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SmarterThanMe

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Everything posted by SmarterThanMe

  1. I think @APlayer was working on something?
  2. Yep, got this bug too. Played it through a couple of times, burned alive/froze a whole station worth of crew.
  3. Since installing the latest update, KSP and Firefox (?!?) seem to crash together. I don't know if this is a scatterer issue, but that's the only thing that's changed on my system since last night. Anything I can do to help you figure out what?
  4. Apparently the Sentinel telescope from Asteroid Day requires samples to be returned? Any way to change that?
  5. Hmm.. So I have TAC-LS, and I thought that it played nicely with Kerbalism (or, rather, that Kerbalism deferred to TAC-LS, when it was installed). But apparently not?
  6. Is there a wiki or something with details about each of the bases on this pack? I keep having to eyeball the runways, and, generally? I kinda suck actually.
  7. Thanks for linking that.. Doesn't seem to add the other ground stations though? --edit Oh right. Have to start a new game.
  8. The URL looks dead from where I'm sitting (@GreeningGalaxy?)
  9. @nixeagle you're a champ. Could I get your WIP CFG? Any chance of doing the same for the Probes Plus antennae from Coatl?
  10. As far as I thought that was correct, so I'll defer to someone else who knows better. You probably aren't doing anything wrong. Everyone worries about whether they're doing the right thing or not. I say, so long as you're not impacting someone else's life (or other celestial body), just go with the flow.
  11. Oh. Oh! I see what's going on now. You need to create a set specific for that system then. Create a new folder with the ribbons folder from the original mod, and rename the folders (i.e., from Kerbin, etc.) so that they match the planet names. Then they should be picked up automagically.
  12. Should work out of the box. Not sure what fiddling you've done, but that's probably broken it.
  13. I've had a go: https://drive.google.com/file/d/0B7hRsbsJ_xotd0Z3dzdmZ1FJdms/view?usp=drivesdk ...but I clearly didn't do it right. Deploy's don't work. RT antenna don't work at all. Any guidance would be much appreciated. Even better if you can do it and I'll root through what you did and learn for next time. Thanks in advance.
  14. I've adapted a CFG in Kerbalism to convert Coatl and Remotetech antennae that I thought would have worked. Any chance anyone could give it a look over? https://drive.google.com/file/d/0B7hRsbsJ_xotd0Z3dzdmZ1FJdms/view?usp=sharing The point was to convert the antennae over to work with Kerbalism's signal system. Seems to have worked with the Coatl antennae, but not the RT ones. TIA.
  15. I realised that the RT antennae didn't have tech required... I think I've fixed that. Still looking for someone else to pass an eye over it. --edit OK, RT antennae and deploys still don't work. Can anyone help?
  16. OK, I've had a go at writing a compatibility CFG for RT and Coatl antenna. You will need the RT parts (with the dll removed) and the Coatl Probes Plus pack for this to work. https://drive.google.com/file/d/0B7hRsbsJ_xotd0Z3dzdmZ1FJdms/view?usp=sharing I have no idea if this works or not... If someone could please have a look at it and tell me what I've done wrong?
  17. Any chance of a CFG to make your antennae compatible with Kerbalism?
  18. Waited a while and nothing. Restarted KSP and it worked. No idea. If it happens again I'll try to sort out what happened and see if its reproducible.
  19. OK, bit confused. I have a connection to DSN, and it says its connected. Data ready to transmit, and marked as ready. But still not transmitting. Mousing over the icon says that telemetry is being transmitted. What am I missing?
  20. Anyone had a go at writing a CFG to convert the RT antennae to provide more part diversity?
  21. Anyone having any issues with this (or FF) in 1.2.2? I haven't started playing it yet (waiting for KCT and Kerbalism to be stable)...
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