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About Damaske

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  1. I've not had that happen just yet, but i have not really played much since testing them out. I'll look out for that to see if that happens more.
  2. I have tested and found that the station parts of this mod "DOES WORK" with "KSP 1.4.1" and "The Making history DLC".
  3. There is a fellow user of KJR that recompiled the DLL for KJR to work in 1.3, I have tested with it and it stopped the load in joint failure! here are some ships I have made.
  4. I have noticed that also, I fire a torpedo and almost as soon as the torpedo hits the water, it stops moving forward and rapidly sinks. I have also noticed the same effect that Lancefoxcia posted. I will also attempt to raise the Buoyancy and see if dat works.
  5. First off I LOVE LOVE LOVE your mod pack! ! And i read something aboot the torpedos, what was the fix for them as i have had a lot of troubles with them in my test navy battle 1.4 KSP The ship launched ones just sit there and sink. IS the mass value change the right way to go for now, or is there something more? In my testing I am not sure if it is your mod, another mod, BDArmory or just the stupid game engine, But i can not have gunfire got any farther than 5km. I also needed to edit out the FSfuelSwitch module and just replace it with each ammo type that you was able to select. I
  6. Your welcome @pizzaoverhead, I do try to help out as much as I can when it comes to mods here. That is if i am actively playing that is hehe.
  7. Just a FYI to beat all those is it going to be updated. I have been using this in my 1.3 version KSP with no issues! Enjoy!
  8. @flywlyx, I can test out compatibility with other mods if that is something you are interested it. I currently am doing my own non asked for tests with BDArmory as with other weapons mods. I foresee people trying to use a weapon mod with your aircraft mod, as with other water based craft for aircraft carriers I can test them with this system.
  9. I can confirm that AA does NOT work and was forced to remove it. I have NDK working but i have not used any nukes, or torps yet. there was an update for Cal recently but i have not really dug into the a lot for bugs and not working items.
  10. ok i was wrong the station flung itself apart due to my design. The parts i overlapped started to push against each other and summoned the krakken on it. Here is a perfect stable station. edited content instead of double post @smotheredrun I tested the KSO shuttle and the KSO EWBCL shuttle, The KSO shuttle flew ok, but the ascent was a workout to get it to space. On landing it was a lot better but it lost waaaaaay too much speed and glided waaay too well for a flying brick. The KSO EWBCL was also a workout to get the ascent into space. HOWEVER! the EWBCL lost all control and wa
  11. JUST a quick 1.3 update I attempted to try the station parts and I think the joints are messed up as it basicly flung itself apart once i jumped into space, I'll do more testing to see if it was just my design or the mod itself as with doing a clean install with only the required mods (if updated)
  12. You are so welcome and thanks for the kind words! I don't hear them very much. They do? why didn't I get the memo? Is it because I don't have one of those printer phone things? Anywho thanks I'll take a look at the 29 pages of stuff for the links.
  13. Er um do we place that config file in extra's into the mod folder? or do we put it in .....
  14. Thank you so VERY much for the update! this is one of the first after update mods i install.
  15. To put it simple, Sorry if blunt but it is what it is. Just because there is nothing posted in a mod thread does NOT mean there is no work being done on it. Give it time they are doing this for free and on there spare time. I HAVE been waiting for this whole mod pack to be updated since 1.1.3 was updated. Please just wait for it belive me the wait will make it on so much sweeter once it is done. But aside form all that is there a snowball's chance in hades that just the space station part modpack is ready for release?
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