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Everything posted by Boosterspice
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I wish you luck! I have had the same experience multiple times, but if you find it interesting, it should not be a problem
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[0.24.2] Wolf Aerospace - Perfectrons / L.E.S. Pack [11.08.2014]
Boosterspice replied to PDCWolf's topic in KSP1 Mod Releases
I love it! The perfectrons look very nice, and the LES towers are beautiful Keep up the good work! -
Love it! I use the Fatman engines a lot, and this is just perfect. As for the plugin, it will be a wonderful peace of realism as well! Keep up the good work!
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You might have noticed, but when in space the explosions happen behind the craft every time, you don't propel away from them. See the bottom video from hoojiwana for details ^^ Only real thing missing now is a visible canister drop
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Hi everyone, I've been quite fascinated by rockets for some time, and I have stumbled across a brilliant book about the development of rocket fuels. It is written by a chief chemists working in the middle of everything, and he has a lot of interesting stories. This book contains advanced chemistry, but it is written with humor (see the second quote in my signature). If you know a little chemistry, it's even better, but it is fun to read even if you don't have a lot of knowledge regarding chemistry. Now, this book is quite old, so if you want it in paper, you'll have to go to the nearest antique store and ask them. However, some nice person took the time to scan every single page and put them in a .pdf Here's the link: http://www.sciencemadness.org/library/books/ignition.pdf Enjoy!
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[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Boosterspice replied to r4m0n's topic in KSP1 Mod Releases
I've tried it, but I can't get it working. Version 20.2 -
[0.19] Multiversal Mechatronics - Fixed Camera - 1.3
Boosterspice replied to r4m0n's topic in KSP1 Mod Releases
I would really like to see this updated for .20, because it's just something you can't live without. Also, I'm using the Kerbal Livefeed mod, and it uses F7 as show/don't show button. If you could work a way around, that'd be great! Just a friendly fix suggestion -
You are making wonderful progress! I'll download the alpha as soon as I get home!
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This will be fantastic! Nice to see that several people try to make this method available (no surprise, really)
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How to modell an engine
Boosterspice replied to Boosterspice's topic in KSP1 Modelling and Texturing Discussion
Thanks for the tips, all of you! I'll be trying out different methods, but you guys have given me an idea..... Zaeo, I'll give you a hint: Salami! -
Hi people I really don't know how to model an engine in blender, so I hope that some of you guys might know. I'm not asking for a complete tutorial, but techniques and what tools to use. I have some experience, so no need to go complete newbie-info
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Hi When I apply textures to my parts (fuel tanks), they fit nicely, but there is a "crack" on it, as if the texture does not go all the way around. How do I fix this?
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[1.0.2] TAC Self Destruct v1.5.1 [13May]
Boosterspice replied to TaranisElsu's topic in KSP1 Mod Releases
Fantastic! This is something every rocket should have When you blow the part itself, will any other part that it is attached to blow up? -
OOHHH! SHINY! This will be the backbone of my interplanetary fleet! Awesome work, monster