of energy production. Hall effects have lower power requirements but need larger amounts of fuel than Ions (lesser Energy/Fuel ratio). 

    Anyone have any tips on using these electric engines? Like whether energy storage or energy production should be the main concern for Ions? Also, tips for using them for interplanetary travel?

    I found just pairing them with a nuclear reactor and scaling the power output to maximum burn works pretty well for a compact probe.  I'm not sure how well this scales up for manned ships though.  The issue I run into is that the larger gas tanks for these are pretty far up the tech tree, so I end up spamming the little ones to have enough dV to get anywhere good.

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