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SpaceSylvester

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    Bottle Rocketeer

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  1. I swear - hit the F key. It will lock heading. You hit T to engage the system, if you hit F the SAS light blinks. I've done liftoffs without doing that, and it doesn't maintain heading even if I have pressed T.
  2. Have you guys just been hitting the T key to lock in place? That will only dampen control forces - look in the control list. You have to now hit F to have the SAS lock on a certain bearing. Its been working perfectly for me. You hit F to lock the bearing with SAS on, then if you turn, the lock disengages, but SAS still keeps the other axis neutral if you're moving just one. Once you have a new heading, hit F again.
  3. Robin III Objective: Deliver a probe to an orbit of 80 kilometers, and afterwards successfully deploy solar panels so that the probe may stay active in orbit. Also test a new fangled engine that the guys in the rocket shop are calling "solid fueled". Sounds explosive. Robin III clears the pad, with the new "solid fuel" booster burning as it hurls the spacecraft skyward. The engineers were impressed; they had 2-1 odds that the damn thing was just going to explode on the pad when it was lit. The third stage burns, accelerating the spacecraft so it can make its planned orbit. The fairings were jettisoned as soon as the atmosphere was cleared. This would ensure they would eventually re-enter and burn up, preventing the accumulation of space debris. Once detached from its base, Robin III orientates its dome towards the surface and deploys its solar panels. The new probe includes a battery module to sustain it when on the dark side of its orbit. Robin III ushers in a new milestone in space travel - the first artificial satellite around Kerbin. Status: Success - satellite operating as designed, solid rocket booster performed flawlessly.
  4. Robin II Objective: Place a small satellite into a low circular orbit of 75 kilometers and take readings from the probe until its batteries are drained. Also, test staging of rocket. Robin II has cleared the pad. Second stage has successfully deployed and raised apoapsis to 75 km. Awaiting orbital injection burn. Unfortunately, the new ASAS module consumed more power than the engineers at the KSP initially expected. Therefore, the probe's batteries ran dry midway thru the burn, causing the spacecraft to begin to tumble until the fuel was exhausted. Now dead in space, Robin II made an ignominious reentry on the opposite side of Kerbin. Status: Partial success - staging design proven, but electrical system needs redesign (Translation - a real battery)
  5. Well, it seems that my KSP installation took a nosedive at somepoint last night with some new mod or another, and after uninstalling those mods didn't help, I reinstalled the game from scratch. I'm now starting a new program with less mods installed then before. I've found now that the stock parts really meet my needs in all ways but one - fairings. Therefore I installed the KW Rocketry mod to take advantage of the nice fairings in that. I've also installed crew manifest and Kerbal Alarm Clock for better flight management. So with a renewed spirit, I have christened the Phoenix Program: Sub-program 1: The Robin Series - suborbital/orbital satellites and probes to test basic propulsion and design configurations. First Mission: Robin I Objective: Test basic steering and fairing design while carrying a suborbital probe which will take atmospheric readings during its descent. First launch of the Phoenix Program - Robin I heads skywards. The rocket continues to ascend as the motor runs out of fuel. The fairings are jettisoned shortly therafter. The probe beams its readings back to the KSC as it begins its terminal descend through the atmosphere, splashing down on the opposite side of the Kerblantic from the space center. Status: All mission goals met, proceeding with Robin II.
  6. Thank you! I'm working on a stock shuttle, Soyuz, and Progress so I can recreate the late 90s.
  7. Oh, by the way, it may be more appropriate to move this to the spacecraft exchange if a mod can do that.
  8. Greetings fellow Kerbalnauts! As a result of the nice feedback I received about my KerbLab design, I decided to try and construct another historical station in orbit. The next logical step, was a replica of Mir. Therefore, I proudly present to you KerbMir! Made from all stock parts (I promise this time!), Kerbmir was assembled in orbit by bringing together six separate modules. Not shown in the pictures below are a Soyuz or Progress cargo analogue, as I've yet to send them up to the station. The photos below show each module as it is being assembled, plus a picture of the whole station up to that point (except for Kerbvant I and Kerspectr, I forgot to take a picture for the whole station on the first, and don't have a picture in space for the second). All modules were also launched with stock launchers. All names are kerbalized variations of the actual station modules. So without further ado: Station Core: Kerbvant 2 Kerbvant 1 Kerspectr - no picture taken Keriroda Kerbstall - Finished station in last pic As always, comments are welcome! If anyone is interested, I can include the individual modules with their launchers in a zip folder so you can assemble the station yourself. Thanks!
  9. Hello again everyone. I hope those who have downloaded Kerblab are enjoying it. I thought I'd post a few shots of the station in operation. In these two pictures, you can see both the small CSM and large CSM docked with the station. While docked, the large CSM has two 1x6 solar arrays that supplement the station's own generation abilities. Both CSMs are also made entirely from stock parts. If anyone is interested in either one of the CSM designs, let me know and I'll post the craft files. I used the recently released RCS balancer plugin mod to balance the RCS thrusters on both designs, so you should be able to easily translate them without any rotation.
  10. Also, to those who may be wondering, Skylab was originally supposed to have solar arrays on either side of the habitation module, but damage occurred during launch. The protective heat shield around the habitat ripped off and took one of the solar arrays with it, hence the emergency repairs that had to be conducted in orbit and the station's lopsided shape in reality.
  11. And, two problems solved. Large SAS and ASAS modules removed. I replaced the small fuel tank with the stock SAS and ASAS modules. That should get the Delta V back to the original 6300 range and finally ensure we have nothing but stock parts. I've updated the craft file again - you can get it here. Two updated pics below.
  12. Damn....so is it only the large ASAS module that's stock or are they both mod parts? Either way I'll correct it.
  13. Well, alas, if we still had the launch tower, you could crash it into that on launch. Maybe you can attach a small decoupler there and blow it off at an appropriate time on launch.
  14. Problem: Solved! Behold, the power of a small fuel tank. I've also added the second docking point opposite the telescope/ Pro: Looks good, matches the color scheme better. Con: Its heavy, therefore reducing the total delta V to around 6000. It's still good enough for almost any Kerbin orbit, and perhaps you can get it into Munar orbit. If you want to get the old stats back, you can load the ship on the pad, then go and edit the persistence file to remove all the fuel from that small tank. I've updated the craft file here. Pictures below:
  15. Damn, you know what, you're right. That is a Nova Punch remote guidance unit. I have so many mods, I sometimes forget what is a stock part. I'll correct that along with the second docking port. Update to be posted shortly.
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