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Everything posted by Captain_Party
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Arebyou making the rockets full-scale and then resizing them down? That'd be cool. CP, realism
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NASA LADEE Munor Mission challenge
Captain_Party replied to SRV Ron's topic in KSP1 Challenges & Mission ideas
Are mods such as RealSolarSystem, ProceduralParts, KW Rocketry and RealFuels allowed? CP, I'd like to try it for reals -
No, that old Atlas V wasn't very pretty. Horrible textures, not great models. Clueless, however, has created works of art. I would kill for those rockets.
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[1.2] Real Solar System v12.0 Dec 8
Captain_Party replied to NathanKell's topic in KSP1 Mod Releases
What should I use to describe the locations of GEO satellites? Normal Latitude and Longitude or something else? -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Captain_Party replied to NathanKell's topic in KSP1 Mod Releases
Just unzip the EngineIgnitor GameData folder into your KSP GameData. -
HotRockets! Particle FX Replacement + Tutorial
Captain_Party replied to Nazari1382's topic in KSP1 Mod Development
smunisto - Let ne call BS right there. I havr been using ARP with RealFuels and HotRockets for two days now, and it works perfectly. The ModuleEngineFX doesn't actually do anything as far as I can see, it doesn't break any mods. -
HotRockets! Particle FX Replacement + Tutorial
Captain_Party replied to Nazari1382's topic in KSP1 Mod Development
Can someone make a HotRockets config for BobCats SovietEngines pack? Right now I'd be fine with a config for just the RD-0146. I think the poodle effect would look best on it, as it is a vacuum engine. -
[1.2] Real Solar System v12.0 Dec 8
Captain_Party replied to NathanKell's topic in KSP1 Mod Releases
First of all, WOW. Second, does hotrockets work with ReakFuels? -
HotRockets! Particle FX Replacement + Tutorial
Captain_Party replied to Nazari1382's topic in KSP1 Mod Development
Does this work with RealFuels now? -
[WIP] Aerojet Kerbodyne (Released Service Module Pack)
Captain_Party replied to blackheart612's topic in KSP1 Mod Development
I dont reccomend calling it the AKS-74-U, its the name of a russian carbine. -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Captain_Party replied to BahamutoD's topic in KSP1 Mod Development
This is gonna be great for cinematics and suchlike. I'm definitely going to use it on the upcoming Mars transfer window in my RSS save. Now, to launch my 4 ships... -
Reaching for the Stars [PH] - Jane's VI 3 Feb 15
Captain_Party replied to NathanKell's topic in KSP1 Mission Reports
I have a question Nathan, how did you put the gear inside the cockpit? -
[WIP] Aerojet Kerbodyne (Released Service Module Pack)
Captain_Party replied to blackheart612's topic in KSP1 Mod Development
No, the RL-10B-2 isn't used on the Atlas V. The RL-10A is. -
Oopsie daisy...
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The power of this great Soviet engine renders your' capitalist filth obsolete.
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Yeah, nah.
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Project Gateway: ISS recreation at 60% scale
Captain_Party replied to Felbourn's topic in KSP1 Mission Reports
You could just make the whole station in the VAB, then weld it all together, excluding docking ports that are going to be used, and temporary vessels, then HyperEdit into orbit. And whats more, the welding mod works in 0.23, there's an updated .dll on the thread. -
The Emperor counters your lack of faith in me.