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paleorob

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Posts posted by paleorob

  1. -Model science parts after real experiments instead of mystery science boxes.

    This is quoted for TRUTH right here. I am working on a long post about this very subject and will upload once I'm satisfied I have reasonably explored the science and science parts available in .22.

  2. I have not experienced that after rather a lot of testing - keep an eye on the lower left and see if its reading control inputs - if so it may be deadzone related.

    I've had more designs drift with .22 than with .21 and I know it isn't accidental control input - I only use the keyboard for controls. I don't own a joystick. So when SAS isn't keeping the heading true and my control inputs are that tells me something.

  3. At the end of the development process Sandbox is not going to be the main point of this game (as far as I can tell). My reasoning? If Sandbox was going to be the main point of the game why is Squad making a Career mode in the first place?

    Given that it is reasonable that Sandbox would serve a secondary purpose in the final game: the purpose of simulation. Real-world simulations of space missions can be very precise but we don't actually know the results until we conduct the experiments in the real world. Career mode is the "real world" for Kerbals.

    Saying that challenges like, "collect this many points using only these parts" won't be possible is silly and wrong. Anyone who has worked all the way through the tech tree will be able to do exactly that. Secondly, do you think Squad cares more about forum challenges or a challenging Career mode? Suggesting that science points be cut off after the end of the tech tree is equally silly: We've been to the moon and have better technology now - does that mean a manned landing on the moon would result in exactly 0 new information? No. Logic dictates that should also be the case in KSP.

    There are other issues with Science! in the game but I don't see not having access to experimental results in Sandbox to be one of them.

  4. Patcher seems to work. Just copy your previous install to another folder and use it.

    Can't run the patcher standalone without IT approval at work (even though I am using it in my classroom to educate my students) and there are no IT people on campus ATM. No worries though; it'll be downloaded onto my personal laptop tonight.

  5. KSP Weekly was released last week at 3pm according to what I saw.

    5 hours ago they posted about the chance to win a copy of KSP on Facebook.

    I think I need to step away from the computer - seeing when it updates is driving up my blood pressure!

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