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John FX

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Everything posted by John FX

  1. Just in case, before anyone starts, there is a whole thread devoted to the time warp issue with multiplayer. If you start to feel the need to talk about it, there is a place for that... I feel every thread about MP, whatever the original topic, devolves into that discussion eventually. Back on topic, I have thought for years that Squad would do better by just fronting it out and telling us what they plan to do. Almost every other game developer does that and accepts some people will be unhappy whatever they do. Squad seem... sensitive to criticism.
  2. That has been the holy grail of KSP for years now. I am not holding my breath... It seems there are issues with PhysX, hardware variations, and other things.
  3. I think the game would be better with all these suggestions.
  4. The simple answer is a console is made for shiny graphics, which are not hard as it has a good graphics chip. KSP needs a good processor because it has actually hard code to process. Consoles are less well equipped in that area. As such a console can play something like COD with amazing frame rates and graphics fairly easily but KSP, which has lots of physics to calculate, is very hard for a console. TL;DR you will not stop the stutter and you will not get good frame rates on a console with KSP.
  5. Hilarious. Asking Squad to be clear about future plans? Hahaha.
  6. Sorry for the cryptic title, I have been playing `Oxygen not Included` and the default behaviour for the mouse, if there are multiple items under your pointer, is to cycle through the options with each click. This behaviour is very very good. For example, on one square you might have copper, a pipe, an electrical wire, and a ladder. First click you select the copper and can choose an action to do with it, next click you select the pipe, then the wire, then the ladder. No item is unavailable to be clicked on, the only input from the user is a click. This is needed in KSP, especially in the map view. If you have two craft 3km from each other then you just cannot switch craft reliably. You are too far to use [ and ] and you are told to use the map. When you use the map you cannot zoom in far enough for the craft to appear distinct so you cannot click on the other craft. Instead you must exit the flight screen, go to KSC, enter the map view there, then select your craft from the list, then select to control it. This is just not good in any way. If multiple clicks cycled through possible results then you would click twice in the map view to select the other craft and switch. Much better. More like the behaviour I would expect from a game that has been released... EDIT : This would also be handy if you have a manoeuvrer node and other items too close to separate.
  7. Nice to see this suggested again. I still support this idea. Every time I play another game where it is easy to go back to the desktop it emphasises just how hard it is to do in KSP.
  8. This is the important bit that could lead to kerbals wandering about the landing site autonomously taking care of various equipment and science. Suggests a number of kerbals could each follow their own path, possibly a dynamic one that leads them between any parts on the ground within 250m. Wanted that for years... Anyway, back on topic, that is a sweet ssto. Rather nimble.
  9. How do you make two kerbals walk at the same time? Whatever mechanism you use could be the base of a kerbal autonomy mod... Also, great tune.
  10. See? There you go trying to explain things with sense and logic in a game about little green men on a planet 10 times too small who have no buildings except those for making and flying spacecraft and planes. Obviously it cannot happen here in the real world with all our `physics`, but in the world made from pixels, anything can happen. To see which world you are in, try to take apart anything in the VAB menu, if you are in the world made from pixels you will find it is just a solid part, with no internal components. It makes thrust purely by `magic`. If you can take it apart and see a mechanism that makes it work, you are in the real world. In the pixel world, it is completely possible to have just a smattering of degenerate neutronium evenly spread all through the planet... Maybe the same wizard is responsible for both effects?
  11. I think you got your price point right. It would even have been right in pounds instead of dollars. Christmas is in March this year, who would have thought?
  12. If you do not want people to make assumptions maybe your posts should make more sense, or even just be funny. I bet you are fun at parties. "Actually, we should not use the words `Happy Birthday` when congratulating someone on the anniversary of it. We should congratulate them on the anniversary of the event, not the event itself." Oh how we laughed. Wait, no we didn't. Just to be clear a `bane` is a cause of great distress or annoyance. For example a Balrog would be a bane to dwarves. A heavy rocket would be a bane to Jeb. As such, if the core of Kerbin were to be made of an old core from a neutron star, if you delved too deeply and too greedily for your ore, from which you would make a rocket, then it would be heavier than normal ore as it contains small amounts of degenerate neutronium. If you made your rocket from this ore, it would have a poor TWR, and this is what we find in KSP. This would frustrate an astronaut who wanted to reach orbit due to the rocket equation. It would be Jeb's Bane. YOU might want to read up on the definitions of words before you incorrectly correct others when they use words correctly again... I assumed you had not read the book due to your comment bearing no relation to the bane of the dwarves, Tolkien, or even the correct usage of the word.
  13. I take it you have not read The Lord of the RIngs...
  14. Just found out about this. Might well have to install it when I have time.
  15. I saw someone else asked but nobody replied, how is one supposed to land a lander on Venus when no part can survive the pressure? Does anyone know of a mod which contains higher pressure parts that might be up to the task?
  16. Ah, maybe they delved too greedily and too deep, and ended up with ore that was too heavy. Jeb's bane.
  17. When building a craft to fulfil a contract in the VAB (or SPH), sometimes you are building to a budget for a particular contract. It would be nice to have the financial reward for each contract visible in the little popup window that shows you the criteria for your contracts. Then you could make sure your craft costs less than the amount you will receive for doing the contract as well as having enough Dv.
  18. Granted, you suffer explosive decompression from the lack of a suit. I wish to have this wish corrupted.
  19. Does anyone else have real trouble just getting (apollo and fuel only) docking ports to latch? I have tried rotating the craft, while rubbing the ports together, and they just will not latch. Do I have to do things with the bumpers to get them to work? When I try the bumpers just push my craft apart, hardly useful. Whatever I try I simply cannot connect two craft using docking ports. EDIT : I have decided to not bother, I will just use the claw to `dock`. Turn it on, hit the other craft hard enough and you are done, none of this fiddly messing about that, in the real world, is just done automatically by a computer. I am playing the game on a computer, if it cannot be assumed `for realism` that it has matched up the ports then I will simply not bother. Realism at that excessively pointless level without the real world devices that make it possible is just not fun (not even dwarf fortress style `fun`). They tried to dock manually in real life once, but only once... I will take their experience on board I think.
  20. That's nice. Seems like something that should be in stock, rather than an expansion.
  21. "It is however extremely important to note that the celestial body is called "The Sun" in the English game, and "Sun" in the game files. There is no such thing as Kerbol outside of the community forums and wiki."
  22. Actually most of Kerbin is matter of a density we would accept as very normal. There is a very small core made from a small piece of neutron star which is actually the remnants of an old star that got captured by The Sun, which is as far as I know still the official name for the star at the centre of the system. Most of Kerbin is normal density, except for the little bit in the middle which is very very very very dense. This is why rockets made out of matter from the mantle behave like our rockets, instead of being 10 times heavier.
  23. If you watched the live stream, they had the trajectories mod running and it showed a blue line indicating the live trajectory and you could see them boost back to stop, and then reverse flight back to KSC
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