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Wait- Was That Important?

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About Wait- Was That Important?

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  1. So cool! I installed this mod right away. It'll take a rebuild of my scanner satellites but totally worth it if I can get that sweet sweet xenon I crave! I found a simple issue and have uploaded it to GitHub with a description and logs. Please let me know if I'm doing this wrong, this is my first time using git: https://github.com/ChrisAdderley/SpaceDust/issues/15 As always, thanks for sharing your cool mods & ideas with us!
  2. Have you ever looked up at the night sky and wondered at the big questions of life? Is there anyone else out there in the cosmos? Are we doomed to die as a single-planet species? Does Jool have too many moons? Wait... what? That's right! JEXA, the Joolian EXploration Association, is working to solve these big issues so you don't need to! When they're not torturing acronyms, JEXA is diligently toiling away to bring Pol's delicious crust and-or mantle to your doorstep! As the smallest and loneliest moon of Jool Pol has few friends willing to come to its defense, thus making it the p
  3. Oh awesome! I haven't been on the forums in ages and hadn't seen this thread. Sorry for the confusion and I can't wait to see what becomes of Space Dust! Thanks for linking that thread for me
  4. Hi Nertea, I'm a longtime player with the NF mods and am curious as to the reason behind dropping the atmo ISRU gear? It seemed like they purposefully balanced the sheer power of Argon/Xenon thrusters by making those fuels difficult to get on planets without atmospheres. Plus, there's some real-life near-future plans of things like argon and methane production from the Martian atmosphere: http://phobosorbust.blogspot.com/2016/02/interorbital-exchange-part-2-mars-cargo.html?m=1 I understand that the 3.75m converter your mods add can also produce some Xenon/Argon just from ore and ci
  5. Hey there, I was wondering if there was a mod for the alteration of sea level? I think it'd be pretty neat to play a "waterworld" style Kerbin, where your locations for landing and takeoff are very limited. If anyone has any ideas or input, it would be welcomed. Thanks, WWTI?
  6. I've noticed something weird when trying to build large vessels. Drag is calculated in a really arbitrary and weird way in KSP, to conserve computing resources. Every part has its drag value utilized, regardless of aerodynamics or hydrodynamics, and the drag value is based on mass. The ration is 0.008 m2 kg-1, which, simply put, means that for every kilogram of mass, an object is said to have a certain amount of set drag. I know there are various mods which better simulate the way drag is calculated, such as FAR, but I've never heard from SQUAD as to whether they were going to make a better d
  7. Obviously this means SSTO's are now the new meta
  8. I like the entries so far guys! I wish the real F-22 was a SSTO, that'd be the coolest thing! Err... I hadn't really imagined people using lasers. The whole idea of the "payload" requirement was assuming missiles and bombs as weapons. I guess call each laser 2 ton equivalent (about 6 missiles) or such. Those are impressive statistics for such a small jet! I guess simple really is better. I finished my entry, proving that the first tier is attainable. I'll do the second tier tomorrow. In the meantime, enjoy a message from your politikal sponsor over at Kongress: "So you actually managed to do
  9. Yeah, that's a good point. As I'm making my way through this I'm realizing that the way KSP's jet engines work it's really easy to get planes with absurd ranges.
  10. May I present, The Kerbal People's Militia of Wait, Was That Important?! Dagger Fighter Jet Sporting two cruise missiles and four air-to-air missiles, this fast jet can strike from afar or in close. Its maneuverability is hard to beat, but as a result, it burns through vomit bags nearly as quickly as it does jet fuel. TOP SPEED: 880m/s @ 15km HANDLING: 6.7g RANGE: 4,450km SIZE: 9,970kg PAYLOAD: 4 tons Mace Ground Strike Jet Two cruise missiles for long-range attacks are coupled with 12 highly accurate ground-attack missiles to produce a craft which can obliterate an entire squadron on the gr
  11. Well Ladies and Gentlekerbs, it seems that Kongress has finally gotten bored of going to space. To be fair, the fact that most Kerbals who went up there never came back was pretty bad for morale, and towards the end there we were practically locking those guys in there so the couldn't get out on the way up. But no matter! With an inflated budget and no dreams of stellar exploration to fritter it away on, the Kerbal government has decided to become a despotic military state (who elected these turds? Oh wait, that's right...) with a powerful fighting force that spans the solar system. You've sur
  12. Is there a way to make the missiles go further than 5km away from your craft? I set my Lazer "view distance" to 99900m, but that didn't work. Otherwise, I don't see much use for those neat cruise missiles EDIT: After some more playing around, I figured I might as well ask if the wings were balanced according to their surface area to normal B9 wings. They seem like they have really low lift values for some reason to me.
  13. Is it possible to do a land-only circumnavigation? I have a beast of a vessel I'd want to do it in. It weighs 1,200 tons at launch and burns 12.5kg of fuel per second at 77 knots cruising speed... ...over land.
  14. Sure! There are wheels on all of the fuel/ chassis system tanks, and (were) three shock-absorbing wheels at the bow where the ship makes contact with steep hills occasionally, which were also useful for steering. They got knocked off when I was trying to go faster than 60m/s, unfortunately. Here you can see how the bow wheels lift off the ground when cresting a hill. Eventually the deck flexes enough to bring them back into contact, but the ship can be supported by just the central three rows. A camera bug demonstrates how the frame is built. The row of three in the middle is the integral par
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