ROFLCopter64bit
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Everything posted by ROFLCopter64bit
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100 ways to get kicked out of wallmart
ROFLCopter64bit replied to lukerules117's topic in Forum Games!
372 Obstruct the entrance/exit -
I'm not sure on how to do this (if you could point somewhere to approximate this, please do), but a general idea for an absolute minimum would be the size of the folder. I could put in a minimum RAM usage for the new "Modding" tab (which is coming along nicely) which just uses the size of the uncompressed folder.
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[0.24.x] Zords KSP Multi-calculator
ROFLCopter64bit replied to Lord_Zord's topic in KSP1 Tools and Applications
Do you know what's better than a mathematician in KSP? One that knows how to program. Bravo! -
Then make it filled up from the start, with no way to refuel it later, and instead make it a mini nuclear reactor with an inbuilt solid heat transmission thingo. You can make the sense of it not being something to spam on a ship by making it really expensive, even though it won't make a difference until Career mode is fully developed.
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[20/11/2014][0.25] FTmN Atomic Rockets
ROFLCopter64bit replied to Kommitz's topic in KSP1 Mod Releases
Yes, but you would still need a custom tree.cfg. -
Alpha just means that it's prone to crashing, and doesn't have much features. It's not dangerous to your system in any way. The registry entries that the old KSPMM put in only affected .kspmm files. If you leave in the registry entries, all that happens is that whenever you try to open a .kspmm file, it'll go to "Open with..." instead. Nothing dangerous at all. Remember the bug where whenever you tried to apply the mods, KSPMM froze at "Creating Virtual KSP folder..."? That kinda defeated the purpose of it.
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
ROFLCopter64bit replied to stupid_chris's topic in KSP1 Mod Releases
I like this. These little things make KSP better by a lot -
I hope she makes lotsa spaghetti! (Yes) The user below me has a light.
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With the amount of bugs in KSPMM working together to actually break it, this is the only one that works. Delete it. At one point, we were looking at asking MacTee if he wanted to merge his application with ours. We eventually dismissed it along the lines of because KSPMM had too many bugs (Excuse me if I can't grammar, I had a late night), and that MacTee didn't have much, if not nothing, to gain from this. So, we created a new mod manager with it based on addition-friendlyness (You can even make plugins for it, I'll add that feature if enough people give interest). If we get enough features into this, we might consider making a proposal. Ignoring the possibility that programming language is a problem, as we use VB.Net and he uses C#.
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Do you have setimental attachments to inanimate objects?
ROFLCopter64bit replied to NASAFanboy's topic in The Lounge
Does the inanimate object have to be real? -
Really Really Really Tall Building
ROFLCopter64bit replied to The Jedi Master's topic in Forum Games!
Floor 587: The room with no sound, since I have a sore throat and can't speak -
How much do you care about Kerbals dying?
ROFLCopter64bit replied to zapman987's topic in KSP1 Discussion
I'd rather use a save that was from a week ago then let a poor kerbal die. That kerbal has a family, and more dangerous missions to go on. -
Who told you a dirty lie like that!? The user below me absolutely hates school.