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BenHR

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Posts posted by BenHR

  1. Holy crap, that's alot of words. Thanks for 'em all. I won't be able to put this info to use until Friday or the weekend, but I did dip into the game to get the exact weights. The weight of the atomic stage with the lander on top, at it's current fuel level: 40.7t. Empty, it's 34.3t. As for the lander, full: 18t, empty: 10t. That's no hitchhiker can, it's a couple smaller fuel tanks. No science things, those are all monoprop tanks. As for the parachutes, this is a multi-use rocket, and I couldn't be bothered to rip them off for this mission.

  2. As for making a new ship, while the info is helpful, I'd like to land this one if I can for the time being. This flight was actually my first time aerobraking. I have no intention of bringing these guys back; my Treyciards have been used solely for one-way missions. So, a suicide burn is sorta what I was doing, burning retrograde the whole way down, and what I gotta figure out is setting up the initial trajectory and timing when to start the burn?

  3. I hope that this happens eventually, and it does happen now to an extent with a nonvisual effect. If you have a solar panel, and it is blocked by a celestial body (even one that is outside your current SOI I believe), A solar panel will register as being 'Blocked by X celestial body.' However, Unity is apparently quite bad at handling lighting, so the visual effect may be more difficult than it seems. On the other hand, the fact that the solar panels can be blocked indicates that the game does, in fact, handle light being blocked by the Sun, so perhaps this feature is already planned.

    Lighting and shadows are different from what the solar panels do. All they prolly do is draw a line to the core of the sun, measure the distance (how much power you make) and whether or not that line crosses anything (blocked by thing). Lighting is so much more complex than that. I dunno how this game does it, but it must be more than just 'is thing in the way?'. And if planetary shadows were done like that, there wouldn't be a shadow cast on it. It would just instantly turn completely dark as soon as the eclipse started, and stay like that 'till it ends.

  4. I discovered something wondrous; Nvidia Inspector. With it, you can change the settings that show in the Nvidia control panel for individual programs, including the ones not shown. In the control panel, you can turn on Ambient Occlusion in some games, but not many. However, with this inspector thing, you can force it on. Thing is, you need to set the Ambient Occlusion Compatibility to something. The list has a whole lot of options, each tailored to specific games. Some games that aren't in the list may just happen to work well with another game's listing. For example, Sonic Adventure 2 works with 0x00000023, the setting for 'Fable: The Lost Chapters'. So I ask, has anyone ever tried this themselves and found an option that works for KSP? Heck, I might dedicate a chunk of this weekend to find if any work (there's alot to sift through).

    So I tried a few. The ARMA one worked great for San Andreas and Sonic Adventure 2, even better than the Fable one. However, it did terrible things to KSP. Ogjects that were suppose to be behind things were showing through. However, the one for Call of Duty: World at War (0x00000005) worked well. The effect is kinda weak on that one, though. I might try more later, or the peoples can try.

    AO off:

    p0rw.jpg

    AO on:

    xb5a.jpg

  5. I think for all planets and moons, they should be represented as a coloured dot in the flight view, with it's size being a little bigger than how big it would be if it were being rendered as the regular planet, and fade dimmer intensity but not opacity depending on how much of the night side is facing you, but never lower than 40% or something.

  6. I like the tech node idea. There's actually alot of room for variety there. Researchers coming up with the parts, engineers building them, maybe KSP head peoples signing a deal with Rockomax... speaking of deals, there could be scenes for deal signing for things like launching other company's satellites for them, as others have suggested.

  7. I know this is somewhat off topic, nor am I really into such things, but why no RP on the forums? No story so people argue on what's what? It screws with the game's main goal? People get too obsessive and annoy others? I assume there was a role play thread that caused an uproar. That could be an interesting story to hear. ...or sensitive one. Hmm.

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