henrik908
-
Posts
93 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by henrik908
-
-
Ok here are some screenshots of the SLS core stage in KSP
Good Job! you got it into KSP, i cant wait for this!
-
yeah I just got into unity for the first time last night, boy was it a pain!
Yeah, its not fun to get it into Unity, i think i need to re-model to tardis for 5th time lol
-
Its fine, but in the screenshot it looks like you have it in, as it says in the top right. That suggests that it's there somewhere, all I can think of is that its drastically too big or too small, so you cant see it in the view window.
i find it! it was just small! thanks, i hope the rest of it works now
-
If you look at the top left there is a tab that says hierarchy, I don't know why it isnt where it is on my screen, but if you click on that tab it should appear, then you can drag and drop your model into that area.
yeah, i know, but, the model isnt there, i have dragged it in there, but it wont show up
EDIT: also thanks for trying to help me
-
It should be at the top left of your screen in Unity, and it works in a similar way to the bar at the left of your file browser window, at least in Windows 7. Also make sure the model has a texture, and that you haven't accidentally moved your camera about in the view window.
this is how it looks http://imgur.com/wwpTsvW
-
Will not be released until i got Unity to work
-
Take half of the money and run
$2499750000000 remaining
-
Did you drag it into the right place in your heriarchy after putting all the right importation options? Check the coordinates and see if it is at some crazy x,y,z value. Mine frequently do that to me.
heriarchy? i dont see it, how do i get it
-
I have 2GB RAM, uses alot of mods, and it works fine for me, so it possible to play with 2GB RAM, without chrashes and alot of lag
-
The model didnt showed up in unity, and it didnt show up in KSP.... i gonna try to re-install Unity, if you know how to fix it, please tell me
//Henrik
-
Updates, Updates and Updates! You can expect a release very soon
-
sorry it isnt released, i didnt got it finished before my move today, will maybe get the computer up on monday
-
i am planning for a release today
-
Some progress released, gonna start to moddeling again, after my Blender Rage Yesterday
-
i need to sleep i cant work 24/7 =)
-
progress will be posted kn maybe 14 hours.... its 7:12PM now for me
-
Updates! i have started to work on a Tardis, it will maybe not be the best, but in some updates it will maybe look good
-
This would be a good first mod to try, i've made a few now. I'm not releasing any of them until I am better with IVA - don't forget the magic of the Tardis. Small outside, impossibly big inside.
My advice would be treat the tardis like your average rocket when you are building it. It might be square, but essentially you can still look at it as a rocket you build from the bottom up. How you make it fly however is going to be your fun project. Making the model (and the incredibly basic texture) should not take you very long at all. Modelling a Tardis is pretty easy - just start with a cube and subdivide it a couple of times and start shifting verts. Copy that piece then rescale it vertically to the required height, add the details and then onto the next piece.
i am working on a model in sketch up.... i really need to learn some blender basics, but i was not that hard to make the box, but it looks terrible
-
i wonder if someone gonna make the planet Gallifrey from doctor who
-
yeah, still thinking, gonna model it tomorrow.... i think i will model the newest one first... maybe add older ones later
-
I might be able to make the plugin for you, if you're interested. But I won't be able to work on it for a week or so.
yeah, you can do it, and a week is not that long
-
that would maybe be possible with a plugin i think but i cant make plugins
-
-
388. We use green guys
100+ ways your kerbals die
in Forum Games!
Posted
80. Hug the kraken