Jump to content

That guy who builds stuff

Members
  • Posts

    97
  • Joined

  • Last visited

Reputation

3 Neutral

Profile Information

  • About me
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think it's a fair assumption that any update that add new content to career mode will break career saves.
  2. This is easily answered. These are the recommended specs from the store website: 2.0Ghz Dual Core CPU or higher (preferably higher) 4GB RAM 512MB Video Card, Shader Model 3.0 1GB Free HD space Windows XP, Vista, 7 or 8 or An Intel-based Mac running Mac OS X 10.6 or higher or A Debian based Linux distro Anyone whose computer meets them should be allowed the minimum expectation of decent performance when running stock at default settings.
  3. I don't think a lot of people would like having to download a mod just for a challenge. Then again I don't do a lot of challenges so what do I know?
  4. They're not important in game, but those labels are often a reference to something.
  5. The Kerbol system needs to be expanded to justify the new arm parts, at the moment they are superfluous. And now that we have asteroids I think its time for a planet with rings.
  6. I have. It reminds me a lot of this It would be a good project to upload better images. But that time would really be spent better on other things. A lot of the parts pages need correcting for updates for example. Function before form and all that. You can simply frame the shot away from your epik base. If you really want to be discreet you can use an external camera mod and set up the camera pointed away from your vessel. This hase the added benift of giving more control over camera position then you'd get with stock. The planet pages are for information about the planets, not player achievements. If you want to show off your work the wiki user pages and the forum's mission report section and blog system are at your disposal.
  7. I have to disagree. Eva allows you to take experiments out of parts and store them in the command capsule as well as fix landing gear or wheels and deploy panels on probes that run out of power. They've never actually been clear if alien meant "any extraterrestrial life" or "little green men", well other little green men. I cant thing of a reason not to add it given that it would only take a line in the science report fluff as for alien architecture, it's already implemented.
  8. I use the mk1 capsule the most for practical reasons, it's by far the most functional pod if all you want is to get a kerbil somewhere. For aesthetics I like the big windows of the lander can and the culpola. I imagine landing is something like
  9. Going of on a tangent a bit: It'd be nice to have something like this that calculates encounters. Since tylo's (or any bodies) position at a given time is constant in any save you can calculate what it's position will be solely off the global time+time to encounter the parent body. Then it's just a matter of tweaking your entry so it's on the other side.
×
×
  • Create New...