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Everything posted by martinezfg11
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[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
martinezfg11 replied to BahamutoD's topic in KSP1 Mod Development
Hey, great parts. One question, can you make the things inside the hollow fairings shield inside parts when using FAR? Nothke did something similar with his service fairings. Thanks! -
Successful VTOL designs using Firespitter?
martinezfg11 replied to Biker Joe's topic in KSP1 Mods Discussions
Can you elaborate a little more? Are you using multiple rotors? Are you centering the center of thrust to your CoM? Are your firespitter blades pointing in the correct direction? Some firespitter rotors have arrows that need to be pointing forward and some tail rotors need to be facing left or pointing down. This is not on the realistic side, but try adding reaction wheels for better controllability. The SAS is pretty good at compensating for small deviations in CoT/CoM placement. Maybe show some pictures, that could help a little more. -
This looks awesome!
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[1.0.2]HGR 1.875m parts(v1.3.0 released)
martinezfg11 replied to Orionkermin's topic in KSP1 Mod Releases
I've done reentry's with this pod from LKO and it seems to do just fine as is. You could always add the Ablative via a .cfg edit or use MM 1.5 -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
martinezfg11 replied to damny's topic in KSP1 Mod Development
How does one go about getting science from this mod? Or is that not implemented yet? -
[1.0.2]HGR 1.875m parts(v1.3.0 released)
martinezfg11 replied to Orionkermin's topic in KSP1 Mod Releases
RasterPropMonitor on this capsule... Awesome. I Using this capsule to gather some science for my career mission. -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
martinezfg11 replied to Ledenko's topic in KSP1 Mod Development
Find the service module cfg and in the node_stack_top line replace it with the following. node_stack_top = 0.0, 0.675, 0.0, 0.0, 1.0, 0.0 Note that this will make the part incompatible with the original capsule it was intended for. Also this is what i was mentioning earlier, its the adapter i use so that the nosecone of the module sits in the correct position. I suppose it can be fixed by tweaking the node values in the .cfg's but this works just fine. It can be decoupled from the docking port after the nosecone has been jettisoned. -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
martinezfg11 replied to Ledenko's topic in KSP1 Mod Development
Modified SDHI's Service Module to fit flush with the capsule. The cap needs an adapter that I made out of a small strut and a 1.25 to 0.6m adapter. The Capsule in orbit with SDHI's service module. I replaced the Apollo style docking mechanism with SDHI's IACBM with integrated parachute. -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
martinezfg11 replied to Ledenko's topic in KSP1 Mod Development
Please continue this project. This capsule is awesome! -
[WIP] FLEXrack - Portable Payload Racks
martinezfg11 replied to nothke's topic in KSP1 Mod Development
MMMM... irradiated food...