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Posts posted by martinezfg11
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52 minutes ago, Numberyellow said:
Gonna ask again: does anyone know if the "Alpha Strike" update (1.4.1.) works with KSP 1.3.1.
I'd take the previous version, but 1.4.1 fixes that annoying " JSIVariableAnimator " error.
Why don’t you download it and find out? You can report issues here or better yet: contribute your fixes on github
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Once you're in you have to commit Bro.
Seriously tho, I haven't done anything to this mod in a while, maybe @Wolfair corp. can help.
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1 hour ago, Violet_Wyvern said:
The new Su-57 cockpit is nice, I instantly make one and it flies very well....
That is insanely awesome!!
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So if I’m following. The parts don’t work with SETI? It could be there are no MM patches to support it.
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3 hours ago, DiscoveryPlanet said:
WHOOOOAAAA
Ha! No way!
Really cool.
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You need Firespitter.
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1 hour ago, DiscoveryPlanet said:
here is some example craft with AoA tech parts
Nice
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Coming Soon (TM)
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Blender is definitely a great place to start.
There's even an importer for Blender to analyze the game models.
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Can't wait to see some textures on it.
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47 minutes ago, DoctorDavinci said:
That means adding DCK support for it will involve custom textures if it is released ... unfortunate
Well this can be remedied quite easily. I don't have KSP loaded ATM and am out of the loop with mods, so do tell, what is DCK?
Edit: NVM I googled it. Looks pretty cool.
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7 hours ago, DoctorDavinci said:
Please tell me that the cockpit canopy (the glass part) is a separate mesh
It isn't. Why would it be?
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PAK-FA you say...?
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Hey @StahnAileron I haven't had much time to do anything with this mod as of late. If Wolfair corp has time, then maybe we can push some changes. And you're right some configs imply BDA needs to be installed.
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So your requesting an MK2 science component? Just trying to understand your request
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What version are you using? I thought this was fixed a while back. I'll look into it again.
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Plugins such as Firepitter, FAR, DRE, RPM etc. are compiled DLL's which run code in KSP.
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It is not a retexture. The model and UV's are different as well it would need to be a separate part.
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There's an older version. It used to be under Legacy on my github repo.
@Wolfair corp. I'll look for it and send you the files.
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@Wolfair corp. Good job in the release!
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Check the github for the Rafael IVA
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The falken looks like a cool concept. As for control surfaces no. I won't be retexturing one of them is already "stock alike" and the other is for testing purposes only.
Other than the Falken drone retexture or if @Wolfair corp. makes any changes, this mod will be in a maintenance only mode for the foreseeable future. When I add new or remastered parts @Wolfair corp. will probably post it.
[1.5.1] AoA Technologies - Maintenance & Development thread
in KSP1 Mod Development
Posted
Just curious; Aside from the MFD's requiring lots of work. What about the Rafale cockpit makes it unusable?