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mkire

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Everything posted by mkire

  1. when you have a chance, would you reupload this? Kerbal stuff went down a few weeks ago. Spacedock.info has arisen to replace it, but most of the mods on kerbalstuff have not been put on spacedock. Thank you for your time
  2. How does state funding handle planet packs? I'm contemplating trying out New Horizons, but i want to keep using state funding.
  3. do you have a link to the thread your signature quote is from? I'm interested in reading it.

  4. Yeah, i had a different suborbit one, and that one went by fine, i was too high for the first contract.
  5. so i'm looking for some help with suborbital contracts; I took one, did a suborbit over it at 120km, and nothing. the contract says i didn't do the job. didn't hit the location of 'south pole'. was i too high? do i need my trajectory to end close to the location?
  6. just tried it. Turning off ship manifests' "override stock crew transfer' fixes the problem.
  7. I'm having an issue where anytime i load the tourists on the pad the game chugs along at 1 fps until i get tired of waiting and just force close the game. I have no clue on how to figure out what's going on, any ideas?
  8. I'm curious why procedural SRBs cost more than an equivalent stock SRB, In the case of the 'trashcan full of boom', it costs 350 funds wet, and the pp srb costs 1008 funds wet, most of which isn't fuel. at the other end of the scale, the nasa srb costs 1800 funds wet, and an equivalent pp srb was something like 7000 funds wet
  9. why do SRBs cost so much compared to stock? Isn't the general idea of SRBs being cheap, and thus not caring about recovery?
  10. i can still have any kerbal use it as a science container, just if i want to do anything else they need to be a scientist?
  11. I'm having a problem with the .625 meter version exploding whenever i try to use it. I don't have any parts sticking out of the warp-bubble guide, but each time i throttle up more than enough to see the bubble start to form the entire thing explodes. It is okay to have karbonium/karbonite in the bubble, right? craft file: https://drive.google.com/file/d/0B171LYBBLzekdU1VUWN1WGI5cjg/view?usp=sharing using Box sat, karbonite, K+, tweakscale, near future electricity, pictures of craft in VAB
  12. thank you, i looked a bit for the older version but didn't see a link. so i guess i was blind, or there wasn't a link for it.
  13. is the new version backwards compatible with .25? I'm waiting a while for the mods i use to update to .90 before switching, and i just found this again today. edit; wow i'm silly, i should have simply tried it before bothering anyone
  14. all i see in your signature is the USI image and edit; At least when you're posting. If i go to your user page and hit the 'about me' button the rest of your signature shows up
  15. Roverdude, you say to check your signature for the link to this, but the only link i see leads to your github, not your Dropbox
  16. I'm using the orbital dock for building things on the Mun, and i've just built a little survey module ship, but i can't get it to actually detach, when i rightclick on the dock nothing shows up, and i tried using a decoupler, and that didn't do anything. am i doing something wrong? edit: yes, i was doing something wrong. I was hitting close rather than release
  17. is there support for the micro drill from karbonite+? I'm looking in the config file but i could have missed it. edit: Tried it, and after some fiddling to get the ore extraction working, can confirm the micro drill works.
  18. found it. my problem was i have a part-sorter, and i was looking for EL parts, but since it is basically a clone of the hitchhiker can, it wasn't showing up
  19. I'm not seeing the survey station, is it in the utilities section?
  20. quick question; I don't use Interstellar, so there are no MW units in my game. I tested a drill and found that it worked without drawing any electric charge. Is this the way you want things to work?
  21. Why do most of these parts cost four times as much as the science lab?
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