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About GluttonyReaper

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  1. VR - Let's take it to next level

    For me, this the kicker of the argument. At this stage, I'm unconvinced that VR will be 'cheap' enough in the near future to be as widespread as you state here. Especially when combined with other issues such as motion sickness which prevent a not insignificant percentage of people from being able to use for extended periods of time, and the fact that it's quite a bit less 'plug and play' than traditional methods, it just doesn't seem likely to me. ...that said. I don't think that it's just a gimmick. I think it is one of those things that'll stick around and be a valid way of playing certain games... similar to racing wheels and joysticks, once it eventually does become cheap enough. But much like them, I don't think it'll be much more than a niche thing outside of 'I tried it in an arcade' once. The point is that at this stage, VR is risky. Most of the gameplay in KSP would have to be redesigned for VR, for it to be the great experience that we'd want (unless they just tacked on something crappy, which defeats the point entirely). For SQUAD, it would be a lot of time and money pouring into what is essentially a gamble - will VR be big in the next 5-10 years? No-one really knows. And, as bad as it sounds, it makes more sense to wait for someone else to go first and open up that audience anyway. At the moment, VR is still incredibly niche, as mentioned by others, so it makes no sense to devout energy towards right now. Maybe in the future, but not now.
  2. Beginner stacking target

    I would also recommend Orion. Interesting to look at, and big enough that you can't really miss That said, I've always been a fan of the 'point straight up and hope for the best' method. Might not always get any fancy nebula or anything like that, but the stars alone are beautiful enough
  3. Is adding wing incidence an advanced technique ?

    Yeah, I'd say it's pretty advanced, and you can get by without reasonably okay if you don't use Mk2 parts. My suggestion would be to recommend not using Mk2 parts... but include a link to a tutorial on wing incidence, with a disclaimer that it's a bit more advanced. That's what I would like to see in a tutorial anyway
  4. VAB delete

    Yup, definitely have wished this was a thing sometimes, especially when testing a payload and realizing I've deleted the launch vehicle by pressing launch. The only thing I can think of is that it might be slightly annoying if you lose a detached piece in the rest of the rocket it'll prompt you unnecessarily, but that's honestly pretty minor.
  5. Development Update for Consoles!

    It's not.
  6. Does anyone known what happen with: Making History DLC

    I mean, people who bought the game before May 2013 are getting the DLC for free, sooo...
  7. EDIT: Removed for practical reasons.
  8. Strange physics bug needs discussion.

    Soo... what would happen if you turned off unbreakable joints partway through?
  9. What is rocket exhaust formed of?

    Yup, that's the important bit - oxygen atoms have an atomic weight of 16, but oxygen comes in pairs in this case. As such, oxygen molecules have an atomic weight of 32, while water molecules (with only one oxygen atom) have an atomic weight of 18.
  10. What is rocket exhaust formed of?

    Oxygen is heavier than both hydrogen and water - if you want thrust, you want more of it flying out the nozzle. At the sacrifice of some specific impulse, of course, but that's likely less of a certain for launch engines.
  11. What Happened To Nexter And Danny?

    No idea, never really followed them.
  12. What Happened To Nexter And Danny?

    Danny2462 is still around on places like Twitter, just not making videos at the moment.
  13. Show off your drawings!

    To my eyes, it looks pretty orthographic. Kinda like you're taking a picture from a long way away and zooming in, rather than taking picture up close. Not necessarily a bad thing, it's more a stylistic choice than anything
  14. Hitchiker Can Vs Mk2 Crew Cabin

    Oh, I wouldn't do it either, but if you want to be efficient about it... I personally find stock station building a little unsatisfying, so I tend to use mods like Stock Station Expansion, just to add a bit more visual variety to things. I've also seen some pretty good looking toridial stations in the past that primarily use Mk2 parts, so there's definitely ways to utilize them outside of planes.