mkire
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Everything posted by mkire
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when you have a chance, would you reupload this? Kerbal stuff went down a few weeks ago. Spacedock.info has arisen to replace it, but most of the mods on kerbalstuff have not been put on spacedock. Thank you for your time
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How does state funding handle planet packs? I'm contemplating trying out New Horizons, but i want to keep using state funding.
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do you have a link to the thread your signature quote is from? I'm interested in reading it.
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
mkire replied to nightingale's topic in KSP1 Mod Releases
Yeah, i had a different suborbit one, and that one went by fine, i was too high for the first contract.- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
mkire replied to nightingale's topic in KSP1 Mod Releases
so i'm looking for some help with suborbital contracts; I took one, did a suborbit over it at 120km, and nothing. the contract says i didn't do the job. didn't hit the location of 'south pole'. was i too high? do i need my trajectory to end close to the location?- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
mkire replied to nightingale's topic in KSP1 Mod Releases
just tried it. Turning off ship manifests' "override stock crew transfer' fixes the problem.- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
mkire replied to nightingale's topic in KSP1 Mod Releases
yes, i am. I'll try that.- 692 replies
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[1.4.x] Contract Pack: Tourism Plus [v1.5.2] [2016-12-14]
mkire replied to nightingale's topic in KSP1 Mod Releases
I'm having an issue where anytime i load the tourists on the pad the game chugs along at 1 fps until i get tired of waiting and just force close the game. I have no clue on how to figure out what's going on, any ideas?- 692 replies
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I'm curious why procedural SRBs cost more than an equivalent stock SRB, In the case of the 'trashcan full of boom', it costs 350 funds wet, and the pp srb costs 1008 funds wet, most of which isn't fuel. at the other end of the scale, the nasa srb costs 1800 funds wet, and an equivalent pp srb was something like 7000 funds wet
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why do SRBs cost so much compared to stock? Isn't the general idea of SRBs being cheap, and thus not caring about recovery?
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[1.0.2] KIS/EVA Portable Science Container and Transmitter v1.3
mkire replied to Zorbaq's topic in KSP1 Mod Releases
i can still have any kerbal use it as a science container, just if i want to do anything else they need to be a scientist? -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
mkire replied to RoverDude's topic in KSP1 Mod Releases
I'm having a problem with the .625 meter version exploding whenever i try to use it. I don't have any parts sticking out of the warp-bubble guide, but each time i throttle up more than enough to see the bubble start to form the entire thing explodes. It is okay to have karbonium/karbonite in the bubble, right? craft file: https://drive.google.com/file/d/0B171LYBBLzekdU1VUWN1WGI5cjg/view?usp=sharing using Box sat, karbonite, K+, tweakscale, near future electricity, pictures of craft in VAB -
[0.25] PartSearch v1.0.2: A part search bar for the editor
mkire replied to MrHappyFace's topic in KSP1 Mod Releases
it is a shame that this does not work in .9. -
is it possible to filter by addon?
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
mkire replied to RoverDude's topic in KSP1 Mod Releases
all i see in your signature is the USI image and edit; At least when you're posting. If i go to your user page and hit the 'about me' button the rest of your signature shows up -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
mkire replied to RoverDude's topic in KSP1 Mod Releases
Roverdude, you say to check your signature for the link to this, but the only link i see leads to your github, not your Dropbox -
I'm using the orbital dock for building things on the Mun, and i've just built a little survey module ship, but i can't get it to actually detach, when i rightclick on the dock nothing shows up, and i tried using a decoupler, and that didn't do anything. am i doing something wrong? edit: yes, i was doing something wrong. I was hitting close rather than release
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found it. my problem was i have a part-sorter, and i was looking for EL parts, but since it is basically a clone of the hitchhiker can, it wasn't showing up
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I'm not seeing the survey station, is it in the utilities section?
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[24.2] Karbonite Ongoing Dev and Discussion
mkire replied to RoverDude's topic in KSP1 Mod Development
quick question; I don't use Interstellar, so there are no MW units in my game. I tested a drill and found that it worked without drawing any electric charge. Is this the way you want things to work? -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
mkire replied to DMagic's topic in KSP1 Mod Releases
Why do most of these parts cost four times as much as the science lab?