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Warsoul

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Everything posted by Warsoul

  1. Krash Inc Solution for the AreoBrake Landing on Pykes-3. (What KSP2 could look)
  2. 1- Most of my parts are unlocked at Endgames and their purpose vary for each of them. Heavy Lifting, Multiple Uses, Refueling Missions, Hazardous Landing, Long Burn, etc. Most of them are simply a reskin of the Jumbo 64 tanks with extra functionality. 2- Heavy Lifting, Refueling, Solar Panel, Nuclear Cooling are great for Interplanetary missions. 3- Not implemented yet and i'm not good enough at coding to implement it but i'm open to any help or external mod to add theses function to my parts or new sci-fi parts if any modders wanna cooperate with us. 4- Never tried to be honest, feel free to send me pics on how it look with others mods. I will try to contact them to see if we can blend the artstyle for the fans. 5- Near Futur and other are really cool, feel free to add them to my parts. I'm open to work with them to create a new sci-fi engines series. 6- Can be a good idea but i try to create holes for new modders who want to create new parts.( I'm not here to compete, i'm here to find artists to have fun with ) Feel free to ask me my color palette or my substances i use to match my artstyle. 7- Many of my parts are in facts my old docking port which i scaled on Y. I planned to include a docking port on each extremity of the D-Tank-25x series and similar but i was afraid of their OPness. Yep, you must assemble them in orbit before starting your journey. License: https://kerbal.curseforge.com/projects/krash-inc-megapack/license
  3. I didn't know how DDS work nor MIPMaP too. I will look into that.
  4. This is a PBR Parts Pack with who bring new design and a sci-fi look to your rockets. Look at the Shoowroom section for a quick look.
  5. You add -force-opengl to the steam shortcut
  6. V005 is out ! Download Here !
  7. Thank you sp1989 ! I contacted him on Imgur i case he wanna join us to mod KsP.
  8. The Mod is PBR Ready By the Way But you have to install Textures Unlimited 1st !
  9. Version 0.003 (In progress) I need help to balance thoses : X4-250-G : 2.5m tank surrounded by 4x 1.25m LFO engines(modifié) Tv-250-A : 2.5m Jumbo Tank 64 surrounded by Tv screens(modifié) R-250-A : 2.5m Liquid Fuel tank Surrounded by radiators(modifié)
  10. Did Squad plan to create a plugin to generate Planets with Heightmap from softwares like World Machine ? I achieved some results with the help of kopernicua but it seems complicated to use a heightmap workflow. We have to convert to seemless then polarise each poles manually and add procedural noise to blend the whole thing. A plugin where we plug a 4096x2048 heightmap who automate theses process can be really great to mod planet and new systems with softwares like worldmachine or any layered or procedural world builder on the market. I'm trying to create a superNode in World Machine Pro to automate this process but i will need help to achieve the best results. What i got so far after a night of testings :
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