Van Disaster

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Posts posted by Van Disaster

  1. On 10/24/2018 at 5:13 AM, SuicidalInsanity said:

    I'd need to make some minor changes to make it legal for BAD-T IV/fix B9PW weirdness when loading an older craftfile, but that shouldn't take more than a minute or 2; other than that it should be good to go. Should I include the D.A.C. Deimos X in BAD-T IV's roster?

    Whoops, sorry - life got in the way there. If you're still short & need a bot plane, feel free - I think I did a slightly updated one post contest but no idea what state it's in ( I seem to have a Mk XII with extended wingtips, but I suspect it's not tuned ).


    On 10/29/2018 at 1:39 AM, Noir said:

    Thanks. I would have made the centre tube/fuselage wider, to make it more seamless which is how the Mk.I was. But, I didn't want  to cover up the engines to much and be consider cheaty or anything. That part isn't even connected to anything, it's just there for looks.


    This is what I was originally basing the design on. The British also had a bi-plane with a similar configuration.

    I don't know if Retrofuture is being updated still, but that did have a centre prop part -


  2. 48 minutes ago, Pds314 said:

    Like, I just made a fighter in stock KSP and it's faster than the dummy can go in stock KSP. The problem is that the Dummy cannot go very fast. 66 m/s. I think this may be due to stock KSP applying drag to the rotor disk though.

    Or it's that stock air is still gooier than FAR.

    Won't make this, been busy & didn't notice it was running again ( I'd kinda stopped visiting looking for the WW1 event :p ) - will spectate. My entry from last year is around on KerbalX still, not sure if it works as well in a current build.

  3. On 26/03/2018 at 4:30 PM, Aazard said:

    Here we go, it was the wing mass stopping me. Area ruling could be tweaked more, but it works.

    The second version has more sweep & looks like less span, so also presumably overall less drag - you concentrated on wave drag, but compared to working on absolute overall drag that is a relatively small thing & you didn't give us any other numbers in the hangar. The static panel should tell you what you need to know, it'll have a cD figure for the AoA at altitude.

  4. 17 hours ago, klgraham1013 said:

    Isn't that what people are trying to do?  If we've learned anything the past 5 years, lies can get people fired; ruin businesses.  I'm not saying this won't blow over in a few weeks.  I'm asking how saying "We aren't collecting this stuff" is somehow legal advise, or open to interpretation.  Maybe if businesses started talking like people, we would start trusting them more.

    I'm sure if it got bad enough that it was likely to actually lose sales someone would speak up - PR is cheaper than court cases ( especially random people on the internet who might not have any cash to hand over anyway ) given the legal department would spend less time on checking a release. There's many members of the public in this thread doing their job for them just fine though. There's been a few cases here of people trying to incite boycotts which I guess could be used as evidence of malicious attempts to cause material damage if there was a court case ( perhaps people should be a bit careful what they say without checking for evidence first, eh? ) but apparently not enough in a couple of days for it to matter.

    Which is the better path? ignoring hysterical untruths or validating their existence by responding?

  5. 3 hours ago, klgraham1013 said:

    So, if I start saying lies about you, you're not going to speak up?  This is real life that could affect their reputation.  Say something.

    If it causes me material loss due to damage to my reputation or something I'll sue you for libel. Otherwise, oh no - someone said something untrue about me on the internet, what will I do now!

  6. Just now, klgraham1013 said:

    It doesn't help that Squad isn't really saying anything.  I've heard the defense of "They need to talk to their lawyers to say the right thing" or something.  Is it really that hard to say "Come on, guys.  Seriously?  We're not gathering your personal info.  Cool your jets."

    KSP isn't spyware, but Squad's silence is giving people ammunition.

    Innocent until proven less than innocent, etc? it's on us to prove them guilty, and there's no evidence.

  7. 2 hours ago, Galileo said:

    Basically, we are given a unique number at birth, used for tracking benefits and other identification purposes. If someone with malicious intent was to get a hold of your social security #, they could buy a house, get a car, take out a loan, eat your lunch and dinner too, all in your name, basically screwing your credit/life up. Identity theft is a big deal in the United States, but I’m sure it is everywhere. ) 

    Interesting. We're given a unique number here when we're 16, literally only for social security transactions though. Everything else has it's own unique number, I don't know how many I have by now... good luck trying to dig up all of them, even I don't know half of them.

  8. My address is publically available given it's the billing address for my domains ( so it's linked to email if you can do some basic guesswork ). I'm ex-directory but I bet most people are in the phonebook. Everyone's on the electoral register in my country. Census data is available if you want to get it. IP addresses are logged *everywhere* ( that's what they're there for ). Learn to firewall. EULAs are just legalese fiction until it's in court, check your local consumer & data protection laws & see if it's even valid.

    Some of my taxes have apparently gone into cracking HTTPS, although that may be the simpler encryption types.

  9. 25 minutes ago, nascarlaser1 said:

    Most websites on the planet collects data, from the Book of Face to gaming sites. Why does it all of a sudden matter if TT2 states that they may take some of  our data? And even if they do, other sites already do it too.

    I would be very surprised if there was a website which didn't log requests - and most of them will log referral data with that so they know where the request came from. Been like that since day zero, pretty much. On top of that, ISPs running transparent proxies will also be logging requests as a matter of course ( and even if they're not transparent ). This is all before we start going into packet inspection and other issues which are also a matter of routine. The price you pay for using the internet is someone knowing what you're doing - if nobody knew what you're doing at all the whole system wouldn't work, because it's a system which uses cooperative transfer of data.

    Anyway this is a non-issue technically, just firewall the game. Ethically, *shrug*, see above.

  10. 2 minutes ago, klgraham1013 said:

    I read this, and I believe it, but in this same thread people state companies must do this to protect their IP.  If they aren't legally enforceable, than how are they protection at all?  What's the point?  It's one or the other isn't it?  It really just feels like consumers are getting walking all over for no reason.

    Well, presumably it's not all or nothing - and there are external protections for IP just as there are external protections for consumers. None of what's written means anything until it's taken into a court anyway, TTI don't have a secret police branch as far as I know :P

  11. 26 minutes ago, JAFO said:

    Since Redshell is essentially a Steam thing, from what I can see on their website, I'm wondering if this is something only affecting Steam installs?

    I bought directly from the KSP website, so I guess I'll soon find out.

    It is present in store-downloaded copies.

  12. Any half-decent firewall should give you the option to block specific attempts at network access by an application - if yours doesn't, then get one that does ( there are enough free ones to choose from ). Then all this becomes moot. Mine distinguishes between KSP itself and the little program I forgot the name of that checks if mods are up to date, all very much a non-issue.

    If you don't have a firewall like that then you're going to miss warnings from much more malicious network clients.

  13. I'm fairly sure your local consumer protection ( and I imagine IP protection ) laws override any part of an EULA that contradicts them, so how much that document is worth is rather hard to discuss properly on an international forum.

    I'm curious how much a click-agreement is worth too - how do you even prove I was the one who clicked "I agree"?

  14. 8 minutes ago, Wardstone111 said:

    In which case, with my very limited knowledge of copyright laws and EULAs, if a claim by Squad or Take Two were made, they would be clutching at straws seeing as no software they own is being used to make the modifications. The configs are made in a text editor, the models made in Blender or some other 3D editor and made compatible with third party software, plugins are made in Visual Studio or MonoDevelop with only reference to the KSP files (nothing included) and the makers of the mods are third parties and not Take Two or Squad. I think, although am by no means sure, that mods cannot be legally claimed by Take Two or Squad. Fan Fiction images probably could be, seeing as they are in game but the community would probably get a bit irritated after a while.

    It's been already made clear that at least in some countries that a mere change of format ( ie, exporting from Unity to KSP ) would not be enough for TTI to claim anything. Regardless I can't see any way in which they could feasably claim source, and without that nothing is maintainable.

  15. 9 minutes ago, Wardstone111 said:

    I must say I somewhat disagree with the new EULA, although if there was a matter of copyright, I think the mod-maker would probably win, at least where I live, as they have the rights to the configs and code even if Part Tools is used to make the model. However, wasn't it someone at squad who made the Blender Part Tools alternative. If so it will probably be under the EULA.

    Not when he was a Squad contractor, no. I guess if someone tried hard enough they might get a sting on some reverse engineering issue, but that sounds more like it'd get the plugin itself than any resultant exported product.

  16. Small note of interest: GTAV was far from the first C&D - I can remember Papyrus/Sierra very apologetically sending a C&D to a mod team in 2004 or so explaining that they didn't actually want to stop the team but they were legally obligated to take action. Was a strange situation involving other people's copyright ( even though the mod team was most definitely not-profit, I guess it was some strange legal exposure issue - IANAL ) and live patching of the game.