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Sabor

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Everything posted by Sabor

  1. Looking forward to the Mk3 getting a once over. Hopefully some perspective changes as well so the gauges aren't under your view
  2. Every time I launch kerbal, it goes through the loading of files and it hangs and locks up at Squad/Strategies/Icons/UnpaidResearchprogram. if I delete that icon, it hangs on the next one in that folder. has anyone found a fix for this? Found the problem. The folder after that is TextureReplacer, and I'm rocking EvE. It locks up while converting those textures and just does it very, very slowly. Way slower than it should if I'm honest. I've used the same textures before and used ATM on them in the past and they flew by, maybe 2 to 5 seconds were spent on them each, even the big 6k ones, now it's taking 3-5 minutes a texture, what's the deal
  3. The F-22 can mount external pylons for fuel and munitions and jettison them at any time to regain its stealth advantage, and can carry 8 small bombs on 2 bomb racks internally. It can also cruise so fast that it can drop JDAMs from 30 miles away and hit its target, and has already been used in Air to Ground strike missions in Syria
  4. That video's perfect. I've done my share of re-entries in my own shuttles from B9 parts and the like. The thing I was looking for most was your angle of attack and your actual flight path shown by the meatball (FPV). If you're sitting at 0 degrees level, but the meatball is sitting at -30 degrees, you're basically falling and not gliding at all, but even without engines yours stayed only slightly under your actual AOA which is perfect I still have a remaining issue, though. The landing gear acts like it's weak. It buckles and bounces and clips pretty badly into the craft itself. Had a very gentle landing and they just gave way and the craft started banking and wobbling while rolling down the runway, then under braking they increasingly clip through the wings and induces wobble. This is with the Buran version
  5. How does this thing handle in the atmosphere without engines? Does it glide without tweaking out or bank 90 degrees in 0.06 seconds?
  6. I assume since you're after Wallpaper you probably want 1920x1080, but just in case
  7. The only thing I miss from back then is the water. It had really nice effects similar to Flight Sim X, Maybe a modded FS2004.
  8. I can't figure out for the life of me how to get ScanSat to work with the IVA. It works fine for other cockpits using RPM, and RPM works otherwise in IVA. I'm so confused Got it. The part.cfg for the cockpit needed an additional line. ScanSAT works off the RPMComputer module MODULE { name = RasterPropMonitorComputer } All that was needed
  9. You guys want to talk Relics? I got a relic, too! Pre 0.12 Back when there was no moon and the only thing to do was try and get a perfect orbit. Then trying to re-enter as close to KSC as possible. And when the water was a solid When Water was actually implemented correctly, it looked way better than it does now up close. Wish we could change it
  10. In the ATM/config.cfg, make your overrides look like this. The agencies part is what you want to pay attention to, I just copied the entire thing to be less confusing with where it goes OVERRIDES { .*/Props/.* { compress = true mipmaps = true scale = 1 max_size = 0 } .*/Flags/.* { compress = false mipmaps = false scale = 1 max_size = 0 } .*/Agencies/.* { compress = false mipmaps = false scale = 1 max_size = 0 } } The entire Agencies folder is only about a megabyte, give or take depending on how many flags you have. Ram usage will be negligible
  11. Solved the problem. The flags are actually cached in Squad/Agencies rather than Squad/Flags, so it was overriding nothing. Or rather, it was overriding like it was supposed to and Kerbal is just using the images from the Agencies folder instead now. Added the Agencies folder in the overrides, all is well
  12. Having issues with the IVA cockpit. I can't get ScanSAT to show up on the MFDs. It works fine for B9's cockpits, but not this one. Usually I just hit the NAV button and up it comes, but here it's just a blank black screen with positional info only in text. All the other MFDs work perfectly
  13. I wish this wouldn't compress the flags. They're absolutely garbage quality, and I have this .*/Flags/.* { compress = false mipmaps = false scale = 1 max_size = 0 In the config. Any idea why they're still blurry? I checked and they aren't in the Squad/Flags cache folder
  14. How about my minimalist flag design? Simple, but everything's represented
  15. I don't even know what I'm doing anymore You know how you double click an area inside the IVA and get a better view from that perspective? Is there a change (Or an area to click that I'm missing) that looks you directly out of the front from the two front panes, rather than off to the left or right a bit? It doesn't work well for those of us with Steam guages that want to use the HUD
  16. The thing that bugs me is all the assets are loaded at startup, rather than when you call for them. Resulting in everyone's memory usage issues, and long launch times. Why can't it just load the icons for these parts, then when you click the icon to spawn the part that's when it loads it into RAM?
  17. Reduced my usage from 2.8GB to 1.8GB, but noticeable drop in framerate, especially in the VAB and SPH when most of it is on screen (Rather than looking straight down) I suspect AMD cards will have a rougher time running OpenGL than nVidia Here's a list of my mods All that for only 1.8GB in usage isn't bad at all. I also use ATM. If only the framerate hit wasn't so terrible when using OpenGL Phenom X4 955 3.2ghz 4GB Ram HD7850 Win7 64bit
  18. My Shuttle Program will live again! No point in bringing stuff up in a cargo bay if you can't lift and position it
  19. The Mk1 to Mk2 adapter doesn't paint right for me. All the other parts do, but it only paints the very back part of it, leaving the rest of it untouched. The screenshot above, the red aircraft, the piece I'm talking about is directly connected to his cockpit.
  20. Clouds. Reminds me of when FS2004 came out and we were all Ooing and Ahing over the new 3D volumetric clouds
  21. Any plans on making the Runway a targetable landing point, and getting together with the guys behind the Steam Gauges to make the Hud highlight it as NASA's Orbiter's Hud does? Like so:
  22. Was I supposed to go through 189 pages to know that? I also didn't think that asking about using the interior for an existing command module in the thread containing the interior was derailing
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