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michaelphoenix22

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Posts posted by michaelphoenix22

  1. The TTWheels OmniWheels/Multiwheels mods have some better options--not perfect, mind, but better. And yes, keybinding helps.

    can anyone recommend an alternative to this mod or a differ place to dl it... the mod author seems to be throwing a hissy fit over the curse migration and isn't publishing it.

  2. When it was just science I would start all the time trying not to cheat myself 100000 sci and knock out eh tech tree. I got bored and i wanted to get to the parts i wanted. With contracts i feel as if there is something to do. experiments to run and challenges to meet. Heck half the time i find myself actually FORGETTING to run my science experiments cause I'm so caught up in running the contract challenges.

    TLDR: i like contracts :P

  3. Do you have KSP on steam? If so that will automatically tell you (so long as you are subscribed to the KSP community hub) when it is released. Save your F5 key some stress, it's not gonna be out today anyway...

    i do and i am... however im still anxious.

    and what do you mean it wont be out today is that confirmed somewhere?

  4. Not to any person particularly, but to the pile of code i am repeatedly abusing ans i refresh the page every 15 minutes to see if the new patch is out yet. So again i do apologies for any discomfort this may have cause you oh great pile o forum code. I do hope that you can forgive me. now if you'll excuse me....

    (F5)

    (F5)

    (F5)

    (F5)

  5. Just lost one after a beautiful mission to Duna. Though i used more fuel than i thought i would so i opted to just go straight from solar orbit and careen into Kerbin. boy, did i come in HOT!

    I was doing close to 4000 mps. I wasnt aware that you actually COULD lose a ship in re-entry. I think what happened was the shape of my ship. I had my butt-ened faced towards retrograde like normal but the top wanted to spin downwards. Just as it started to do that is when it went BOOM! I hadn't even deployed the chutes yet.... was too afraid to at the speed i was going.

    Anyone encounter this?

  6. We need less struts for pretty much every other part now, so what's the problem with having a few to hold SRBs on?

    nuthing.... it works. But i ask you whats wrong with having a longer decoupler so i dont have to use duct tape..errr i mean struts.. so my rockets dont look like teepees flying through the air?

  7. well, we got these fantastic new giant parts, however, things like the new SRB are so long that the existing decouplers dont work well without a decent amount of struts. Since from what i hear the new unity update allows more contact points couda pretty please with pulverized Jeb on top give us some longer decouplers?

    thanks,

    Mike

  8. So im starting a new game with remote tech installed, however the most irritating part about that mod is the start up. Trying to get that initial satellite coverage over kerbin so you can actually launch missions to other places. So i thought to myself "self this is a problem im tired of dealing with." So i decided to make permanent satellites with white suited Kerbals in each one with a satellite dish slapped firmly over the door. No parachutes are installed either.... they are never leaving. Those poor souls will be stuck forever being Kerbin's eyes and ears for the rest of eternity.

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