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About BenHR

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    Rocketry Enthusiast

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  1. Soo... is this going to be a feature in the WiiU version?
  2. Holy crap, that's alot of words. Thanks for 'em all. I won't be able to put this info to use until Friday or the weekend, but I did dip into the game to get the exact weights. The weight of the atomic stage with the lander on top, at it's current fuel level: 40.7t. Empty, it's 34.3t. As for the lander, full: 18t, empty: 10t. That's no hitchhiker can, it's a couple smaller fuel tanks. No science things, those are all monoprop tanks. As for the parachutes, this is a multi-use rocket, and I couldn't be bothered to rip them off for this mission.
  3. Well, I'm at school right now, but I'll be sure to chalk those numbers up when I get home.
  4. As for making a new ship, while the info is helpful, I'd like to land this one if I can for the time being. This flight was actually my first time aerobraking. I have no intention of bringing these guys back; my Treyciards have been used solely for one-way missions. So, a suicide burn is sorta what I was doing, burning retrograde the whole way down, and what I gotta figure out is setting up the initial trajectory and timing when to start the burn?
  5. I feel like I have barely enough fuel, if only I knew how to land in a more fuel efficient way. Is there such a way? Or do I not have enough fuel for any way?
  6. I say having a crazy high reputation could earn you discounts in almost everything that costs money, but not BE money. You shouldn't be able to spend reputation.
  7. What exactly does the 'useVertex' config do? I'd assume it means vertex lighting, but what's the alternative if that's set to false?
  8. Yo mamma so fat, that when she went to work at KSC yesterday...
  9. This is really freaking funny, you gotta admit. 'Sir! That plane's too heavy; the runway can't handle it!' 'Oh please, it's a slab of concrete, what's the worst that could happen?' Well, it cracks up, fire erupts, chaos ensues, all that.
  10. BenHR

    Eclipses and Planet Shadows

    Lighting and shadows are different from what the solar panels do. All they prolly do is draw a line to the core of the sun, measure the distance (how much power you make) and whether or not that line crosses anything (blocked by thing). Lighting is so much more complex than that. I dunno how this game does it, but it must be more than just 'is thing in the way?'. And if planetary shadows were done like that, there wouldn't be a shadow cast on it. It would just instantly turn completely dark as soon as the eclipse started, and stay like that 'till it ends.
  11. BenHR

    Asteroid Development

    S rank? I swear that game only went up to A. And parhaps replaying levels and their variants means you only played through the story in whole a few times?
  12. BenHR

    Asteroid Development

    So when will we be able to do this? <iframe width="420" height="315" src="//" frameborder="0" allowfullscreen></iframe> Please note that I mostly kid.
  13. This would be great, I'm sure it would really speed people up when they know what they're looking for.
  14. I discovered something wondrous; Nvidia Inspector. With it, you can change the settings that show in the Nvidia control panel for individual programs, including the ones not shown. In the control panel, you can turn on Ambient Occlusion in some games, but not many. However, with this inspector thing, you can force it on. Thing is, you need to set the Ambient Occlusion Compatibility to something. The list has a whole lot of options, each tailored to specific games. Some games that aren't in the list may just happen to work well with another game's listing. For example, Sonic Adventure 2 works with 0x00000023, the setting for 'Fable: The Lost Chapters'. So I ask, has anyone ever tried this themselves and found an option that works for KSP? Heck, I might dedicate a chunk of this weekend to find if any work (there's alot to sift through). So I tried a few. The ARMA one worked great for San Andreas and Sonic Adventure 2, even better than the Fable one. However, it did terrible things to KSP. Ogjects that were suppose to be behind things were showing through. However, the one for Call of Duty: World at War (0x00000005) worked well. The effect is kinda weak on that one, though. I might try more later, or the peoples can try. AO off: AO on:
  15. BenHR

    A new wallpaper! WARNING: 1080p IMAGE

    'DO NOT REMOVE'... Like, don't steal the computer?