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Lillz

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Everything posted by Lillz

  1. So has anyone figured out what triggers the sunlight being wrong in map view? It has something to do with pqs, I'm sure, as I'm working on a gas giant. Naturally, a gas giant doesn't need much of a pqs file... sunlight is perfect for it in map view. I've had some other planets I've added have perfect sunlight angling as well, but I haven't really tracked down exactly what setting it has to do with...
  2. Wow. That scaledspace resolution update is amazing. 8k planets look just... awesome! So biomes are working in this version now? Is that true?
  3. Ahh I see. Is there any way for the scaled space textures to be exported at a higher resolution than 2048x1024?
  4. So the T-K planet pack has exported scaled space files (the .bin files) but NOT exported scaled space textures.... why?
  5. Does anyone know how to prevent Kittopia from lowering map quality when updating scaled space? When I use it, it'll downgrade my 8k textures to something like 1k...
  6. I know, that's why I put a sarcasm tag. - - - Updated - - - Ahh duh. Thanks. Yah, having some sort of error message would be very helpful for when something silly goes wrong.
  7. Well Outer Planets Mod has custom biomes so unless KopernicusTech broke that feature (Outer Planets mod is still on Kopernicus core) they should still work
  8. I'm working on adding biomes.... but when I add them, none of my planets show up. I've only made biomes for one planet so far, called Cyrus. Pastebin: http://pastebin.com/EbHN4U4r Yes the colors correlate with the colors on the biome map I made... anyone see an issue?
  9. I'm working on some planets myself and I'm at the biome stage... Did you make your biome map in photoshop? What method did you use to get the map so precise?
  10. I just realized my gilly-template asteroid looks exactly like gilly, even though it's set up like my other planets that work... anyone else experience this? edit: I just used Dhar's saveload T-K and changed paramaters. They look great now!
  11. Definitely. Especially if you use 8k textures.... I wish they could get 64bit working....
  12. Is there anywhere where I can find a description of each PQS setting that we can use in K-T?
  13. Maybe the OpenGL thing causes Tylo to not work as a template, or does a new planet with an atmosphere need it's template to be one with an atmosphere? Update: Not opengl, set one of my atmosphere planets to Tylo and none loaded. Huh.
  14. OpenGL does work, at least for me. The only problem I've had is using Tylo as a template causes no Kopernicus planets to load.
  15. I don't know about the black texture issue, but the atmosphere settings should be in your system's Kopernicus config, not Kittopia. For me, at least, that works.
  16. Ok I figured out my template issue. Grav, setting a planets template to Tylo doesn't work, no planets will load. If one has a Tylo template none will load. Is this a bug? Another bug, it might be something in my config, but in map view, the sunlight and night time parts of a planet don't line up respective to the angle of the planet and sun. Also, a Gilly-template asteroid moon I made looks fine when in game mode, but in map mode it is a sphere with it's texture. No height map. This happens with and without pqs settings.
  17. How did you get atmospheric planets to work fine? For me, my non-atmospheric one works (Gilly template, so that might be why) and my small atmospheric planet with a Duna template looks fine in map mode but has duna's texture when in low orbit/landed with a vessel
  18. So I'm confused.... did you stop development on Kopernicus core before testing KopernicusTech? Seems like this new mod should've been tested and should have provided documentation before making it the core mod...
  19. Yah I'm getting there. The Kopernicus files were easy enough, but the files in GameData\KittopiaSpace\SaveLoad and GameData\KittopiaSpace\ScaledSpace don't make much sense. A tutorial is definitely needed. I'd still love it if someone would answer how to get those atmosphere rim .png(s).... - - - Updated - - - Ok I finally got my planets to work in this. However, Burlap, a planet with a very small atmosphere, has a blue ring around it in map view (idk about when you're actually there, hyperedit doesnt work for me -- just explodes my vessel when I try to select an orbit). Burlap config: http://pastebin.com/KqpBkEdz Edit: Figured out Hyperedit. Burlap has the heightmap I wanted and texture in map view that I wanted, but in vessel mode, it's texture looks like duna's (the template I chose).... What's up with that? Changing template for Burlap from Duna makes my planets disappear from the game. Knowing what those bin files are in the KittopiaTech for Trans-Kep mod would be nice. - - - Updated - - - Fixed map view. Changed some setting in my atmosphere that lets me zoom in normally and the blue outline isn't there. Good How do we get proper scaled space? How did you make those bin files in your neptune planet pack? Is that why my planet has the same texture colors as Duna when a vessel is close to it? How do I get the planet to look like it does in map view, even when up close?
  20. Ever since I updated from the Kopernicuscore from early yesterday to this version my planets that were previously working no longer work. The config files are exactly the same.... Is there something I'm supposed to change? edit: looking over how trans-keptunian is laid out.... this seems like A LOT more work to make planets.......
  21. I'd like to help. I'm new to the planet making. I've already has success with an asteroid planet and a tiny planet with a small atmosphere and no clouds. I use Space Engine for textures and all, and I'm working on adding a nice warm terra planet to the game. How do I add clouds to the config? Also, how do I create those atmosphere rimColorRamp .png(s)?
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