-
Posts
1,772 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
Everything posted by dlrk
-
Thanks, this is extremely helpful!
-
Can you connect any thing to the crew hatch/port on the Ranger Hab or Workshop in EVA construction? I tried using the flex-o-tubes but it didn't connect.
-
[1.8-1.12.x] Trajectories v2.4.1 (2021-06-27) : atmospheric predictions
dlrk replied to Kobymaru's topic in KSP1 Mod Releases
Anything I can do to improve the accuracy for my spaceplane? As soon as it hits the atmosphere, the prediction jumps back a bit, like the drag is more than expected. Same configuration, same orientation as set.- 914 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Could you point me more specifically? I looked at all the config files in Konstruction and nothing seemed to correlate konstruction points to mass and gravity Also, is the mass a kerbal can move based on inflated not packed mass? I have 6 kerbals trying to move a hab from inside a storage container (the ranger hab, which is 1.9 packed) and the max mass is 2.21.- 1,451 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dlrk replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude or anyone else who knows, could you let us know how much mass a konstruction point adds to the EVA construction mass limit?- 1,451 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
Is the Ranger airlock and related parts supposed to not be placed in a cargo container? Also, the TBD parts are TBD, I didn't install wrong, right?
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Any more info available? None of these mention konstruction points or what the grabbers and magnets do.- 1,451 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Any chance I could get a link to a tutorial RE construction cranes and konstruction points?- 1,451 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
FYI, the latest release link seems to be broken. Leads to a blank Github release page
-
How do the crew tubes work? Do they stop extending once they hit something?
-
I'd prefer them to be physically connected, gonna figure out Konstruction
-
Any advice on connecting surface base components, without resorting to putting everything on wheels? I have MKS, SSPXr and KAS installed. I've thought of build in EVA mode, but it seems like they'd still have to be positioned pretty precisely, since the parts are rigid (except for the MKS flex-o-tubes, but their seems to be some inconsistent information as to whether these are deprecated
-
[1.12.x] Konstruction! Weldable ports, servos, cranes, and magnets!
dlrk replied to RoverDude's topic in KSP1 Mod Releases
The Wiki says the Konstruction Ports are deprecated? This seems odd, is that correct? Also wondering what the Konstruction Points are.- 1,451 replies
-
- parts
- construction
-
(and 1 more)
Tagged with:
-
In the RMS, what is the difference between the orbital epoch and initial epoch?
- 4,863 replies
-
- ksp trajectory optimization tool
- trajectory
- (and 3 more)
-
What's the difference between deploy and extend?
- 95 replies
-
- parts
- reusability
-
(and 2 more)
Tagged with:
-
[1.8-1.12.x] Trajectories v2.4.1 (2021-06-27) : atmospheric predictions
dlrk replied to Kobymaru's topic in KSP1 Mod Releases
This isn't exactly a bug, more of a suggestion, but when reentering a booster for a targeted landing, Booster Guidance (https://github.com/linuxgurugamer/BoosterGuidance) provides a more accurate atmospheric trajectory than Trajectories. Perhaps there is some possibility for improvement here?- 914 replies
-
- atmosphere
- trajectories
-
(and 2 more)
Tagged with:
-
I've been asking around for something like this! EDIT: This is working great/perfectly as far as navigation, but its starting the landing burn too late.
-
Autopilot Targeted Landing in Atmosphere with FAR?
dlrk posted a question in KSP1 Gameplay Questions and Tutorials
Hi, I'm looking to figure out if it's possible to use an autopilot mod to land at a target on Kerbin with FAR installed. I've been able to do it manually and with MechJeb's land somewhere by aiming for an end of the KSC runway and considering anywhere on the runway "on target", but I'd like to do this a bit more precisely. I've tried MechJeb and TCA for this. MechJeb doesn't seem to handle the atmosphere with FAR, so lands short, and TCA descends at -10 m/s before slowing to a stop on touchdown, rather than doing a suicide burn (this takes too much fuel/DV). Is this possible? -
With regard to crust/surface resources, I meant, sorry.
- 796 replies
-
Got it, thanks. So nitrogen, for example, that can only be detected within 1500m, and isn't intended to be detected from orbit?
- 796 replies
-
[1.12.x] Far Future Technologies - August 23: new engine!
dlrk replied to Nertea's topic in KSP1 Mod Releases
It seems like the PK-DUST-S regolith extractor doesn't actually need anything than electric as an input. Is this intended? -
Thanks, thats very helpful! And about the scanning, do I need to rescan?
- 796 replies