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martinezfg11

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Everything posted by martinezfg11

  1. I think Unity will simply reverse the animation state when extending.
  2. Just how real, life helicopters do, usually with an all moving wing, or with a symmetrical airfoil.
  3. Blank parttools can also be due to blank or invalid .cfg files in you Gamedata directory. See your unity console for the cfg in question. That's happened to me a couple times.
  4. Try using the Remove Doubles in Blender to get rid of any stray Vertices. As for your texture not showing up, not sure that the issue would be, make sure you only have one UVMAP maybe?
  5. I see. Do you have a specific prop in mind?
  6. What are you trying to accomplish again? If you are trying to make your own props then Blender should be fine. But props have specific set-ups that you need to be aware of. If you are trying to use the existing props in an internal then you don't need 3DS Max or even Blender. You simply need Unity.
  7. You can get the source and compile it against the new KSP DLL's. But lots of code has changed between pre 1.0 and newer versions. What are you trying to accomplish? Have you tried Mechjeb? https://kerbal.curseforge.com/projects/mechjeb/files/2355387
  8. So has anyone tried fixing this at some point? I think it was working in pre 1.0 I just don't know what change may have broken this.
  9. I believe that's just a Blender specific way of handling meshes with identical names.
  10. Hello and welcome. I don't believe this has been compiled against the new version of KSP. This mod is mostly likely not compatible with 1.2x.
  11. Github update with new Unity adjustments. Waiting for config changes from @Wolfair corp.
  12. @Boris-Barboris Atmosphere Autopilot is best autopilot. Here I'm using it to control a helicopter. Maybe there can be some functionality added to assist said helicopter piloting (e.g. Altitude hold??)
  13. I have two smokePoint transforms. Both named smokePoint. I will need to go into the Unity Prefab and do some adjustments there. Right now the smoke only comes from one nozzle.
  14. Apologies if it's been asked. But is there anyway to add compatibility for the FSEngine Module? These are used by the Airplane Plus rotors, and I haven't been able to use TCA with these.
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