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Everything posted by Boosterspice
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
The one thing I think you should fix in the near future, is the massive lag created by the steam engine (if possible, of course) -
Love the 2001 tribute at the end
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
That's weird, it worked fine for me, and I downloaded about 30 mins ago. Maybe spaceport is acting up again -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
So, your browser crashes when the download is more than 32MB? Curious, which browser are you using? -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
Jeez! You release a new version almost everyday! Going to test it now -
[Web project] KSP configurable pre-launch Checklist
Boosterspice replied to nobody44's topic in KSP1 Tools and Applications
It's a very good initiative, I must say. Great checklist -
I think it is okay to use clipping. In real life, adjustments to specific parts can be made. Limited, of course, but nonetheless. I use clipping to fit parts together, at least those which normally don't fit. Also, isn't Ubizor welding just organised clipping? (of sorts)?
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I haven't heard of any real-time mission so far, so you'll probably be the first one . However, I hope you are aware of how much time it will take. Seriously. The real Apollo 11 mission had a mission time of 8 days. You'll have to leave your PC on 24/7 too, and keep an eye on what's going on. That being said, I think it's a really cool idea, and I'll definitely read that mission log
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
Looking good! I say, you work quickly. Perhaps have different colours for the strut and the fuel line? -
Welcome aboard! May your stay be pleasant and your adventures grand!
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
I've flown it now, and I must say, it is a most splendid mod. Tesla stuff and science stuff would be awesome too One thing though. The mod is great so far, but since it is steampunk, I think you should make more things out of brass and copper, not just wooden barrels. Reminds me of the wacky wood wares mod a little too much, to be honest. -
Make a wish... and have it horribly corrupted!
Boosterspice replied to vexx32's topic in Forum Games!
Granted, now you can only think of My Little Pony. I wish for an official letter from Obama -
Make a wish... and have it horribly corrupted!
Boosterspice replied to vexx32's topic in Forum Games!
Granted. Out of curiosity, you shoot at the moon, and get sucked into space. Wheeeee! I wish for space. Space! SPAAAAAAAACE! -
SteamPunKerbal: To Mun in a Barrel
Boosterspice replied to Geschosskopf's topic in KSP1 Mission Reports
I love it! Great story made with a great mod -
OOooohhhhh! *Sees new video* "Cool". *Sees duration* ERMEGHERD! If only school would ever end......
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They are very powerful, that's for sure, but I think they work fine as of now. You can do whatever you want in sandbox, so if you don't like them, don't use them. You can also simply delete them from the NASAmission folder, if the mere presence is annoying. Still, rockets are not just "MOAR BOOSTERS", even though that is what KSP seems like at times. You don't have to use the big parts for everything. I haven't used them much, because I have other solutions to weight problems.
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Now play chess on a rocket in space!
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
As long as you credit the original devs, I don't think it counts as "stealing". -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
Boosterspice replied to Kerb-fu's topic in KSP1 Mod Releases
This is some sweet stuff! I'll be making steampunk asteroid retrievers now Oh, and if you need a flag, I'll gladly help you -
Make a wish... and have it horribly corrupted!
Boosterspice replied to vexx32's topic in Forum Games!
Granted, but they are destroyed by aliens before they can explore the solar system I wish for wormholes to function -
Make a wish... and have it horribly corrupted!
Boosterspice replied to vexx32's topic in Forum Games!
Granted. MOAR EXPLOSIONS! A rocket "lands" on your head. I wish my milkshake was good -
Make a wish... and have it horribly corrupted!
Boosterspice replied to vexx32's topic in Forum Games!
Granted. You are a smoked salmon. I wish for milkshake -
Welcome! Glad to see another victim, hrm, player joining. As for the station modules, there are few stock modules, however excellent mods like this, and this, and oh my, look at this! are available to you ^^
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I believe that maybe everything should have started around this time, if Squad knew that they would release sometime in April. It is good that they polish the update before releasing, however they should have maybe started the "hype" right before final polishing, so that they knew roughly the release date. Personally, as a long-time fan, I don't feel let down, mostly because I know that there are always some bugs that hide until the last minute.