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ahd1601

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Everything posted by ahd1601

  1. Would it be possible to add support for other MechJeb features like ascent autopilot, maneuver node planner, thrust limiter, etc.
  2. It's easy to add new resources. Just edit the resource file that comes with kethane or make your own. None of it is hard coded in.
  3. I have a problem with the launch tower. When I release them, they stop being fixed in place and get flung outward for some reason... any idea? EDIT: Never mind. It was a bug with Kerbal Joint Reinforcement
  4. If you want to use this in .23, use Snjo's update. It works in .23 as far as I can tell! http://www./download/j6...TownPlugin.zip EDIT: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc
  5. Guys! Snjo's .22 update is functional in .23 as far as I can tell! http://www./download/j6...TownPlugin.zip EDIT: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc
  6. I know Snjo tried to update it. Try and hit him up to see how that's going. EDIT: Just tested it, Snjo's update works in .23! Here it is: http://www./download/j6...TownPlugin.zip EDIT 2: Selecting a launch site does not work for some reason. Just spams errors and flings parts out at insane speeds. But it places static objects properly in the world, so you just have to fly there from ksc
  7. what is the debug parameter for the ExLaunchPad module. debug = true ^ no longer works.
  8. Is the MJPRMButton for the Ascent Guidance and the JSIHeadsUpDisplay fix int the newest dev build.
  9. I found a bug! On mac when I mouseover the MainTank and UpperTank in the VAB side menu, the part starts flashing and grows in size. Then this gets spammed. ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[AvailablePart+ResourceInfo].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at PartListTooltips.GetPrimaryInfo (.AvailablePart aP, Int32 maxLines) [0x00000] in <filename unknown>:0 at PartListTooltips.ShowTooltip (.EditorPartIcon part, .AvailablePart aPart) [0x00000] in <filename unknown>:0 at EditorPartIcon.MouseEnter () [0x00000] in <filename unknown>:0 at EditorPartIcon.MouseInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at UIButton.OnInput (.POINTER_INFO& ptr) [0x00000] in <filename unknown>:0 at AutoSpriteControlBase.OnInput (POINTER_INFO ptr) [0x00000] in <filename unknown>:0 at UIManager.DispatchHelper (.POINTER_INFO& curPtr, Int32 camIndex) [0x00000] in <filename unknown>:0 at UIManager.DispatchInput () [0x00000] in <filename unknown>:0 at UIManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) I have no other mods, just LazTek and Stock. Any idea what the issue is?
  10. To fix the OSX menu texture issue, have you tried recompiling it on a mac? Also, how does the plugin reference the images for the gui?
  11. Lazarus, have you checked out RasterPropMonitor yet? It adds functionality for an interactive display internal prop. You should use it in the dragon internal, it's really cool!
  12. If anyone has experience with making internals, could they help me integrate the props into the Dragon internal from the LazTek SpaceX pack?
  13. I thought everything is drawn on the same layer, or am I missing something?
  14. Post the page definition. It's probably an issue with the background handler
  15. Just compiled the new code from GitHub, the HUD is no longer having the issue! Thanks!
  16. You can edit the MFD40x20.cfg and change the font color of the text. Find this section of code: name = aviapfd button = button_A text = JSI/RasterPropMonitor/Example/ExampleMFD/pa_HUDPFD.txt defaultFontTint = 0,128,0,255 defaultFontNumber = 2 And edit this line to the desired color (RGBA format I believe): defaultFontTint = 0,128,0,255 I would pick 0,255,0,255 (I believe this is the right format, although the last number may need to be different)
  17. Found a bug! If a camera is specified by cameraTransform in JSIHeadsUpDisplay and the that camera is not present on the vessel, the rest of the hud won't render instead of just trying to use the next Background Handler. I'm not sure if I'm just not implementing the second Background Handler right or if it is a bug. PAGE { name = aviapfd text = ahd1601/MFD/menus/pa_HUDPFD.txt defaultFontTint = 0,128,0,255 textureOverlayURL = Hyomoto/MFD/images/scanlines disableSwitchingTo = btn1, btn5, btn6, btn7, btn8, btn9, btn10, up, down BACKGROUNDHANDLER { name = JSIHeadsUpDisplay method = RenderHUD horizonTexture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/ladder use360horizon = true horizonSize = 320,320 horizonTextureSize = 480,480 hudFov = 120 headingBar = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/heading headingBarPosition = 160,123,320,37 headingBarWidth = 320 vertBar1Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/rightscale vertBar1UseLog10 = true vertBar1Variable = RADARALTOCEAN vertBar1Position = 480,160,64,320 vertBar1Limit = 0,10000 vertBar1TextureLimit = 855,170 vertBar1TextureSize = 640 vertBar2Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/leftscale vertBar2UseLog10 = true vertBar2Variable = VERTSPEED vertBar2Position = 96,160,64,320 vertBar2Limit = -10000,10000 vertBar2TextureLimit = 1845,208 vertBar2TextureSize = 640 staticOverlay = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/hud-overlay cameraTransform = ExtCam8 } BACKGROUNDHANDLER { name = JSIHeadsUpDisplay method = RenderHUD horizonTexture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/ladder use360horizon = true horizonSize = 320,320 horizonTextureSize = 480,480 hudFov = 120 headingBar = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/heading headingBarPosition = 160,123,320,37 headingBarWidth = 320 vertBar1Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/rightscale vertBar1UseLog10 = true vertBar1Variable = RADARALTOCEAN vertBar1Position = 480,160,64,320 vertBar1Limit = 0,10000 vertBar1TextureLimit = 855,170 vertBar1TextureSize = 640 vertBar2Texture = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/leftscale vertBar2UseLog10 = true vertBar2Variable = VERTSPEED vertBar2Position = 96,160,64,320 vertBar2Limit = -10000,10000 vertBar2TextureLimit = 1845,208 vertBar2TextureSize = 640 staticOverlay = JSI/RasterPropMonitor/Example/ExampleMFD/HUDPFD/hud-overlay } CONTEXTREDIRECT { redirect = enter, flightdisplay redirect = btn2, orbitinfo redirect = btn3, takeoffassist redirect = btn4, landingassist redirect = escape, FlightInfoMenu redirect = home, default } }
  18. This addon adds pages to Hyomoto's Custom MFD as well as two cameras used by the mod. Version 0.1 adds the Ladder-style HUD under the flight tab. If a HUD camera as added to your craft, it will display the hud on top of the camera view. Make sure you have PRM and Hyomoto's MFD installed. To use the HUD cam, make sure the camera you have placed has it's ID set to HUDCam1 and is level and upright. The HUD Cams look like the Aerocams from VDS Hullcams, so don't confuse them. Get Hyomoto's Pack: HERE Download ahd1601's Pack: HERE Credit: Mihara- Plugin Hyomoto- MFD sirkut- HUDCam model
  19. Can you add a variable for current vehicle description. I want to use it to view my action groups that I write down in my craft description. Also, I have been fiddling around with some feature and ended up putting the ladder hud over a camera view. It turned out great and it would be useful to have, as many cockpits have bad visibility. you should add it to the example MFD. I just added the following to the background handler. cameraTransform = <cameraName>
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