Tanner Rawlings

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About Tanner Rawlings

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    Pyromaniac Booster Designer

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  1. tried it, no longer explodes entire craft, just seems to streamline the craft by ripping the front half of the wings off, craft is still flyable so consider the issue resolved
  2. 1.12 or 1.13, ill have to check next time im at my computer, fairly certain 1.13 as i downloaded all my mods only a few days ago
  3. So I had a ground radar/missile emplacement on an island. I was flying a fighter towards the island, and upon the target loading, suddenly my game switches vessels to the target, then switches back to the plane and the plane explodes. Anyone else know what could be the issue? I had the plane flying with atmosphere autopilot and usually when switching vessels it sill keeps the planes stable and on track.
  4. I've been wanting to make just some slight tweaks to the stock suits to fit my playthrough (Colored Stripes, Flags ect.) but i can't find the stock textures anywhere, does anyone have the textures or know where in the files or how i can get them?
  5. Thanks, i took it on my phone cause i sent it to my brother, though admittedly, i do forget a lot of the quality of life shortcuts, max throttle, kill throttle, gui hide, ect, even though ive had the game since 2012 XD Many a kerbal has died needlessly due to this fact.
  6. Yes, I launched my apollo style rocket, staged after leaving the atmosphere, timewarped, was just about to throttle up and looked forward to see this: https://imgur.com/a/lD9XAlo
  7. Can we use autopilot mod though? Say AtmosphereAutopilot? And kerbal engineer? These don't affect the aircraft ability, just make it easier to fly the plane for a long period of time
  8. Blendr, iirc, i used to do the config files way back, (blame me for the high speed flame outs lol), but yea, pretty sure it was blendr
  9. Booting Tanner.OS Heart rate: Nominal Neural Activity: Fried Will to Live: Gone Breathing: Nominal Preliminary Test Complete Recommend Termination of AP.Class Files (all in all feeling a lot better, i sent out the files, all polished* and finished** for @blackheart612 to do the last bit of tweaking so expect the update Soon™) *Ran out of turtlewax **still some house-keeping stuff i want to finish
  10. From what I know it is and issue with firespitter and sadly I do not know of any fixes
  11. There is a red mark on my face from my palm hitting it at about Mach .7
  12. @SSgt Baloo @StevieC Stop now, I'm ending this argument, sorry but y'all have gone off topic, no report sent just asking y'all to stop
  13. All of the engines that are currently released are wwII era which are considered "High altitude" The next update will be including many wwI engines for low end flight, besides, tech tree placement has not been much of a concern as blackheart has been working on the new engines and animations while ive been working on the balancing of the engines and a few other things that are not ready to be released, now that we've reached a point that the engines are covering a good chunk of history next will be the balancing of cost (science and monies), fuel consumption, isp curves and all the other curves provided by firespitter (currently only stock curve system used) EDIT: so far i see most of the engines being levels 3-6
  14. it will not break the files but you will find that your plane is no longer capable of going 300+ m/s (which is way faster than any planes of the era that the engines are placed in)