Jump to content

TheCanadianVendingMachine

Members
  • Posts

    1,068
  • Joined

  • Last visited

Posts posted by TheCanadianVendingMachine

  1. 2 hours ago, AlamoVampire said:

    this game is too buggy and unpolished for multiplayer. period. in 10 years, it MAY be do able. not this year or next or even in 5 years. so many other things should be and MUST be prioritized before multiplayer.

    Why do you care about MP being added to KSP if it doesn't affect you at all? Give 1 reason

  2. 19 minutes ago, AlamoVampire said:

    1. Should be NONE, then that removes going beyond Low Kerbin Orbit. What fun is that? NONE. Strike 1 against MP.

    2. Adds maintain costs in time spent checking code. Strike 2.

    3. No password is 100% secure. I want to tell a quick story of a friend, who, had his account hacked on WoW. His account was password protected AND had one of those devices that generates a single use password in addition. Still lost all his gear and gold to a hacker. Strike 3.

    4. And if the host says NO to quicksaves/loads then, what becomes of the hours spent in VAB or SPH tweaking that ship as it goes BOOM on the pad?

    Servers cost money and is it really worth that kinda cost when again, there is a MOD that does MP? not really.

    Why do you care about MP being added to KSP if it doesn't affect you at all? Give 1 reason

  3. I don't see how anyone is arguing about this. It's a simple number pasted to the engineers report. It would encourage new players to learn about Delta-V (which should be in the KS-Pedia), and by doing so they are learning how to play the game. If they don't want to learn about it, it's just a number pasted at the bottom for no reason to them. It would flatten the learning curve, and would allow more people to understand how rockets work

  4. 24 minutes ago, panzer1b said:

    Is the Mun actually procedural?  I havent noticed this (if its the case) as every save i notice the same features on the mun (the same cool spots are still there from my experience every save).  Are the smaller craters procedural?  Cause the major features seem to be static like the canyons, and location of major large craters (the dark areas).

    As for teh idea, im all for it, more randomness is always nice to have as every save is just a bit different.  That and it would make land battles/base construction cooler as every save would have different spots that are defensible and stuff like cracks in ice would make for neat trench warfare.

    Procedural does not equal random

  5. @juanml82 But KSP is designed to be played without mods... Stock KSP is always getting better features, and frankly that is a huge insult to SQUAD that you say that. SQUAD is hiring new devs (which are/were modders) to improve the base game WITH previous mod-only features.

     

    1. Explain to me this: How does a single mod site cause a soar in game sales? Please, I am ready for an explanation I have been asking for

    2 (Formerly 3). Please compare these stats to the rise in users the day a popular mod releases/updates. You can't do it? Then don't bring up cherry picked stats

    3 (Formerly 5). That isn't relevant. If a modder wants to host a mod, there is a plethora of websites which s/he can use. If the modder doesn't want to use one of those websites, then they have a crappy reason NOT to post their mod

  6. 1. KerbalStuff isn't the only thing that came out in April 2015

    2. Correlation != Causation Just because they got more sales around the same time the community site came out, does not mean the mod site caused these sales

    3. So? How many people went onto CurseForge just for that same purpose? Github? Box.com? Mega.co.nz? You can't compare these

    4. N/A

    5. Explain, please

  7. 1. Proof in this claim? I can say that SQUAD WOULD be losing money, and be as good of a source as you

    2. Correlation != Causation

    3. Proof?

    4. Yeah, probably. But then they have to deal with the bad advertisements that come through (see: why the forum doesn't have a banner ad anymore)

    5. If a modder doesn't want to mod because they don't want to host on Github, Dropbox, Box.com, Mega.co.nz, own server, they have a very stupid reason not to mod

  8. You didn't respond to my point. Correlation != Causation. I am pretty sure the new users didn't go: "Oh look! KSP Finally has mod support! Gee whiz, I am going to buy it now!". It was probably the cause of other sources, such as big Youtubers playing the game

    If the guy who made it took it down only because it wasn't getting SQUAD support, he is a child. SQUAD has their (relatively) free alternative that doesn't cost as much as hosting a server

     

    Sure, it would be useful for SQUAD to make a community site. But why would they, when there's free alternatives that modders can use at will?

  9. Name all the games which have a dedicated mod page for their needs that ISN'T Community Created or Steam Workshop. Now name all the games which use alternative download sites made by the community, or is one of the few I posted above

     

    It's too expensive/takes away too many resources to have a dedicated mod site. I would rather them keep developers on the pay role just to keep updating the game

  10. They have curse forge for modding needs. If you don't like it, tell the mod creators to host the mods on the following

    Github

    Dropbox

    Box.com

    Mega.co.nz

    etc

     

    They used to have SpacePort. SpacePort was terrible (barley any security, ships in the addons page, etc), scrapped it, and went with CurseForge. No need to make something when better alternatives exist

  11. 35 minutes ago, kiwi1960 said:

    Hugix; I expect software to change, and in the process, move forward. NOT backwards!

    Hobbes Novakoff; .....really? So....... this is annoying you......? Hmmm..... oh dear... how sad..... never mind. Now you know how I feel about this script? right?....... :)

    Bill Phil; What would be the point of having all the features in existence if no one liked the forums to actually log on and see your creations?

     

    I wouldn't say the ellipsis annoys him, but makes you look like a 12 year old. And with what Bill Phil said: If the VB4 forums stopped working, with no support avaliable (VB4 official support going away soon), the forums would die. Period. At least this works

  12. 2 minutes ago, Motokid600 said:

    You sure about that? I hope so. Either way no offense, but I'd rather here that from them. I want to know exactly why this migration was necessary. Why they chose to fix something that wasn't broken in the midst of the 1.1 update.

    I am 100% certain that the game dev team had no part in this. That's just not how it works.

    AFAIK, the switch was because VBulletin was getting worse, and less support

×
×
  • Create New...