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Torham234

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Everything posted by Torham234

  1. Can you tell what alcohol content the sake has? I can see 60%, but that seems too high for a wine...
  2. I was pretty sure that the gold was safe to drink, since it being a very inert element. I wasn't quite sure if there wasn't some sort of straining ceremony attached to the gold leaf drinking... I just some random looking up sake stores, and this one comes closest in color to my bottle...
  3. Hello Everyone. Today I have received a very peculiar gift. I finished a work for a very good client of mine, and as a gesture of good will, he gave me a bottle of sake. This is in UK, and he got the bottle from his daughter who lives in Japan. I have gladly accepted the gift, but when I got home and had a good look at the bottle, I have realized that It had golden flakes floating in the sake!!. So now I want to really know more about this bottle before I drain it down. Can someone who can read japanese give me some more info on what I actually have? Is it safe to drink the gold? Is there some special way I should enjoy this drink? Thank you for any info you can give me. Here is a picture.
  4. I usually do it this way as well. Decoupling the last stage engines before reentry seems like a waste of money for me, so I just keep the last stage in one piece. This makes it usually too heavy to just land on parachutes, so I keep a tiny bit of fuel in the tanks. Immediately before touch down ( 10 - 15 m above ground) I fire up the engine a slow down enough to safely land. landing legs are nice, but they weigh quite a bit, so that would defeat the OP aim of minimal weight reentry vehicle.
  5. I have reverted to 1.6.2 because of the button spam. Other than that, thank you for a cool mod.
  6. Pretty much this. I think that would be my pet peeve - annoying, yet fairly insignificant and harmless.
  7. you are all wrong, they are in fact called Roots. Even the symbol is a root square, and it makes sense that green plant species like kerbals would trade in roots... As for the spending, I usually blow it on large manned missions with lots of instruments and science gathering.
  8. As many other people, I have found the right click and staging bug too annoying, so I have reverted to 32 bit for now. I only use a selected few mods anyway, so I do not need extra RAM. That said, I think I had a minor fps improvement in 64 bit version, and I think it only crashed once on me. PS: yes, I have noticed the unresponsive chrome as well, now that you mention it...
  9. My thoughts: part testing: As you say, the test windows are usually too narrow/weird to actually bother with them. I would say that these should be reserved to only two scenarios: as ground testing - clamped down at the launchpad, and vacuum testing - in orbit. They could for example return mainly science points, and not be as profitable as other contracts, especially when testing experimental engines. It would make for a way to generate a little bit of science in exchange for funds. Rescue: Either scrap it completely or make the game select only kerbals in EVA on my missions ( which would still be none). I have pretty much ignored this one completely, since it is quite silly to have a solitary kerbal in orbit for no reason. I would prefer a satellite deployment instead of this one, where you have to deploy a robot core + solar panels + random scientific instrument into a orbit X, Y. It could be the most profitable contract to run. Data collection: This one sort of makes sense. Even for the repeat observations, these could be different companies buying scientific data about the stellar body. Low payoff , some science data. Flag planting: Pure prestige. At the moment its very easy to leave a kerbal permanently on the Mun to plant a forest of flags for a ton of cash. To combat this I would award mainly prestige for this type of contract. There is only so much of it you would want, so it would discourage grinding the contract for funds. final point: Yes, what you said. I have read maybe 2-3 of them, and now I just utterly ignore them, and look instead at the short description of what is required.
  10. Not really. Money is there to be spent, just like its a weird idea to hoard science points. There is enough lucrative contracts out there so that you do not have to be perfectionist. I have been playing a conservative and efficient game from the very beginning of KSP, so I just continue playing as I was playing before. Its actually very easy to earn Roots. This Eve Mission vehicle (EME) (land on Gilly, unmanned probe to land on Eve) cost a grand total of 110,799 Roots to put into orbit. I have just accepted a single contract to test a mainsail engine in orbit for 336,995 + 72,123 advance.
  11. You don't even have to really be penny pinching with the funds. I have been steadily going through the research tree and the contracts. I only take the more sensible/profitable ones and I still have extra 2 million (!!) on my account. So far I have only done stuff around kerbin system, so I am going to blow some of this extra cash on a manned return mission to the Eve System.
  12. I am saving up most of those "Test in flight at altitude X" for when I can build planes. Some of the parts have crazy test windows that are very difficult to hit with just rocketry parts. You end up just wasting money.
  13. I love how from time to time I just need to test an engine on the launchpad. Something like that would never happen without the career contracts. In sandbox, there is absolutely no reason to do this:
  14. probably server overload than . In 10 minutes my download finishes, than You can have my bandwith
  15. downloading now from the KSp store page. Re-logging worked for me.
  16. nah, sit back and remember that KSP is still in heavy development. it will be years before the final product. You can afford to wait extra 1- 5 hours for a update...
  17. I had nothing but positive experience with steam, and I have around 40 games on it. Still, I will rather keep my independent KSP, If I have a choice. One less app to run on the background...
  18. Thats why I am trying to download a fresh 64 bit copy, just to make sure
  19. same for me: Parse error: syntax error, unexpected end of file in /host/www.kerbalspaceprogram.com/htdocs/lib/multiplayDwn.php on line 132
  20. You will know that the update is out by the way the KSP servers will crash from download overload. It usually takes about 2 hours to stabilize after that....
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