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m1919

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Everything posted by m1919

  1. Any chance for standoff missiles like the AGM-69 SRAM or AGM-131 SRAM II? https://en.wikipedia.org/wiki/AGM-69_SRAM https://en.wikipedia.org/wiki/AGM-131_SRAM_II Perfect for some B52 or B1B sized craft.
  2. Any idea what the HG-3 engine would have looked like? I've read it evolved into the RS25, but can't seem to find any drawings of this; unlike the M-1 it seems to have been an entirely paper engine. Would be interesting to play with one in KSP.
  3. No, DDS files can be edited the same as other formats like tga or png. .mbm files however are a pain to work with.
  4. There's a mod out that allows KSP to load DDS files direct from the disk, appears this gets around the .tga loading bug, .png mipmap issue and decreases loading time significantly. http://forum.kerbalspaceprogram.com/threads/96729-0-25-DDSLoader-1-0-%28Oct-13%29-Loads-DDS-Texture-Yes-it-is-boring-edition I'm actually hacking something together for launch on top of a Saturn C-8. It's not done yet as only the launch vehicle is in a semi-complete state, but I might end up releasing it at some point. Err, it requires FASA of course, and a couple other mods and still needs to be updated to .25
  5. From what I understand all that needs to be done is just that we convert to .png The game apparently doesn't care about the extension, so it'll just load whatever is in the folder with a matching name.
  6. The current M-1 engine in FASA is just a modified F-1, any plans on making a more accurate model? The M-1 actually looks more like a J-2 on steroids. Apparently there was also a sea-level variant planned for the engine as well. Would make Nova variants even better. http://forum.nasaspaceflight.com/index.php?topic=31401.0 M-1 images borrowed from Blackstar's thread on nasaspaceflight.com
  7. Any chance of adding F-1 engine fairings without the fins? I believe later production Saturn Vs would have deleted these as they might not have been required and were only dead-weight. Would also be great for building some of the other planned Saturn variants like the C-3, which had only two and later three F-1s on the first stage.
  8. Anyone building proposed Saturn variants? Built an INT-18ish vehicle for crew-ferrying, good out to a 100km circular orbit with 8 J-2s and two Titan 6-segment boosters on the first stage with the standard single J-2 on the second stage. Will probably do pretty well with 4 boosters for launching light to moderately heavy payloads.
  9. Hnnnnnng.... do want. I used to use upsized M-50s as F-1 analogs some time back. Had to mod an engine from AIES as a replacement, at least until FASA. Always liked that oldschool M-50 though. These would definitely look awesome with that engine.
  10. The Jool C3 test stack shortly after leaving the pad.
  11. Jool III - Saturn C3 Inspired Analog Built using NovaPunch, KW, FASA, AIES, HotBeverage's Kerturn 1B and Procedural Fairings. Still in the testing phases, I need to tweak each stage as I want this lifter to only be able to insert a CSM, MEM or other similarly sized payload into a 100km-ish orbit with a bit of fuel left over in the S-IV stage. I intend to use this lifter to carry out Kerbal Orbit Rendezvous profile Mun missions. I'll probably end up changing the S-IV stage to replicate the real S-IV's six RL-10 engine setup later on. I plan eventually on making Saturn C4, Saturn V and Saturn C8 analogs, as well as other variants like the INT-20 and INT-21s. Will probably at some point end up consolidating all the parts I used into a single folder so I can retexture them to better match the Saturn-style paint scheme.
  12. It would be a hollow structure that could be adjusted to conform to the shape of a command pod and have a decoupler so that it could be jettisoned once the vehicle reaches orbit. The Saturn cover is an almost perfect cone shape. http://1.bp.blogspot.com/_NfpO7HD4KPA/TLq0QCpKbNI/AAAAAAAAABg/4G8MXiW5LK4/s1600/s168.gif The Orion vehicle for the SLS is more a bowl shape, but the basic design is the same. http://www.wpclipart.com/space/ships/Orion/orion_launch_abort_system.jpg I believe the Soyuz design covers the entirety of the command module and habitation module. http://www.spacesafetymagazine.com/wp-content/uploads/2011/08/shrouds.gif
  13. Any chance of something like simple procedural nosecones in the future? Similar to procedural fairings, but one piece only. They'd have the option of movable top and bottom attachment nodes so we can build things like custom boost protective covers for command pod launch escape systems similar to those used on the Saturn V, Soyuz or planned SLS.
  14. Don't have pics at the moment, but I am currently working on analogs of Saturn designs I through V, as well as undeveloped Saturns like the C-3 (Eart orbit rendezvous), C-4 (Saturn V "lite") and the C-8 (eight F-1 engined direct moon shot.) Also working on variants like the INT-20 and INT-21. For space stations, I have a recreation of Space Station Freedom in the works, the old "dual-keel" design from the 1980s that preceded the current ISS layout.
  15. I was doing lots of modding and db reloading and didn't experience any instability. But then again, after moving to 21.1, I did purge a lot of crap I didn't ever use, so the memory load on the game being a lot lighter is probably the reason why I haven't crashed yet.
  16. I usually follow real world inspired naming schemes. For my Saturn analogs, I name them Jool I through IIX for the actual complete launch vehicles and then go from there. For individual stages I tend to use similar naming schemes from the Saturn series. For my Saturn C-3 Analog, I have first stage S-IB, second stage S-IID and third stage S-IVA. In the case of stage naming, I've modified the naming convention to be indicative of the engine count per stage. So for the Jool C-3 (preliminary design phase) or Jool III (production,) stage one has two engines, stage two has four and stage three has one, count corresponding the number order of the trailing letter. For modifications or improvements on a stage, I add a Block identifier after the stage name. Example: S-IB Block 1 would be an improved version of original S-IB. Block 0 is denoted by the absence of a Block number after the model name. Actual spacecraft names I pull from real spacecraft or from sci-fi shows etc. For project names, I Kerbalize real program names. Kerpollo, Merkery, Kermini, Kerbstellation etc.
  17. I had to revert back to a copy of .20 because the vab is basically unusable now. I know mods need to be updated, but come on here, what could possibly have been changed between .20 and .21 that would break simple part mods? I can't even place more than a few parts and adjust before VAB takes a crap and I can't do anything but drag my transparent incomplete rocket around. I would have thought non-plugin parts should be fine. Was disappointed mostly because the new awesome looking VAB is large enough to house a Saturn V sized launch vehicle and I can't build mine yet lol.
  18. I use stock and modded parts. Both have their uses depending on what I want to do. I find it just as much a challenge to build successful launch vehicles using either. Modded parts do help some when building replicas or close analogs of real world designs, mostly because you can sometimes cut your part count down a lot and that's critical for a smooth running launch with KSP's processor heavy physics.
  19. This looks great! Are you planning to expand this concept to interstage fairings? It would be great to be able to create custom breakaway panels like those on the Saturn V S-IVB etc.
  20. Saturn V analogs are pretty numerous around here, so I've decided to go a sort of different direction. I always liked the design proposals for various Saturn variants, so I thought I'd go ahead and approximate and expand upon what I've seen. This will be a work in progress thread that I'll post in as I go along. Most of what I'm working with are KWRockets parts in combination with FASA parts and some Bobcat parts, as well as a few other parts packs here and there. I've got plans in the works to produce my own Saturn and SLS inspired parts packs at some point in the future, but for now these will hold me over and serve as my proof of concept stuff before I get to the real meat of modeling from scratch. First up is the Jool C-3. I have no specs on this thing yet as I'm working my way along the entire vehicle, but the original proposal specified that the C-3 would have been used to loft the CSM and the Lander in two separate launches for a Earth Orbit Rendezvous mission profile. I'm going to be shooting for about the same performance. The original design called for two F-1s on the first stage, four J-2s on the the second stage, six RL10s on the third. For the most part I'll be sticking to similar engines in that regard, but I'll be taking some liberties in future variations. One in particular I have in mind will have an S-IV-B inspired third stage subbed in for the S-IV inspired stage for a simpler launch vehicle and probably a bit more payload. I've also got some solid-booster assisted designs similar to the Saturn INT concepts in mind, which could be useful for launching satellites or individual mission modules for Duna missions etc. Jool C-3 First Stage Variants S-1A-2 This is based heavily on the graphic above found on astronautix.com, with some liberties. Haven't yet found out what to replicate the upper engine skirt with, so I just reproduced the flared portion for now. S-1B-2 This variant is based on a model I saw on another forum where the engines are space far enough apart that a future variant can accommodate a third engine if more lifting capacity is required. This can also be expanded to four engines for a Saturn C-4 style launch vehicle.
  21. There's something called the real-life which I have heard, apparently, takes precedence over this other life called Kerbal Space Program. The original post was updated two weeks ago, he's probably busy or something. This mod has over a hundred parts, that's going to take a while to optimize. I used to be a constant modder for other games, then I graduated college and got a job. 90% of the time when I get home I don't feel like spending another 5-6 hours working on mods. I myself have stuff in the works for KSP that I look at maybe a couple times during the week and might spend a day on a weekend working on. I'm on another forum where I have work posted that I haven't updated in a few months, doesn't mean nothing's being worked on, it's just that progress is slow because of other stuff happening.
  22. Err, I thought the S-IVBs that weren't crashed on the moon were put into solar orbit?
  23. Totally original. Kerbal Aeronautics and Space Administration... Wait, that sounds familiar...
  24. There's a replica that just got updated http://kerbalspaceprogram.com/saturn-v-replica/ Not sure how complete it is, haven't tried it myself yet. I've been considering scaling up some KW rocket pack parts and then modeling whatever was missing to approximate a Saturn V style launch vehicle, but then I figured I might as well just model the entire thing, which I'm planning on doing at some point. That and an SLS analog as well. The hard thing though is figuring out the scale of these parts to what's already in KSP.
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