Tivec

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About Tivec

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    Rocketry Enthusiast
  1. Can confirm that the docking port issue is related to the latest update. Removing the patch for dockingPort2 in SSPXr-StockPartReplacements.cfg solves the issue for me.
  2. Me neither, but it has only happened when I've updated, so yeah, it's really weird Anyhow, It's nothing I can't recover from - it's just a matter of me setting the level in the save file.
  3. I can confirm this working fine now. Not a single excess message showing up Edit: As a side note, I'm playing a SETI campaign, and through that (I think it is CustomBarnKit) I have multiple levels of upgrades on my facilities. Every time I update Contract Configurator, my Tracking Station reverts to the default level, and I have to go into the save file to set it to 0.2 which is the level 2 upgrade. I'm not sure it is CC causing this, but worth mentioning in case there's some sanity checking going on
  4. These kinds of messages aren't spammed at me, but they do pop up again on vessel switch. It should probably be noted that the ones I see now are all related to DMagic Orbital Science contracts, but not sure if that matters though. Scratch that, RemoteTech contracts from the contract pack too, it seems. http://i.tivec.org/2018-04-03_06-51-21.mp4 Edit 2: Spoke to soon, this one happens about once per second for me currently:
  5. I love you! No really, this has been such an annoying bug Firing this up immediately to test, and I'll make sure I'll remove the messages beforehand Edit: I am still seeing a few contracts repeating themselves, particularly DMagic contracts, but nothing near what I used to have.
  6. While out of ContractConfigurator's scope, it'd be nice to have a mod that can filter out messages That said, this bug is driving me insane, and seeing them setting the bug to "low priority" makes me a bit annoyed...
  7. Ah, so it is confirmed it is a bug and will be addressed by Squad?
  8. Well, I didn’t see it with other orbit contracts such as CleverSat, Scansat or RemoteTech I have tried, just with the ones to be completed over time from DMOS. Getting pretty annoying with 50+ messages every time I switch vessels lol. And it isn’t the debug log but the in game log (check the vid)
  9. First of all, I don't think I've said thank you for one of the best science mods out there, keep it up I'm currently on 1.4.2, and I've run into an issue with the magnetic field survey contracts. I have three satellites, two around the Mun and one around Kerbin, performing a magnetic survey. Every time I load a vessel to the launch pad, or switch in flight mode, the orbit parameters are put as messages in KSP as a recently completed. For those three satellites. Here's a video showing the problem (ignore me opening debug in the end, i forgot my hotkey for recording): http://i.tivec.org/2018-03-30_07-09-11.mp4 Here's the log segment just after switching vessels: I suspect that this has to do with Contract Configurator (maybe? I'm not sure if DMOS uses CC), but I haven't had this happen on other contracts as far as I can tell and this is the first time I can properly reproduce the issue.
  10. I just installed this because I'm tired of the KSP standard planets, but I'm a bit confused at the clouds. Is KSC (GSC?) supposed to be smoke-covered? The clouds do look a bit weird, with sharp edges on the ground where they pass, as well as at the bototm edge. See this screenshot:
  11. I also got an instant failure of my Sonnah network (New Horizons mod) when loading my save. The contract is from the RemoteTech contract pack.
  12. [1.4.1] Throttle Controlled Avionics

    This particular exception is also present in my logs: http://i.tivec.org/KSP - Bug.zip [EXC 08:15:33.552] NullReferenceException: Object reference not set to an instance of an object ThrottleControlledAvionics.AutopilotModule.UpdateCtrlState (.FlightCtrlState s) Vessel.FeedInputFeed () FlightInputHandler.FixedUpdate () I have a lot of other errors at the moment that I am trying to investigate, but since KSP does not keep log files between sessions I can't know exactly if the error is related to the other issues I am seeing.
  13. [1.4.1] Throttle Controlled Avionics

    This happens on TCA version 3.4.2, and you can download the .craft file here: http://i.tivec.org/KerLIF-One_w_Terentu.craft. However, I play with (quite a lot of) mods, so you may not be able to test it out. Here's my CKAN file: http://i.tivec.org/CKAN-TCA-Bug.ckan Another really odd thing happened to me when I uses TCA's T-SAS. I had a lift vehicle that I wanted to deorbit, so I activated T-SAS and TCA, pointed it retrograde and fired the engines So far so good. However, the second the orbit became suborbital (periapsis <0m) T-SAS stopped working completely, and once TCA was turned off, I also lacked all sorts of SAS on the vessel as a whole.
  14. [1.4.1] Throttle Controlled Avionics

    I may be totally stupid or something, but.. I'm trying to use TCA to launch a rocket. So, I have a rocket that I know flies and can reach orbit perfectly fine. I've trimmed down the TCA modules to these: If I now go to launch and select "To Orbit" in the TCA window, enable TCA and hit "Launch", it immediately stages *all* stages... As you can see in this video: https://streamable.com/j8iha I'm very confused as to how I would configure my engines and get this to behave even remotely close to what I'd like...
  15. [1.4.1] Smart Parts Continued

    Understood. I know I can achieve similar things using mods such as kOS, but I'm more a fan of Smart Parts - easier for most players to work with But that said, you're the maintainer of the mod, and you obviously steer the direction of it