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Spartwo

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Everything posted by Spartwo

  1. 0.1g is still gravity and will ruin the accuracy of weapons.
  2. KERBALPOWERS 2076/7 Making changes and small additions to 2075 systems WHAT'S NEW? KP 2075 focuses on automation of game systems for easier use. Expanded Conflict Systems Added mechanics for battle retreat, a simplified grand strategy map, and conditions for declaring or joining wars. Improved Corps Corps now have alternate routes of income and will greatly benefit from future updates. Improved AI again AI relation sheet automatically displays who AI are subjects of and what AIs nations are lords over. AI eco is now simpler to track and manage. Colonies Spread Bastions of Kerbal society across the system. AI colonies allow alternate routes of power projection from Moho to Eeloo. WHAT'S COMING? Improvements to production, and more developments on the next event. Making changes and small additions to 2076 systems WHAT'S NEW? Collapse stuff and preparations for December's event. More Collapse Scenarios Double the number of potential disasters should you mismanage your funds. New scenarios are less damaging to couple the higher overall probability. Collapse Buildup Percentile chance now stacks year upon year with negative chance reeling it back in. Improved Production Corps produce a greater amount of craft per money spent the more locations they have. Colony Changes Colonies can now be merged and have a defined area of control. Better Explanations Game systems now have more comprehensive descriptions of each component via notes.
  3. KERBALPOWERS 2075 Following on from the additions of 2070 kp 2075 cleans up and improves the systems added WHAT'S NEW? KP 2075 focuses on automation of game systems for easier use. War and Conflict guide Link Improved AI AI GDP now varies by 50%. AI will now take action against players if deeply negative in opinion. Green type ideologies have now been amalgamated so nobody has to redo their forms. Trade v4Fight for control of trade nodes across kerbol to boost your power or keep your enemies down. WHAT'S DIFFERENT? A number of changes have been made to how the game works in conjunction with KP 2075 to allow more ease of use. Cleaned Economy Again The economy sheet has been downsized even further into a single row and is sorted alphabetically. This change is in anticipation of trade additions. Improved Sign Up Sheet Questionnaire has been trimmed down and now tallies on GDP size. Outcomes are now automatically converted to game data. WHAT'S COMING? Recruitment drives, overhaul of corporations, and KP's new year event. Also here a set of info about our first year running
  4. Every update is a gutpunch to modders who have done a better job improving the game than the developers for the last half decade. You can tell this because they keep hiring modders to put their mods in the base game and burning them out in the process.
  5. Well this was pretty much ignored. I'm done. New suggestion. Just stop 'developing' the game, as in replacing what exists with varying degrees of better and worse.
  6. Please for the next set of part revamps could squad avoid creating part duplicates with intent to eventually remove and instead simply update the info for parts to maintain craft compatibility. Several months on and I am still digging up craft and rebuilding from the ground up so they won't be lost forever. Old craft hold a lot of sentimental value for many people.
  7. That is correct. A KSP roleplay. It's difficult to explain but I guess model UN crossed with risk and collaborative writing.
  8. KERBALPOWERS 2070 Coming up to the game's anniversary, the 2070 update hopes to support international trade and add a deeper political focus WHAT'S NEW? KP 2070 focuses on more depth on kerbin and improved ways to get ahead. Improved Resources Take-Two Resource nodes have been scattered around kerbin and carry rewards for those with trade routes. AI relationships AI nations now have an opinion of players, good opinion allows you to make requests of them. Any currently aligned AI will remain so until broken. Sign Up Sheet A simple questionnaire is the new way to join KP, the short list of questions will set you up in terms of eco, ideology, and military ability. All nations who haven't yet filled the sheet in are required to. Soft Reset 3.0 From now until 2072 the game will be undertaking a third soft reset. Players will be allowed to move and start new provided they are not at war. The claim can also not be larger than their current size. WHAT'S DIFFERENT? A number of changes have been made to how the game works in conjunction with KP 2070 to allow further depth. Cleaned Economy The economy sheet has been downsized and is now organised by continent with Charts comparing GDP, Savings, and Military sizes. SOI changes SOI changes can now also be notified using the diplomacy channel on discord WHAT'S COMING? Improvements to the fighting of wars, delegate meetings, and biggest is the RPs 1st public anniversary which will be celebrated with Kerbal Power's third timed event Monolith Work is also underway on an improved world map.
  9. Workshop integration feels like something that will alienate the older playerbase if approached poorly. But I'll withhold judgement until more info is around.
  10. KerbalPowers 2065 Coming up to the game's anniversary, the 2065 update hopes to improve the resource system and add more goals to strive towards. What's new? KP 2065 focuses on things to do with improved resources, tutorial events, and expanded collapses. Improved Resources The types of resource used in KP now each have a purpose and no set value. Each are used for certain more powerful parts from probe cores to laser guns to nuclear reactors. The change will not only add more to buy and sell but also adds a new layer of supply to conflicts. More Collapses Originally Placed in a month after 2060 the improved economy scales all calculations to the GDP and is simpler to use than the previous version. Also included is savings predictions and a kinder collapse curve. The guide to economy has also been overhauled. Tutorial Events A series of starter events have been made to help new players find their bearings and get used to the game's systems. Each event carries a small reward. Cost Balans BD has received a part cost overhaul to make less used parts more appealing to use. What's different? A number of changes have been made to how the game works in conjunction with KP 2060 to allow more freedom of play. Simplified Economy Originally Placed in a month after 2060 the improved economy scales all calculations to the GDP and is simpler to use than the previous version. Also included is savings predictions and a kinder collapse curve. The guide to economy has also been overhauled. Update to 1.4 Mandatory mods have been taken up to 1.4 standards and the resource pack will follow soon. Making History An order of operations for Making History and persists has been established. What's coming? In the near weeks resource dependencies will be added to some parts, OPT parts will receive buffed fuel levels, an in-depth guide to fighting wars will be written, and biggest is the RPs 1 year anniversary which will be celebrated with Kerbal Power's second timed even The Horde Resources will also be fully fleshed out with either an interactive map or save file to play with.
  11. That on/off setting should toggle the d/v meter in maneuver nodes too.
  12. KerbalPowers 2060 We've passed our 20th year and the nations of kerbin need a little breathing room. This update will hopefully address that need. What's new? KP 2060 focuses on growth and expansion with more tools to do so. Moar Guns We’ve upgraded to the new BD beta and made some tweaks of our own. Adding several heavily modified SMA cannons. Callout to NAA for balancing all the part changes bar texturing in SMA and BD. Full list of new guns. - Naval Gun: A dual-purpose rapid fire gun for engaging surface and air targets. Air detonation fuse is not developed yet but will prove deadly to any kind of target - Artillery Turret: A prototype 140mm gun with a slow fire rate, high range, and significant recoil. - T90: Slightly smaller than the M1 with a higher rate of fire but at the detriment to accuracy. - VADs: A bigger and heavier Vulcan with full 360 rotation. - Eland gun: A small tank turret with a much lower fire rate, accuracy, and range. Can fit in mk3 bays. Changes to base BD include a new armor texture and elimination of duplicate cruise missiles. As well as tweaks to bullets to make 20mm and cannons more effective. OPT and Commodities A reduced version of the OPT spaceplane mod has been added to the pack. The mod adds larger fuselages, cockpits, and beefier engines to help facilitate vehicle transport and a solar economy. A number of resources from the community resource pack have also been brought into the game to provide a new source of income. They are spread unevenly across kerbin and the system and have greatly varying values. A custom mod for the RP has also been made which overrides stock configs allowing for existing craft to be seamlessly integrated into the new system. So download the new mod folder, have a scan, and see what bounties lie inside your nation! (any imbalance will be addressed as soon as possible) What's different? A number of changes have been made to how the game works in conjunction with KP 2060 to allow more freedom of play. Corps Corporations have received a buff to take on new roles. New corps will receive a startup fund and can build twice as much per year as nations. AI Alignment Most all AI have now been taken so the 1 per nation rule from their first introduction has been lifted. Planning History The making history DLC will be released in the coming days which brings a new list of problems to the table in terms of compatibility that did not come with Mods. An order of operations will be established once the RP version of KSP is upgraded to 1.4.1. Propping up Propeller parts added by KAX have been falling to the wayside as of late so all of them have received improvements to Cost and Thrust. Hopefully bringing them back into the spotlight of low cost, moderate performance, engines for the regional militant.
  13. It's not a name change. They've done the same thing as with the large tanks. This is a new part but just identical in purpose.
  14. We'll be getting that soon enough. They haven't added texture swapping just for the hell of it. Especially when the system is half finished in 1.4. If the loading screen wasn't enough of a tell, squad has taken a backseat to take two on development. as to below, shame the round-8 is now dead and replaced by a separate but identical part.
  15. Most recently, but that may change soon.
  16. I built the first one and continue to use them.
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