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xZise

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Everything posted by xZise

  1. Hi, in case it helps I uninstalled all mods with CKAN except this one (and the three dependencies). I uploaded the new (and shorter) log with the same exception: https://1drv.ms/u/s!Ajajofua0QHUgq9sav8ESTr1pkwC8A?e=6ZffWh
  2. Hi, I know this thread is quite old but I'm again playing KSP again. As I previously really liked this mod I installed it again via CKAN but for I get the following exception when loading a save game: [ERR 13:42:40.669] Texture has out of range width / height [ERR 13:42:40.670] Module PartCameraModule threw during OnStart: UnityEngine.UnityException: Failed to create texture because of invalid parameters. at UnityEngine.Texture2D.Internal_Create (UnityEngine.Texture2D mono, System.Int32 w, System.Int32 h, System.Int32 mipCount, UnityEngine.Experimental.Rendering.GraphicsFormat format, UnityEngine.Experimental.Rendering.TextureCreationFlags flags, System.IntPtr nativeTex) [0x00021] in <12e76cd50cc64cf19e759e981cb725af>:0 at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height, UnityEngine.TextureFormat textureFormat, System.Int32 mipCount, System.Boolean linear, System.IntPtr nativeTex) [0x0003d] in <12e76cd50cc64cf19e759e981cb725af>:0 at UnityEngine.Texture2D..ctor (System.Int32 width, System.Int32 height) [0x00000] in <12e76cd50cc64cf19e759e981cb725af>:0 at OLDD_camera.Utils.Util.MonoColorTexture (UnityEngine.Color color, System.Int32 width, System.Int32 height) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Utils.Util.MonoColorVerticalLineTexture (UnityEngine.Color color, System.Int32 size) [0x00000] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.InitTextures () [0x000e2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.DoResizeWindow (System.Int32 WindowSizeCf) [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.LoadWinSettings () [0x00020] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera.InitBaseCamera (Part thisPart, System.Single windowSizeInit, System.String windowLabel, System.Boolean firstTime) [0x00140] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.BaseCamera..ctor (Part thisPart, System.Single windowSizeInit, System.String windowLabel) [0x000d2] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Camera.PartCamera..ctor (Part thisPart, System.String resourceScanning, System.Double electricchargeCost, System.String bulletName, System.Int32 hits, System.String rotatorZ, System.String rotatorY, System.String zoommer, System.Single stepper, System.String cameraName, System.Int32 allowedScanDistance, System.Int32 windowSize, System.Boolean isOnboard, System.Boolean isLookAtMe, System.Boolean isLookAtMeAutoZoom, System.Boolean isFollowMe, System.Boolean isTargetCam, System.Single isFollowMeOffsetX, System.Single isFollowMeOffsetY, System.Single isFollowMeOffsetZ, System.Single targetOffset, System.String restrictShaderTo, System.String windowLabel) [0x00007] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at OLDD_camera.Modules.PartCameraModule.OnStart (PartModule+StartState state) [0x00013] in <2fa12dd90643486eb0a7fee37d0754ba>:0 at Part.ModulesOnStart () [0x00120] in <4b449f2841f84227adfaad3149c8fdba>:0 Unfortunately I wasn't able to find anything related to this exception and mod. I compared the installed files with the release the from github and every file is identical with the following two files only existing in the GameData directory of my Steam installation (so I'd assume that CKAN did it not mess up): Parts/@thumbs/OnboardCamera_icon.png PluginData/DockingCamera.cfg I'm using KSP version 1.12.5.3190, Making History 1.12.1, Breaking Ground 1.7.1 with mod version 1.3.8.5.
  3. Hi Barking Sands, thanks for letting me search for this post Well anyway here I found it so: Now I can't really quickly verify this but afaik prior to 1.0 it was as described in the wiki: A suborbital hop would obviously count as “in space†(if your craft was high enough), otherwise it would be impossible to gather scientific data from space without orbiting and I guess almost everyone who played career mode did a suborbital hop before doing a proper orbit to collect new science points from the new situation. And you don't need to get close to the surface to get science while flying that way. You “just†need to get the apoapsis inside the atmosphere. Fabian
  4. Okay the second problem is known but well not to the people who can do anything about it. And regarding the first point: the main page just relies on some templates which can be edited by anyone: http://wiki.kerbalspaceprogram.com/index.php?title=Special%3APrefixIndex&prefix=Main+Page&namespace=0 But the question what can be changed there. The links to the three modes have been already added which is fine but at some point there are so many links that it's just confusing.
  5. Feel free to add stuff which need to be fixed to http://wiki.kerbalspaceprogram.com/wiki/Kerbal_Space_Program_Wiki:Tasks#Version_1.0_release so that it can be kept central. My bot has already updated all part infoboxes (the box on the right when you look at a part) and they should contain valid values. If you find parts where the infobox could contain more information feel free to contact me on my talk page. The bot also created new pages for all new parts. There might be still text inside the part pages which is not accurate anymore, but unfortunately I don't know if it's possible to mark pages which has been checked and are accurate with 1.0. And as the bare pages are already finished I think anyone is able to write something important. We don't need the same text for a bunch of pages but it should be something special related to the part. So instead of explaining what a fuel cell does in all part pages which are fuel cells just explain it in the general fuel cell page. This might mean that part pages are relatively short but I think that is okay. The main advantage is when something general about fuel cells changes, that only one page needs to be updated instead of updating the same part in all part pages. Also feel free to edit stuff. If you preview it before submitting it and make sure that it adds at least something it's better than nothing. I (and certainly others) regularly go through the changes and polish stuff up.
  6. Hi is it somehow possible to switch off the alarm?
  7. I've a weird problem which might be connected to KAC or I'm unable to use the plugin properly. This are the order of actions I did: I started a craft A with one stage in orbit I started a second craft B with one reusable stage and a stage in orbit I land B's stage and switch back to the stage in orbit using FMRS (back to main mission) I switch to craft A stage using KAC to do some stuff I switch to the Space Center And then the problem happens: FMRS puts me at the between step 3 and 4 and I'm in control of B's craft in orbit. I also get a message that I should've used the button on FMRS. Now why did that happen? Because I switched craft using KAC or because FMRS was enabled when I executed step 4? It also seemed that it considered B's craft as the main mission for the craft A stage in orbit. Not that it's a problem (so I at least didn't lost the step 2 and 3) but just strange.
  8. I look really forward to it. Was using it in 0.23 (or 0.23.5?) and really liked how the rocket got quieter and then how the sonic boom approached
  9. This plugin is using GPL v3. Not sure if it's compatible with BY-NC-SA-4.0 but according to the specification you should be able to use GPL-3. I'd appreciate if it's available via CKAN
  10. I don't know who needs to fix it, but in the ckan repository your mod is still listed as only 0.25 compatible
  11. I've checked and it says it's a 32 bit programm. Yes I'm using Windows 64 bit but that shouldn't matter because KSP is running fine.
  12. Hmm I installed 0.5.3.1 via CKAN and got the warning that it's not compatible. Is CKAN itself downloading from an outdated location?
  13. I'm using kOS 0.15.3.0 on KSP 0.25 and wondering if there are something like exceptions (or simply exiting the script) and if it's possible to request an action of the user to ask if the script shall continue.
  14. First of all, I still love your parts. Especially with the wedges it is possible to place sensors streamlined. But are those prices intentional? The 2HOT Thermometer and PresMat Barometer cost combined 4200 funds, while your wedge costs 10000. The Mystery Goo wedge costs almost 3 times the normal part and the SC-9001 Science Jr. wedge costs almost 4 times as much. Of my rocket almost 2/3rds of the costs come from your sensors.
  15. It's interesting I'm trying to find the actual post or whatever where ferram4 really said that, not that someone is just making it up and only find UmbralRaptor's signature
  16. Okay, thank you. I'll then conduct experiments with KSP ingame and test it for myself. I haven't payed so much attention to them yet. Fabian
  17. Hi, would be nice, if you could pull the values from 0.23.5. There is currently no distinction between high/low atmo/space, because previously they were identical (at least in the table so I minimized it). But when this is different now it definitely should be updated. Also how does splashed work for bodies without oceans? Is it simply a theoretical value and every body has one? Fabian
  18. Hi could you maybe provide a slice which supports all/some experiments? Maybe one, which supports all the repeatable ones and one for each not repeatable. Fabian
  19. I would guess there are two arguments for having the thrust cut: 1.) You can't communicate with the rocket so it doesn't matter if it is running or not (okay maybe it would have risen above the horizon but that is not a given). I had for example forgotten an antenna so I did notice that problem and tired to figure it out. So you get immediately an notification that no connection is established. 2.) Cutting power is (I guess) in most cases the safest way. You should be in orbit when it happens and then it doesn't really matter. And as I said in the first argument, when you can't control it, it doesn't matter if the engines are running, because you will most likely overshoot. Fabian
  20. How I'm not very good at modelling, but I'm locking for a stackable version of the Mystery Goo Container. Currently it simply looks awful when you have something sticking out. And you need at least two to make it balanced (or at least to look balanced). Fabian
  21. This didn't help. I updated the server and the clients, but my friend still gets the error message. Oh and tokens behave strange. We updated our clients from clean, so it generated a new one. I then set (on the client side) the old one, but I still have to update the GUID in the server. Additionally a player gets added to the database even when it fails because the name was already token. Maybe you should set the player name column to unique. Fabian PS: Is it possible to determine the version the dll is using to verify that the correct version was loaded?
  22. It was definitely a time-sync. I had setup some alarms with KAC and after launching some rockets on Kerbin I got to the Space Center, then to the Tracking Station and as soon as that loaded up I was synced with my friend. Apropos friend, he gets a lot of “Player #2 XXX has disconnected: Error in handling scenario data. Please restart your client.â€Â. The only solution known there is to restart the server. Is there maybe a better solution or maybe a more detailed log at least on the server side (I honestly don't know if his log did show something useful). We are using the 0.1.5.1 from 21st February. This is the server log: [20:47:21] [Info] : New client... [20:47:21] [Info] : Client TCP connection established... [20:47:21] [Info] : Accepted client from YYY.YYY.YYY.YYY:48462. Handshaking... [20:47:21] [Info] : XXX (#2) has joined the server using client version 0.1.5.1 [20:47:23] [Info] : XXX sync request to subspace 547 [20:48:10] [Info] : Player #2 XXX has disconnected: Error in handling scenario data. Please restart your client. Fabian
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