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Everything posted by Galacticruler
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Anyone else here read TwoKinds?
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Gladly they don't speak english. As per the Steam release trailer.
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Low efficiency, high thrust high ISP NERVA.
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If they met any country but America or the DPRK... Those two would shoot nukes first and ask questions later. Also, why would they want us? If they could get here, then they want out numerous minerals.
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Hm... VASIMR Engine?
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No. NO. NOOOOOOOOO. NOOOOOOOOOOOOOOOOO!!!! I'm sorry, but that was EA's worst flop EVER. compair the horrible current game play to this:
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[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
No, I had not intended on using them this long, but then my modeler abandoned ship.... And I would love it if you could do a mod showcase. -
[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
Its so you can make space stations with 2.5m - 3.75m docking nodes or even entire arms witout the hastle of docking. Or to add engines to a ship. -
[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
this is intended. EDIT: Thank you, i have the Imgur album up now, but you seem to have forgot the Mega XXXXL STAT Panel.... http://imgur.com/a/T9DxZ#0 -
[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
Bump, well? Also, anyone want the modeler/texturer/unity rigger position? -
Star Wars: Empire at War: Forces of Corruption. Even with it's bugs and crazily OP third faction, the Zann Consortium, is still amazing, and the mod community makes it even better with things like Republic at War and The Triumph of the Hierarchy(UaW:EA total conversion to SW:EaW:FC); I highly suggest you find either the gold edition disc, buy the Steam version or locate both separately, it even has multiplayer for those of you with overly strategic minds. EDIT: Ice, this is not in response, didn't notice what you asked.
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Try Pale Moon.
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Palemoon. Firefox -90% of the useless code.
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6/10 I think i see you around a good deal.
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[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
They are borrowed from KW until a suitable replacment is made, but I need a modeler, skinner and unity(er) to help with that. also, the Gigantor Mega XXXXL Solar Array/XXXXL STAT Panel actually have scaled up charge rates and charge curves(for exposure to photons), they were made to charge the Omega Battery. -
black-holes are, theoretically, everywhere yet smaller than atoms.(yielding negligible mass and thus gravitational fields.)
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Rubber Band Inc: Caterpillar tracks.
Galacticruler replied to electronicfox's topic in KSP1 Mod Development
Good point. Perhaps some dual tracks, like on the Obyekt 279 ( Object 279) WALL-E tracks? -
Engage in a conversation using one word per post only
Galacticruler replied to Monkthespy's topic in Forum Games!
Wet TENCHAR -
[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
OP updated, perview picture for impulse pack now included. -
Rubber Band Inc: Caterpillar tracks.
Galacticruler replied to electronicfox's topic in KSP1 Mod Development
You could do modular tracks possibly, not sure how but its an idea at least. -
Rubber Band Inc: Caterpillar tracks.
Galacticruler replied to electronicfox's topic in KSP1 Mod Development
shroom, i don't think its supposed to move much. -
This man is correct.
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Rubber Band Inc: Caterpillar tracks.
Galacticruler replied to electronicfox's topic in KSP1 Mod Development
Are there plans for a tank like chassis or body? -
(WIP - Planning) Kerbal Ion Cannon Mod (Need coder)
Galacticruler replied to DIGI_Byte's topic in KSP1 Mod Development
Please make it the TS/TD version of the IC though, the C&C3 one takes too long to charge. -
[0.23.5]General Propulsionâ„¢ SOLD
Galacticruler replied to Galacticruler's topic in KSP1 Mod Releases
I know, but still. Also, i've messaged Scott Manley about a showcase for these parts, but don't expect miracles.