-
Posts
340 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by MrChumley
-
A video came up recently on my YouTube feed that I learned something from, and was also intrigued. I felt compelled to share. ( video by YouTube user Francois Rautenbach) At the end of the video he said that he was going to publicly release the software contents of the rope memory in hopes of someone deciphering its functions. Hunting through the comments reveals that François is still active, and "there is more to come". The rope memory modules were marked for Apollo launch AS-202. AS-202 was the second unmanned, suborbital test flight of a production Block I Apollo Command/Service Module launched with the Saturn IB launch vehicle. I dunno if this subject has been discussed before, but I find it fascinating! There is another YouTube user named Fran Blanche who has done some "What's inside" work on a Saturn V launch vehicle computer, and even passed it around to other electronic hobbyists. Does anyone else share my curiosity for Apollo Archeology, and/or have any other cool tidbits (videos, pictures, stories.. Etc) that they can share?
- 6 replies
-
- 5
-
- apollo
- rope memory
-
(and 1 more)
Tagged with:
-
I have to admit, it is kinda amusing. Before playing KSP my concept of orbital mechanics was different. I had had it explained, and had seen diagrams, but I didn't "really get it" Lately I have found myself trying to explain some of these concepts, but I really feel like I'm doing about as good as a job as the people that explained it to me/ diagrams... "OK to get into a higher orbit burn prograde, that will raise your periapsis" "So you go faster to get higher?" "Yea, but you have to go even faster if you want to stay up there, but you'll actually be orbiting slower than you were at a lower orbit." .... Its like trying to explain a mobius strip to a dot that just conceptualized the existence of a line.
-
How to head in specific direction when landed ?
MrChumley replied to Shingen's topic in KSP1 Gameplay Questions and Tutorials
During evenings your shadow will point east. As the sun sets in the west. -
[1.5.x] Asclepius - A Kopernicus planet - SSTO playground
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
@HebaruSan No they are no longer needed for the current install. Asclepius now only contains a config for EVE clouds, and the contracts have been moved into FarOut contract pack. Thanks for letting me know. I'll try and get it straightened out. *edit* I see that you are on the case.. Its cool if they are removed.- 141 replies
-
- 1
-
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
MrChumley replied to Thomas P.'s topic in KSP1 Mod Releases
"But the second I tried to change the moon's HeightColorMap options, the moon doesn't load." The quote function seems to be on the fritz.... I think your problem is that the vall template already has a HeightColorMap, so yo have to remove the old one first. Check out line 13 School.cfg -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
MrChumley replied to Thomas P.'s topic in KSP1 Mod Releases
Glancing at your log, it looks like a .DLL in your StockVisualEnhancements is causing problems, and throws exceptions referring to BDA adjustable landing gear? It looks like the popup is from kopernicus just letting you know it is unable to load. -
[ROUND 1] The Kopernicus Creativity Marathon Season 3
MrChumley replied to Whirligig Girl's topic in KSP1 Mods Discussions
Look it doesn't matter. I'm not accusing anyone of anything. I am saying that my feelings were hurt last time (probably unintentionally), and I don't want the same thing to happen to someone else. There must be a better way, and I have given my thoughts on it (even way back when)... I'm willing to get something started and kinda work the clutch when I have to, but mostly stay out of the drivers seat.- 9 replies
-
- challenge
- competition
-
(and 2 more)
Tagged with:
-
I agree completely. I only watched the first episode...
-
[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
One of the most interesting thing about Spud (for me) it its orbital characteristics. It took some number crunching, but I was able to keep it tidally locked to the sun, even as it orbits Dres. The idea is that it captured comet. The ring is supposed to represent vapor off gassing. There is some weird visual stuff that occurs when you make a vertical ring, representing it as a rainbow seems to make it more believable.- 124 replies
-
- 1
-
- planet pack
- kronkus
-
(and 2 more)
Tagged with:
-
[1.5.x] Asclepius - A Kopernicus planet - SSTO playground
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
Thanks @GDJ ! In other new news FarOut contract pack not only adds custom contracts, but now with the help of Kerbal Konstructs and Kerbinside assets, also adds several bases scattered around Asclepius that you can launch your ships from. (See OP for D/L links) Thank you for being awesome!- 141 replies
-
You technically cannot make terrain that is concave. But there are workarounds: Behold my secret cave hideout on spud! (plane for scale) Spud uses a tylo template that borrows the cave PQS, and with a little land management (added a flat spot) there it is... Shhh don't tell everyone
-
I think the Latest release might offer a solution:
-
[ROUND 1] The Kopernicus Creativity Marathon Season 3
MrChumley replied to Whirligig Girl's topic in KSP1 Mods Discussions
My suggestion is to just put up a "generic" template on github, let people fork it, make additions and demonstrate cool kopernicus abilities. Then we can discuss adding various aspects as people make pull requests to be merged into the "main project". We can let Greg be in charge of that. And hopefully by the end date we have a cool planet that EVERYONE can be proud of. And maybe a few can sprout off the sides as well... The old hands get a chance to help/show off. The noobs will get a chance to learn, and everyone can follow along. That way we can put up pics too . And who cares if anyone "copies"? Imitation is the truest form of flattery right? The more planets the better! There is tons of talent around our community.. There might be someone that might not know everything about terrain PQS, but might have something interesting to say about why certain orbital characteristics should be changed because of mass considerations... Maybe someone is really good at 3d modeling, and makes a really nice crystal formation for scatter, but doesn't have 10 hours to polish 7 biomes worth of science definitions? Or, there might be among our distinguished community, someone who really wants to make a completely flat biome made of plad with pink polkadots on an otherwise rocky and baron moon... This might be a place to come and ask? Instead of "Winners/losers" we can have "Contributers" and people can put a star or something in their sigs. Is there any way to download any past creativity marathon winners, let alone runner ups? (My "runner up" moon for Dres, is called Spud and is still maintained, and distributed along with Kronkus). I remember Greg voting to disqualify Spud the very first day I submitted it for showing a pic.- 9 replies
-
- challenge
- competition
-
(and 2 more)
Tagged with:
-
[ROUND 1] The Kopernicus Creativity Marathon Season 3
MrChumley replied to Whirligig Girl's topic in KSP1 Mods Discussions
The judging sounds arbitrary. I feel like this sort of "competition" is a breeding ground for animosity. I absolutely did not enjoy the last round. I'd like the community planet pack to be a journey of learning and discovery, not a battleground of secrecy, and arbitrary judgement.- 9 replies
-
- challenge
- competition
-
(and 2 more)
Tagged with:
-
The OweeBooBoo Run *mods req'd*
MrChumley replied to MrChumley's topic in KSP1 Challenges & Mission ideas
This is it. Val is about to put the hurt on OweeBooBoo. Launching today from a clay brick on top of the mountain is the latest in Kerbal technology. Presenting the six panther propelled craft imaginatively dubbed Untitled. Takeoff is a breeze and Val heads down to the starting point located far down in the crater of the mountain. As soon as Val passes the starting point, the countdown clock starts ticking, and she cranks all six Panther engines to full throttle, engages WET mode, and giggles with glee as the after-burner glow illuminates the canyon wall. Gaining velocity and moving to super-sonic speeds. Val squeezes back on the throttle as she nears a kink in the canyon about 3/4 of the way to the finish. She pulls back hard and braces for the G's. But there is only so much a kerbal can take. It takes her a second to gain back her wher-with-it-all, and luckly her craft has not yet met its demise. Val springs back into action remembering her task at hand and once again slams her throttle all the way forward springing the 6 panther engines to life and jamming her back in her seat with 6 Gs of raw prograde motion! Using the vectoring of the engines she managed to point the nose at the finish line. SHE CROSSED THE FINISH LINE WITH A TIME OF 1m25.440s. Then her craft disintigrated into bits while pulling out of the final dive. She lived. Somehow...- 14 replies
-
- kronkus
- oweebooboo
-
(and 2 more)
Tagged with:
-
[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
Now hear (read) this! FarOut enterprises now utilizes Kerbal-constructs and Kerbinside assets allowing you to launch craft from multiple bases on Kersex! Dependencies: FarOutV3.zip Source Contract Configurator Kerbal Constructs Kerbin-Side (any install) And Kopernicus, modulemanager, and Kronkus. Enjoy- 124 replies
-
- planet pack
- kronkus
-
(and 2 more)
Tagged with:
-
[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
... I'll add a known issues section. I accept PRs at github if anyone has another solution.- 124 replies
-
- planet pack
- kronkus
-
(and 2 more)
Tagged with:
-
Exploring the question, Is there life on the sun?
MrChumley replied to drew4452862's topic in KSP1 Mission Reports
Depends on your definition of life I guess. According to some schools of thought fire could be considered alive. (Reproduces, consumes...) Depending on who you talk to a huge self sustaining ball of fusion reaction might be considered a lifeform in and of itself. -
[1.5.x] Kronkus -A Kopernicus Planet Pack-
MrChumley replied to MrChumley's topic in KSP1 Mod Releases
UPDATE Kronkus V1.3.4 has been released. Changes: Update to Kronkus rings. (for Kopernicus v1.3.0-8) Download: KronkusV1-3-4.zip Enjoy- 124 replies
-
- planet pack
- kronkus
-
(and 2 more)
Tagged with:
-
I just watched the first episode. The opening theme was not great. Seemed like it was more than half commercials. The Klingons are racist? And the crew are all girls? Their first mission was to a binary system to study planet formation? Whaaat? I'd put up a pic of Picard's facepalm, but that might be considered reaction imagery.
-
Target tracking icon? info bar thingy
MrChumley replied to MaxPrime's topic in KSP1 Gameplay Questions and Tutorials
Don't feel too bad. The same thing happened to me. I must have fat fingered the F5. It took me a week until I figured out what was going on. -
Target tracking icon? info bar thingy
MrChumley replied to MaxPrime's topic in KSP1 Gameplay Questions and Tutorials
You can enable/disable target highlighting with F4.