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datubaman

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Everything posted by datubaman

  1. I'm sorry, but random explosive disassembly of Union Dynamics vehicles is not covered under your current warranty. If you would like, we can upgrade you to the premium warranty upon your next purchase that exceeds $1.2 million dollars.
  2. As in completely new vehicles. *sniff* my babies....
  3. The main issue is that the wheels are all reversed on one side. I've tried several things but the only real fix is to start over from scratch.
  4. Umm...I'm not sure how to put this...but the update...erm...broke all of my tanks. So I have to rebuild all of them. From scratch.
  5. I dunno man...looks more like a puma to me.
  6. Hmmm...well it seems to be firing a lot faster than that...might just be the sound effect. *shrugs*
  7. Hey, @BahamutoD, can you make it so that you can slave a turret on one vessel to the targeting module on another vessel? I think doing that might make it easier to develop an artillery system anyways so... Also, the rate of fire on the M2 Browning needs to be reduced by a lot. The M2 fires a lot slower than that, and the result is that barrage firing any number of them yields insanely high rates of fire...so yeah. And finally, can we get an AI for ground units sometime in the future? I would really like to have a full AI tank battle some day.
  8. So, I have returned with some news. Once 1.1 hits or the new thread is created I will be retiring the vast majority of my submissions. Some of them will be because they're overly redundant, others because I've come up with something better, and some of them just because I want to. And then there's the B-3 which I don't think I even need to go into why THAT particular aircraft is being retired. A lot of these craft are going to either be replaced by newer, more effective craft, so don't worry, it won't be completely gutted. Most importantly, ALL of the craft that are being retired WILL BE DELETED. I will post a list, like always, detailing which craft are being retired so that if anyone wants to grab them, you have a chance to do so. Also, I have a new emblem for my corporation! See y'all later! Tuba, out!
  9. Hey, in addition to the rotary missile rack, could you make a vertical one as well? Like, have a toggle to increase/decrease the length of the rack, how many spots are on the rack, etc... Also, I had an idea for how to automate the opening of weapons bays. You know how the Wing Commander can remotely activate control groups? What if you used that same functionality to the Weapons Manager itself, so that when a certain weapon was selected, it would activate the action group that opens the cargo bay doors. Of course, we would have to tell it what that is, and actually have it set to what we tell it, but it should work.
  10. Nope...besides, I already took Sky Eye, remember?
  11. Hello, boys! I'm baaaaaaaaack! So, anyways, now that I've got that out of my system, can we come up with some sort of agreement to how many weapons we are allowed to put onto one craft, because I'm getting the distinct feeling that some of my craft are extremely overarmed *coughThunderhammercough*. Also, HatBat, after this next episode, are you going to be updating to 1.0.5? A lot of (read:all) the craft that I have been working on depend on having parts introduced in that update, so I need to know if you're doing so, so I know that I can go ahead and upload them. Also, Mobius, I've made another Electronic Warfare Aircraft. I think you'll like the name.
  12. WOO! Finally got to actually watch the episode! Nice job, HatBat! I'm happy to see that you like some of my new stuff! I am definitely changing the description on the M9A1E1 to "Some say this is overkill, I say it's cruise missiles." I also feel very proud of the fact that, of the 5 user submitted craft that you are using as part of your ground forces, 4 of them are mine! Also, a word of about the M9A1E1 Wabash. You forgot to mention that an earlier version had participated in the Battle for the KSC, but that's ok. I'll live. Also, you better put the Mississippi into the ocean at some point! I did not put hours of my life making an Amphibious Battle Tank just for it to not touch a drop of water!
  13. On very small aircraft. Also, the rotating it downward trick only works on very large airframes. On the smaller ones, it just leads to the back end of the pod sticking straight up out of the top. And I've also tried sticking it on diagonally and...well,let's just say it looks very...freudian.
  14. I think everyone is missing the point of what I am saying. I would like to be able to slave turrets to shoot at GPS coordinates DESPITE the fact that the vessel in question A) does not have line of sight and does not have a targeting pod. The artillery unit would receive the targeting data from another vessel, like a spotter aircraft. Speaking of, would it be possible to have a smaller, radially attached version of the targeting pod? Kinda like the one on the Reaper?
  15. You can do that, but in order to do that the targeting pod and the gun have to be on the same vessel.
  16. Hey Baha, do you think you could make it so that certain guns could use the GPS targeting system? If you did that, then we could, AT LAST, have working artillery!
  17. Hey, Baha, could you make it possible to make it so that a laser-guided missile fired by one vehicle can follow a target laser point set by a targeting pod on another? Essentially make it possible to share laser targeting data in much the same way that radar and gps coordinates can be shared.
  18. DOUBLEPOST FTW! URGH. Just a quick note of a policy change for Union Dynamics. We are considering a change in how our catalog is maintained. As it is now, we make a bunch of new craft, or make updates for a bunch of old ones, and then we add them to the catalog. The thing is, that process is VERY time consuming as the catalog has grown to become absolutely enormous, much bigger than we had initially anticipated. The change we are considering is a much more fluid system of simply updating the catalog every time we make something new or update an older craft. What this means is that while each update will contain far fewer craft than previously, they will be much more frequent. And for me it means that it will no longer take me 3 hours updating it each time.
  19. Aaaand just when I'm FINALLY about to update my catalog, BDArmory comes out with an update that changes EVERYTHING. *sigh* You know what? Screw it. I'm just gonna go ahead and do this update just to get them out there. EDIT: Aaand there we go! After several weeks of delays due to a great many things, I have FINALLY updated my catalog. Just to go over what has happened: UPDATED: All pre-existing armored vehicles, from the M1 to the M11 have received an update. These have been given an -A1 designation to the end of their previous designations. So the M1 is now the M1A1, the M2 is now the M2A1, the M3 the M3A1, etc. NEW: M9A1E1 Wabash M12 Rio Grande M13 Chattahoochee M14 Ohio M15 Mississippi C-4 Shortstop T-1 Apprentice Retired: C-1 SkyLifter P.S.- HatBat, I'm not exactly sure what's going on in your picture, but I approve of it.
  20. Hey, if you haven't completed the battle sequence yet, I'm almost done updating my tanks. I'll send you the download links and then update the page. It will probably be sometime this afternoon.
  21. Hey, Baha, could you add a prograde clearance check for all missiles with drop times less than .3 seconds? I'm having a huge problem with the Hellfires where I have two of them mounted onto one missile rail in line with each other and the rearmost ones always launch first and ram themselves into the hellfire in front of them, sometimes with disastrous results. If you could do that I would immensely appreciate it.
  22. And just when you think you have things figured... I just got some terrible news last night. A relative of mine whom I was very close to passed away unexpectedly. I'm not quite sure how things are going to play out from here. I might not be able to update for a while or I might update sooner just trying to distract myself. I don't know. I just don't know.
  23. So...I have hit a major road bump in getting my tanks updated. As it turns out, the batteries weren't the only KW parts that I had used on them. It turns out that I had used the KW struts on quite a few of my tanks, specifically every tank between the M3 and the M7 and every variant whereof. So that means I have to go through each vehicle and redo Every. Single. Strut. (On the plus side, it allows me to take a crack at reducing the M4's part count. The amount of struts in that tank is literally absurd and needs to be dealt with.) However, I do have a vehicle currently in the testing phase and another in conceptualization that are going to truly revolutionize what was previously considered possible for Kerbin-side operations. Two words: amphibious tanks. I will also add that I am going to be retiring the C-1 Skylifter in the next update, as it will be replaced by the C-4 Shortstop once it is complete. I will also be introducing the T-1 Apprentice trainer aircraft, so you can now "train your kerbals". Alongside this will be new versions of pretty much all of our pre-existing ground vehicle, as I make adjustments and improvements to each of them, alongside the aforementioned redoing of the struts. I don't know when this will get done, to be honest, as I just recently got a job and my employer is getting ready to open up a new store....just keep your eyes sharp for when it comes. P.S.- Why is it that every science fiction universe has a mysterious lack of boats? Did they just forget how buoyancy works or something because of all their fancy hover tech and stuff?
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