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Everything posted by Lego8_bit
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Deep Diver Challenge: 1.0.5 Edition!
Lego8_bit replied to Red Dwarf's topic in KSP1 Challenges & Mission ideas
ok got my design done and shot too say can you accept video footage? and im gonna try to submit more attempts as well if its ok with you? -
Deep Diver Challenge: 1.0.5 Edition!
Lego8_bit replied to Red Dwarf's topic in KSP1 Challenges & Mission ideas
count me in on this bandwagon -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Lego8_bit replied to bac9's topic in KSP1 Mod Development
i think tweak scale mod could help you with that issue -
[1.10.x] Mark IV Spaceplane System (August 3)
Lego8_bit replied to Nertea's topic in KSP1 Mod Releases
would this mod still work on 1.0.5? -
[1.0.4] Instell Incorporated Experimental Technologies
Lego8_bit replied to 8bitsblu's topic in KSP1 Mod Releases
is this mod compatible with 1.0.5 ??? -
fastest jet in ksp *UPDATED* 2/28/2019
Lego8_bit replied to Lego8_bit's topic in KSP1 Challenges & Mission ideas
sorry if ive been away from this challenge a while but i will update the scorebords for ya -
Engine Failure on Takeoff (V1 Cut) (1.0.4)
Lego8_bit replied to RexKramer's topic in KSP1 Challenges & Mission ideas
ok heres my plane i dubbed it the lizzard.... \/\/\/\/\/\/\/UPDATED PLANE\/\/\/\/\/\/ The following pics are in order on how the plane handeled the failure.... https://gyazo.com/f296861174f8adb9128be9da9d6bf7f1 https://gyazo.com/2f45227507d9a4421cb545b541f3a59f engine failure https://gyazo.com/36ca38568ec36f230515d43fcfa74f32 https://gyazo.com/bbd4a41653d1b90a8e5763482f68975e HEIGHT ACHIEVED... https://gyazo.com/9fbf143d88b359f95b90b1eaf8a15af2 U TURNS!!! https://gyazo.com/29d7b097f9931a9558be84ded4fecf94 https://gyazo.com/f86f5ee1bd9a50daf6e241d531aa515b https://gyazo.com/33a697405c283ef5814e23400a0e0ae6 Final turn and landing results.... https://gyazo.com/381ed666af306d2ab1e4367ae1a87f4d https://gyazo.com/bd22177ee1e1aa50ad379c7a2167c1c3 https://gyazo.com/90d0585b0fe5bb1bbd063e89659105d1 Results!!!! https://gyazo.com/8a4d4cbb20d7003fd5869cecd356678e -
Engine Failure on Takeoff (V1 Cut) (1.0.4)
Lego8_bit replied to RexKramer's topic in KSP1 Challenges & Mission ideas
ok these are excellent examples im gonna build a plane real quick and ill give this challenge a shot -
doing over 2000 m/s and almost making a curcumvation of kerbin on 2 airbrething engines
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totm june 2018 Work-in-Progress [WIP] Design Thread
Lego8_bit replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
WELL this is my WIP SSTO dubbed the raptor... its running ALOT of mk2 part mod packs Those 2 pictures above well lets just say this launched itself Just on air-breathing engines alone and if your wondering its the ( Advanced TurboRamjet ) from opt and im using 2 of them. then with the 1 hybrid rocket airbreathing engine i used almost the rest of the oxidizer to make it orbited but then i ran into massive problems i forgot to bring mono propellant and electricity to use and recharge XD but that was on the first try of the design too -
No We need someone who does it with style WE NEED DANNY!!!!
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i almost got an airbrething plane to go into an orbit before i exploded....
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ok i did my fying and we have lift off a few minutes later out in the mountains i ran into a predicament lets just say i ran out of fuel in a constant nose diving plane -__- Had an idea to compensate for the pitch of the plane i attempted to land on one of the steeper slopes at first it went well. But that went out the window anyway nice knowing you jeb...... Or Not well my plan sorta worked and somehow that counted as a LANDING!? HOW!!!! Anyway with the amount of miles i made my total Score is obviously last place but... it was fun to fly and somehow not killing off jeb TOTAL SCORE: 4.63 my time for that craft was 00:15:23 before my plane bit the ground and reset the timer as you see when jeb survived.
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just gonna warn you lifting off is the easy part landing is the dam hard part the landing gear when shrunk wont break or bounce your fall. but hey i could have made it even smaller but doing that it would not have any lift at all.
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ok now this is gonna be hilarious you want tiny well here comes tiny my plane is the size of the mk1 plane cockpit it can house 1 kerbal and has a top alt and speed of 1,800 alt and 55.0 m/s avg. hers a pic of it flying for all those non belivers
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[WIP] Kerbojet Systems - A B9 Expansion - USABLE PRERELEASE 0.1
Lego8_bit replied to blowfish's topic in KSP1 Mod Development
ooh for the mk2 sabere would it be possible to have a dual electric turbojet version of this engine as well? -
ok heres my entry and its modded btw i used the following mods: Procedural Parts Tweakscale I only used Procedural probe and Procedural Liquid fuel tank shown in brass coating. and i tweaked the rest of the stock parts to the dimensions i needed for the plane to work. i call this lovely thing: "tiny Lean and mean" Now this has been tested and it is stable as heck..... untill the fuel runs out Has a top alt of 11,167 Has a top speed of: 125.2 m/s and the size of the diameter is 0.375 for the main body of the plane engine and intake. oh and the tank is 12.37 units of fuel. on average it consumes 0.0250 units of fuel until you get in the cursing alt then it consumes 0.0175 to 0.0125 units. doing the math 100+ for entering plus 1 kerbal = 101 minus 12.37fuel-17parts-27Weight-17H-30W-27L would leave me with -29.37 points from the hangar. i will update with the FLIGHT RESULTS tommorow ...
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heres the modpack where it came from http://forum.kerbalspaceprogram.com/threads/119735-1-0-4-Instell-Incorporated-Experimental-Technologies ( SCRAMJET mod ) most of the mod pack involves hypersonics engines, which dont work unless your going insanly fast. exept for the electric motor that works just like the basic jet engine but with 75 thrust. and its electric ill post i video on this to show ya... id also suggest you also get near future electrical to keep the consumption of the power to this bad-boy down along with the hovers to add on to the power consumption. making a design spasificly on elecric is gonna be fun and a bit tricky.
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*beep* *beep* enemy target detected
Lego8_bit replied to ThaZeus's topic in KSP1 Challenges & Mission ideas
are we allowed to have other mods installed as well?