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Tokay Gris

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About Tokay Gris

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  1. So far and in many missions, the IPC "Ellen Louise Ripley" hasn't attracted any unwanted passengers. And the IPS "Amilia Earhart" hasn't been lost. So far. The "Colin Campbell" is sitting on the launchpad - so to speak - but since there are no formidable foes, it can't live up to its name anyway. I can't find where I got the idea from, but the ship names from Banks "Culture"-series I really REALLY like... Will use them....
  2. *grin* I just stumbled upon the landing leg problem. My bases and vessels worked fine so far. No problems, except in one case the whole thing (a mining rig connected via KAS to a landed cruiser) was slightly wobbling. But nothing happened. Tanks filled up, Cruiser lifted off with all legs intact. And this cruiser has had quite a few landings so far. Until today. Connecting a big fuel shuttle to a mining rig. Worked as long as all tanks were empty. But working as intended, the tanks began to fill up, fuel as well as ore. Hehe... so now I have a mining rig that is s
  3. "OK, those names are just asking for it. One for unwanted passengers, the other for getting lost." Actually, I hadn't though about that in this way... But yes! You are right. Any thoughts for the other two names? Ok, "Friday" might be rather unknown. A female character in a book by Robert Heinlein. Kind of a secret agent. A "badass" if you like. And "Delenn" of course is from Babylon 5, but I can't think of any Kerbal related meanings to this...
  4. I have two cruisers doing the Mun/Minmus runs right now in service: The Interplanetary Cruisers "Ellen Louise Ripley" and the "Amelia Earhart". A "Friday" is in planning, as well as a "Delenn" Smaller vessels usually don't get names. Just type of craft and destonation. F.e. "Orbital Science Station MK1 Minmus Two" or some such.
  5. "There is a bug created. If you browse this forum up you'll find a patched KAS binary that fixes the problem. Full fix is to be expected in the next version." Many thanks! In this rendezvous on the ground I was able to jump up and catch the cable in flight (this being Minmus, good ol' Mike could jump almost to the top of the vessel). Will try that!
  6. My winch cables are flowing upwards on Minmus? On one occasion it did fly sideways as if there was some wind, but in recent tests they did invariably float upwards. Kind of hard to grap that way... Is this a bug? Or some error on my part and/or in my save/game? Anyone else having a problem like this?
  7. Hey there! So, my game crashes. And it crashes because it hits the magic memory number. No surprise there. But! I don't have that many mods installed. Those should not cause the problem. (Some of roverdudes, Mechjeb, extra planetary launchpads, that's about it) So, I am guessing it is my save itself that is causing the problem. Either I have way to many vessels around (four bases on Mun an Minmus, a bunch of heavy cruisers around Kerbin and in deep space - five alone around Duna, four somewhere in the vicinity of Moho - and some huge orbital stations around different b
  8. "How do you know that they are pilots? I can't seem to get that info out of my game, until I'm less than 2.3km from their craft." They appear in the astronaut (shouldn't that be "Kerbonaut"?) complex as "assigned". "Well, if you've ever had a Moho mission go wrong, I'm sure you know the answer" I know... in a previous save I had some Kerbals stranded there.... but never in an orbit around Kerbol closer than Mohos orbit... Tokay
  9. How the =(&$& do those Kerbals get lost inside the orbit of Moho? I mean, really? I need - so far - two vessels to do this. Each worth more than half a million creds. One to do the actual rescue and one to get some fuel there. AND I have three of them underway at this point. AND two of them require me to get their damn vessel back. I mean, what is this? At this point I am not even thinking about going to Moho. The "Ares"-mission to Duna seems pretty solid at this point (waiting for the return window) and the "Lucifer"-mission to Eve is in the staging process. Anything be
  10. One question: I am experimenting with this mod. Great stuff, by the way! I am trying to recycle some junk with resources still on it (using the large recycle bin) but do not have enough storage for those resources. Since I am not so much interested in those resources (some RCS-fuel) and more interested in the metal, what do I do now? It seems to hold there... So, the question: Do I just need to wait longer? Or should I bring storage space for all the resources left? A little side question, but this is what I am testing anyway, so I will get the answe
  11. The Kraken is a deep space creature that more or less randomly attacks vessels and makes them do funny stuff and/or destroys ships. Sometime lonely Kerbals as well. In your case, it seems to have moved into Kerbins atmosphere... ;-) Seriously... it is a name for bugs that cause what you are experiencing. It appears that something witin KSPs code gets computed wrongly and/or looses some decimals or changes the prefix (positive/negative). Some have actually tried to use this to create engines....
  12. But you can launch seperately? And dock on the surface?
  13. I assume you have all features of Mechjeb unlocked (or are playing Sandbox) and I also assume you mean your periapsis is below Muns surface and not your apoapsis. As soon as you enter Muns SOI (sphere of influence), you need to change your periapsis, so it is above the surface. To do this using Mechjeb, use "change periapsis" and "after a fixed time" (default is "at next apoapsis"). Ususally 10 to 30 seconds. After that, it is just "circularize" and "at next periapsis" (default is "at next apoapsis"). Another way is to use "finetune intercept with target" after the Hohmann-burn in LKO. If the
  14. How about reenacting the "real" rocket failures? Like these: Starting KSP, my initial launches looked pretty much like that... So why not try to do them on purpose?
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