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Tw1

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Everything posted by Tw1

  1. F It's amazing to me seeing the wide range of places talking about it, and so many people morning it. Opportunity was clearly widely loved.
  2. Embrace the purple. This is your home now. Why would you ever want to LEve.
  3. I do like the logical nozzle change, but it's barely recognizable as a poodle engine any more. At least the spark still had some of its orange middle bit? I hope this doesn't carry across to the others, which all have their own unique look. Perhaps a shrouded variant could have something like the weird round bit the original had?
  4. I do not like it. Why have we lost the front window which was designed for forward and downward viewing? What's with all the cluttered detail? The current one is nice and simple. Why remove the skirting on the outside, presumably to make it more streamlined when in a stack (though useful to break it up visually when using the can on its own, especially on top of other parts with edges,)but make the back hatch jut out so much? It looks like it's meant to go in a stack, but hasn't really been thought out for use in other situations.
  5. Kerbals can now be placed in external command seats in the VAB/SPH. That's big. Snuck that one in there. Still not sold on the new parts though, are those in the picture supposed to be SRBs? I guess I'll find out, when it is not a few weeks until thesis, and I can stop to play.
  6. Hello! I was wondering, would climbing ladders be something you could possibly add? Even if kerbals must be on the ladder to start with. I'd love to be able get multiple kerbals climbing ladders simultaneously. Climbing separate ladders, even better. It would be great to revive the old ladderforce trick with greater power.
  7. Haven't read this yet, as I have work I'm supposed to be doing, but I'm surprised this doesn't have more comments.
  8. I love that they used tape on it. Fancy tape, but still tape.
  9. Surprize! I bet you all thought I'd never post in the thread again didn't you? I lied. @Brotoro
  10. Not in KSP, but ended up showing ksp videos in a meeting discussing my grad project with my professor. It almost felt weird, watching gaming videos in an architecture office, but not really given the nature of the project. Still, it's cool to think that the hours I spend in this game are now having an academic bonus effect.
  11. An extract from Stealth Rover and the Krystal Kerbs
  12. Huh. Looks like my not bothering to update paid off. One day they might properly develop ground exploration and flesh out science, in a DLC. Make the game live up to its full potential. Maybe one day.
  13. I submitted these images separately to the "what did you do today" thread. Not sure they picked up on the pattern. Oh well, that's their loss.
  14. I launched a station segment! Actually, two station segments at once: It's far more time efficient this wayy And then I docked them together. notice my loss meme
  15. No. There are literally hundreds of video games about encountering aliens. KSP's thing is how it feels like the kind of space exploration possible today, with close to real life rules, close to real life physics. Any aliens hopping around would distract, and detract from that. There's a lot of other things they could fill the game up with, if they ever make use of the game's full potential.
  16. What I'd like to see: -Detailed science, for ground exploration. -Budgets based on success vs time DLC needs to be something moders are less likely to be able to do, (unless they have a really good way to do it.) and something achievable with without re-doing the whole game. Something like that mission builder thing. : (Rant/background info hidden for people who just want to get to the Idea) Advanced science and ground exploration. -Data to collect. In addition to the existing measurable things (gravity, temp, pressure,) Stuff like radiation, ground material, humidity, etc. These values would vary spatially. This data would be based on slope, altitude, latitude, and distance from certain keypoints. -A data collection overlay for the planets. Each data point, and the location you collected it would be marked on the planet. This is better than a grid, as there's no pressure to get 100%, and new points can be added if you feel like it. The spread and density of your data will affect its value though. -new sensors to implement this. Including ones that Kerbals hold, taking advantage of their mobility. -new administrative tools on selling data vs open source -An extra science analysis Kerbal in the science building who makes you graphs and stuff. She could also advise on what data might be valuable getting. The value of data could vary, and a need for fresh data could be a reason to visit something twice, or set up a base near and interesting spot. Budgeting. -Kerbals now are paid every month, with larger pay for the time they spend on missions. This means you will need to be smart about hiring and firing, and train them so they are the most useful. -Money is earned from reasurch on stations and bases, per month, and from tourists paying to stay. -Grants are earned from government, based on your reputation, past achievements, and how recently you've done something interesting, plus a small political opinion variable. -A political opinion analyst kerbal- her job is to advise you on matters concerning the grants. -contracts, and part and fuel costs all work much the same. -a budget sheet with mortimer Kerman, which keeps a record of your income and expenses.
  17. Not a bad idea, at the moment it is very much just the classic token female, in a group of all males. 3 of each would be nice. They really ought to do a few more women kerbals as named characters too, like the ones in the admin building.
  18. my faith in the KSP community to create april fools stuff has been somewhat restored.
  19. Well done, you earned that click
  20. I was told once the test was complete, there would be cake. Instead there is just fiery death. The platform keeps moving, forward and down. Did I do something wrong? Or was it a lie?
  21. I am still playing the old version, because updates to KSP lately have failed to sufficiently impress me to get my act together and update it at a reasonable time period.
  22. It's just finishing being April Fools here. So glad I decided to visit before the date ticked over.
  23. It almost did, actually. It was overpowered for an out of season Duna transfer, and the Not-Tesla payload is pretty light. Had I flown a better trajectory, it might have.
  24. Did something I'm sure a few others did. Had a few technical troubles. And the boosters didn't exactly land... But soon: Thanks to the magic of Time Warp: But I wasn't content with just a flyby, no. It's no Tesla, (I don't have that kind of money.) But my boxy old car is now on Duna. And off to explore!
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