betaking

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About betaking

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  1. wish we had an IL-2 style multi-lever throttle quad/thingy. (so there would be an easier time seeing things like throttle position, prop-pitch position, mixture-control, and all that fun stuff..)
  2. Wait you're right, derp, I'm sorry. I was seeing STAEDLER and Protobyne, etc. when I was thinking It had (when I last used RLA, a long time ago) been "Roemy-Lemdum Atomics", I'm not sure why (maybe Hoojiwana used that in some of his older mods, I can't say).
  3. Weird thing I noticed with these parts. The manufacturer isn't RLA like it was in the older/original version of this mod. Though I've been noticing that with a lot of parts recently (perhaps has to do with module-manager changes?).. regardless thanks for updating this mod
  4. I noticed this going on too. I found a partial fix; in the cfg file, by altering the "node_attach"-parameter in the file "wing_proceedural_typeB.cfg" from node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1 to node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1 however, this leaves the control-surfaces inverted, at least cosmetically (meaning they're basically more or less upside down, so you'll need to make both sides the same texture or something) ------- Edit: Other Things I've noticed are that thicknesses aren't mirrored (so for instance if you want a flap that's thicker on one end than the other you might have issues.
  5. at first, I thought "say shouldn't this be something like 1.875m"... then I thought "well no, look at the actual diameter of a Soyuz capsule" (something like 2.7m IRL), "clearly a 1.25m Soyuz is more accurate to scale", yet that would place it in the same diameter as a mercury-like capsule (IRL Mercury was something like 1.9m in diameter).. and kind of creates a clown-car scenario when you look at the size of a kerbal's head. Then there's "Making History" with its 1.875m-R7 (yet it's got no stock alike Soyuz-style capsule despite having 2 Voskhod (the 3-crew and 2- crew versions), and a Vostok)... Perhaps they're saving that for another expansion Overwhelming amounts of choice and I haven't even tried experimenting with things like Tweakscale. Thank you for making/creating these parts.
  6. regarding the nodes in the T-25 "Structural Tube: it still shows a gap/is slightly too far. (as in there's a noticeable void between the 2.5m structural tube and any 2.5m section of (say a battery or fuel tank) you place below it)
  7. propeller/turboprop (yeah mods do this, and this is Kerbal Space program, not Kerbal plane program, but I still would prefer one in the stock game,). shorter/less awkward looking 2.5m decoupler 2.5m short Monoprop fuel tank (like in KSPX) 2.5m monoprop engine parachutes, or ejection seats. some sort of pseudo-procedural landing gear that can be stretched as to adjust for ground clearance. hinges or rotors, like some have said in this thread. also a speedometer that can give me readings in KM/H.
  8. ̶I̶'̶m̶ ̶u̶s̶i̶n̶g̶ ̶3̶2̶-̶b̶i̶t̶ ̶a̶n̶d̶ ̶I̶ ̶c̶a̶n̶n̶o̶t̶ ̶s̶e̶e̶ ̶t̶h̶e̶ ̶t̶o̶o̶l̶b̶a̶r̶ ̶f̶o̶r̶ ̶s̶o̶m̶e̶ ̶r̶e̶a̶s̶o̶n̶ herp derp, no toolbar compatable plugins were in gamedata
  9. I fnid this pack so interesting, it should be given more attention from the community.
  10. have you seen the "Soyuz-like" Habitat/Orbital module from the "Inflatable"-Station module thread, would be cool if there was one.
  11. that is a poor argument/ 1/10 almost made me upset. .. but seriously, I wouldn't mind being able to actually see whats in front of me from IVA view.
  12. you're planning on making it more "Round" I hope(as its stockalike). But this is awsome in any case. I would also kinda try and adjust the size, so like rather than be 1.25 in diameter, (or close to 1.25), rather like 2.00 in diameter, with liek an adapter to make it 2.50 or something.
  13. that's a pretty cool fuel gauge.. a stock equivelent should be made (though possibly more "stock-like"), the buttons and switches are cool too.
  14. if the "mini-thruster/rcs"-like engines. resembled some of the AIES pack in being surface attachable, that would be nice too.